I'm Ritesh Ranjan, a passionate game developer with a Master of Science in Game Development and a Bachelor of Computer Applications. I specialize in Unity and C#, building AI-driven simulations and multiplayer gameplay, and I enjoy turning creative ideas into polished experiences. Across immersive projects like NanoSurge, WreckFest, The Last Illumination and Endless Cruiser, I focus on robust gameplay systems, performance optimization, and collaborative leadership. I thrive working with diverse teams and love crafting interactive human-in-the-loop experiences.

Ritesh Ranjan

I'm Ritesh Ranjan, a passionate game developer with a Master of Science in Game Development and a Bachelor of Computer Applications. I specialize in Unity and C#, building AI-driven simulations and multiplayer gameplay, and I enjoy turning creative ideas into polished experiences. Across immersive projects like NanoSurge, WreckFest, The Last Illumination and Endless Cruiser, I focus on robust gameplay systems, performance optimization, and collaborative leadership. I thrive working with diverse teams and love crafting interactive human-in-the-loop experiences.

Available to hire

I’m Ritesh Ranjan, a passionate game developer with a Master of Science in Game Development and a Bachelor of Computer Applications. I specialize in Unity and C#, building AI-driven simulations and multiplayer gameplay, and I enjoy turning creative ideas into polished experiences.

Across immersive projects like NanoSurge, WreckFest, The Last Illumination and Endless Cruiser, I focus on robust gameplay systems, performance optimization, and collaborative leadership. I thrive working with diverse teams and love crafting interactive human-in-the-loop experiences.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Vice-President at Placement Cell, Jagannath International Management School
February 1, 2021 - July 1, 2023
Managed recruiter outreach through the college’s official LinkedIn, identified genuine hiring leads, and coordinated next steps with the HOD. Designed and ran weekly technical assessments to strengthen core skills and tracked student progress with workshops and alumni sessions to improve motivation and readiness.
Unity Developer at NanoSurge (Self-Directed Project)
September 1, 2025 - Present
Led a Unity MARL simulation where nanobot agents learn to collaborate to locate and neutralize infections in a fast-moving bloodstream. Improved training stability by implementing pre-warmed object pooling and boundary guard recycling. Achieved 58–62 FPS with zero per-frame allocations after warm-up, preserving memory during long training runs. Trained agents with Unity ML-Agents using YAML configs and added a player-controlled bot for human-in-the-loop testing.
Lead Programmer at WreckFest (Unity Multiplayer Project)
May 1, 2025 - Present
Led a 5-person team to build a multiplayer vehicle combat game (2v2). Implemented core gameplay: vehicle controls, turret aiming/shooting, power-ups, and a sandstorm effect; built lobby-to-arena flow, menus, pause screen, and audio; balanced weapons and cooldowns; optimized arena by cleaning colliders and adding LODs to boost performance from 45 FPS to 110 FPS.
UI & Systems Developer at The Last Illumination
January 1, 2025 - Present
Designed and implemented the full in-game UI (main menu, pause, settings, death screen) and connected screens with scene transitions. Built UI logic, iterated on layout and usability, and integrated assets into Unity while resolving import/shader/texture issues.
XR/VR Prototype Developer at Endless Cruiser (Unity XR Project)
December 1, 2024 - Present
Built an endless 3D racing prototype with vehicle physics, car handling, and traffic spawning. Implemented a reinforcement-learning-based Q-table to procedurally generate traffic on an infinite road. Ported to VR and tested builds on Meta Quest 3 using OpenXR and Unity XR plugins.
Vice-President at Leadership Placement Cell, Jagannath International Management School
February 1, 2021 - July 1, 2023
Led recruiter outreach through the college's official LinkedIn, identified genuine hiring leads, and coordinated with the HOD for next steps and interview scheduling. Organized workshops on LinkedIn and CV building to help students showcase projects. Designed and ran weekly technical assessments to strengthen core skills and track progress. Arranged alumni sessions with placed seniors to share interview experiences, hiring processes, and career guidance to improve student readiness.
Vice-President at Jagannath International Management School
February 1, 2021 - July 1, 2023
Managed recruiter outreach, identified genuine hiring leads, and coordinated with the HOD for next steps and interviews. Organized workshops on LinkedIn and CV building, guided students on showcasing projects effectively. Designed and ran weekly technical assessments to strengthen core skills and track student progress. Organized alumni sessions to share interview experiences and career guidance to improve student readiness.
Lead Programmer at WreckFest (Indie Project)
May 1, 2025 - May 1, 2025
Led a 5-person team building a multiplayer vehicle combat game (2v2). Implemented core gameplay systems: vehicle controls, turret aiming/shooting, power-ups, and a sandstorm gameplay effect. Implemented lobby-to-arena flow, menus, pause screen, and audio; balanced weapons (turret vs missile cooldown). Optimized arena performance by cleaning up colliders and adding LODs, boosting FPS.
Gameplay Programmer / AI Researcher at NanoSurge (Unity ML-Agents Project)
September 1, 2025 - September 1, 2025
Built a Unity-based simulation where multiple nanobot agents learn to work together (MARL) to locate and neutralize infections in a fast-moving bloodstream environment. Resolved training instability caused by GC spikes by implementing pre-warmed object pooling and boundary leak guards to recycle drifting agents. Achieved stable performance of 58–62 FPS with zero per-frame allocations after warm-up. Trained agents using Unity ML-Agents with YAML configs and added a player-controllable bot for a human-in-the-loop experience.
UI/Gameplay Developer at The Last Illumination
January 1, 2025 - January 1, 2025
Designed and implemented the full game UI (main menu, pause, settings, death screen) and connected screens with scene transitions. Built UI logic in Unity (button events, navigation flow) and iterated on layout and usability. Integrated UI and environment assets, resolving import/shader/texture issues; handled UV/texturing, lightmapping, and lighting for the arena.
XR/Simulation Developer at Endless Cruiser (VR Prototype)
December 1, 2024 - December 1, 2024
Built an endless 3D racing prototype in Unity with vehicle physics, car handling, and traffic spawning. Implemented an RL-based Q-table system to procedurally generate traffic on an infinite road. Ported the project to VR and tested builds on Meta Quest 3 using Meta OpenXR and Unity XR plugins.

Education

Master of Science at Kingston University
September 1, 2024 - September 1, 2025
Bachelor of Computer Applications at Jagannath International Management School
December 1, 2020 - July 1, 2023
Masters of Science, Game Development(Programming) at Kingston University
September 1, 2024 - September 1, 2025
Bachelor of Computer Applications at Jagannath International Management School
December 1, 2020 - July 1, 2023
Master of Science (MSc) in Game Development (Programming) at Kingston University
September 1, 2024 - September 1, 2025
Bachelor of Computer Applications at Jagannath International Management School
December 1, 2020 - July 1, 2023

Qualifications

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Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment, Professional Services