Available to hire
I’m a UI/UX designer with 5+ years of experience in the gaming industry, designing interactive systems and scalable user experiences across PC, consoles, and mobile. Skilled in game engines, design systems, and Figma component libraries, with a strong focus on crafting intuitive game interfaces that communicate mechanics clearly, support player decision-making, and enhance overall gameplay flow.
Experience Level
Language
English
Fluent
Work Experience
UI/UX Designer at Fear Elements Studio
January 1, 2025 - PresentLeading design on an unannounced project, establishing Figma tokens, variables, and shared libraries to ensure consistent theming, typography, and component behavior across platforms. Led early-stage UI blueprinting and layout work in Unreal Engine, defining widget hierarchies, interaction states, and responsive logic to align with in-engine implementation. Collaborated closely with developers to support accurate system integration, blueprint setup, and structured UI asset version control. Drove user-centered design decisions through player research, usability testing, and iterative flow mapping to optimize clarity and reduce cognitive load.
Game Designer at UP360 Inc.
January 1, 2023 - January 1, 2024Led design on six released VR experiences, overseeing game vision, mechanics, and user experience from concept to launch. Collaborated as co-designer on three projects, including multi-player experiences. Optimized immersion and usability through client and SME meetings, user research, and playtesting. Created and maintained Figm a-based design systems, reducing iteration time by 20% with reusable components and styles. Led brainstorming and wireframing sessions, organized ideas to align with project goals. Developed and maintained detailed design documentation, UI/UX style guides, and game flow documents, providing clear guidelines for developers and improving development efficiency.
Game Tester at UP360 Inc.
January 1, 2021 - January 1, 2023Conducted functional, regression, and performance testing across multiple VR training simulations; identified and documented over 200 bugs, contributing to a 25% reduction in post-release issues and improved stability of experiences. Supported design documentation, ensuring component consistency and alignment with brand identity. Created detailed test cases and ad hoc usability reports, improving clarity and reducing accessibility barriers.
Game Tester at Ubisoft India
January 1, 2017 - January 1, 2019Tested and reported 2000+ bugs across PC and console builds on Far Cry 5, Far Cry New Dawn, and Ghost Recon: Breakpoint; created and executed detailed test cases for new features and game systems, ensuring close to 100% coverage and improving release readiness across major milestones. Worked closely with developers and QA leads to prioritize high-impact issues, contributing to a 25% increase in build stability leading up to launch.
Education
Post Graduate Certificate, Digital Design - Game Design at George Brown College, Toronto
January 1, 2019 - January 1, 2020Post Graduate Certificate, Project Management at George Brown College, Toronto
January 1, 2021 - March 6, 2026Bachelor of Computer Science at Savitribai Phule Pune University, Pune
January 1, 2014 - January 1, 2017Qualifications
Google UX Design Professional Certificate
January 1, 2024 - January 1, 2025Industry Experience
Gaming, Software & Internet, Media & Entertainment
Experience Level
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