I am a multidisciplinary audio specialist with extensive experience in sound design, education, and project management across game development and audio production. I currently lead academic programmes and modules in game design and sound design, managing course administration, development, and external moderation in a higher education setting. Additionally, I co-direct a creative agency responsible for audio-related project tasks and client liaison.
My technical expertise spans sound design, recording studios, game engines, and virtual production. I am certified in Wwise and Pro Tools and proficient with software such as Maya, Unreal, Unity, Logic, and Ableton. I have a strong passion for research, development, music, cycling, and technology, which enrich my professional approach and creativity.
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