I am a multidisciplinary audio specialist with extensive experience in sound design, education, and project management across game development and audio production. I currently lead academic programmes and modules in game design and sound design, managing course administration, development, and external moderation in a higher education setting. Additionally, I co-direct a creative agency responsible for audio-related project tasks and client liaison. My technical expertise spans sound design, recording studios, game engines, and virtual production. I am certified in Wwise and Pro Tools and proficient with software such as Maya, Unreal, Unity, Logic, and Ableton. I have a strong passion for research, development, music, cycling, and technology, which enrich my professional approach and creativity.

J a sz P ik e

I am a multidisciplinary audio specialist with extensive experience in sound design, education, and project management across game development and audio production. I currently lead academic programmes and modules in game design and sound design, managing course administration, development, and external moderation in a higher education setting. Additionally, I co-direct a creative agency responsible for audio-related project tasks and client liaison. My technical expertise spans sound design, recording studios, game engines, and virtual production. I am certified in Wwise and Pro Tools and proficient with software such as Maya, Unreal, Unity, Logic, and Ableton. I have a strong passion for research, development, music, cycling, and technology, which enrich my professional approach and creativity.

Available to hire

I am a multidisciplinary audio specialist with extensive experience in sound design, education, and project management across game development and audio production. I currently lead academic programmes and modules in game design and sound design, managing course administration, development, and external moderation in a higher education setting. Additionally, I co-direct a creative agency responsible for audio-related project tasks and client liaison.

My technical expertise spans sound design, recording studios, game engines, and virtual production. I am certified in Wwise and Pro Tools and proficient with software such as Maya, Unreal, Unity, Logic, and Ableton. I have a strong passion for research, development, music, cycling, and technology, which enrich my professional approach and creativity.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Programme & Module leader at SGS College - South Gloucestershire & Stroud College
September 1, 2024 - June 21, 2024
Responsible for course management and administration, student management, teaching and tutorial guidance, examining, curriculum development, and various course and centre-related activities. Designs, develops and delivers across various modules including Introduction to Game Engines, Extended Game Engines, Game Production, Contemporary Design Practices, Portfolio, Collaboration, Dissertation/Major Project.
Course & Module leader - MA/BA Sound for Games & apps & FdA Music Production at dBs Music, Bristol
October 1, 2019 - September 1, 2024
Managed course administration, student management, teaching, tutorials, examining, curriculum development, and assessment construction. Designed and delivered modules such as Game Audio Assets, Sound Design, Surround Sound, Procedural Audio, Middleware, Sound Design for Moving Image, Portfolio, Research Methods, Bespoke Middleware.
Module leader & Curriculum Development at boomsatsuma
January 1, 2021 - June 21, 2024
Managed day-to-day course running and administration. Acted as programme leader when needed. Led Level 4, 5 & 6 modules, created content and developed Level 5 & 6 module content. Co-created bespoke degree programmes and maintained active Game Art degree programmes including QA and course maintenance. Engaged with external examiners, moderators and link tutors at partner institutions. Handled recruitment and open days. Taught modules such as Introduction to Animation, Multidisciplinary Practices, 3D Animation, Game Engines Beyond Recreation, Virtual Cameras & Lighting, Virtual Production, Tool Design & Creation, Copyright, Philosophy, and Game Art Devised Project.
Co-Director at Spinn Creative, Bristol
December 1, 2022 - June 21, 2024
Responsible for operations, logistics and client liaison.
Project Development Manager at Game Sound Next Generation Symposium - Bristol
January 1, 2017 - April 30, 2017
Created, organised, and presented an industry symposium exploring audio in games, apps, and other forms of nonlinear media. Collaborated with a team to launch the Game Sound / NextGen event.
Student Events Manager at dBs Music
January 1, 2016 - December 31, 2016
Planned and organised external events and activities alongside student communication. Attended meetups and exhibition events to present projects and provide feedback.
Technician at dBs Music
September 1, 2013 - September 30, 2019
Managed technical support for internal and external events. Responsible for equipment loans, maintenance, repairs, computer network systems management and centre key holder duties.
Programme & Module Lead at South Gloucestershire & Stroud College, Bristol
September 1, 2024 - June 19, 2024
Responsible for delivering high-quality teaching across various formats, including classroom, distance, and placement-based learning. Duties included curriculum development, assessment, student support, and academic administration. Actively participated in quality assurance, internal verification, and moderation processes. Contributed to course planning, evaluation, and the development of teaching materials. Engaged in professional development, research, and college initiatives relating to equality, health and safety, and public engagement. Modules taught include Games Engines, Extended Game Engines, Emergent Technology, Work Placement, Contemporary Design Contexts, Game Production, Collaboration, Portfolio, Dissertation.
Module Leader & Curriculum Development at boomsatsuma, Bristol
September 1, 2021 - June 30, 2024
Delivered high-quality, practice-based teaching on the BA (Hons) Game Art degree, contributing to course planning, delivery, assessment, and continuous development. Collaborated with colleagues to maintain academic quality standards and an outstanding creative learning environment. Supported student recruitment and outreach while also providing academic and career guidance. Ensured compliance with institutional policies, including health and safety, equality, and sustainability. Modules taught included Introduction to 3D animation, Multidisciplinary Pre & Production Practices, Virtual Cameras & Lighting, Virtual Production, Game Engines Beyond Recreation, Publication, Networking and Marketing, Art, Science and Philosophy of Interactive and Immersive Media, Tool Design & Creation, Game Audio Devised Project.
Course & Module Lead at dBs Music, Bristol
September 1, 2019 - June 19, 2024
Led the BA (Hons) Sound Design Degree as Course & Module Lead and BA (Hons) Game Art Degree as Module Lead. Delivered lectures and workshops on Game Art & Sound Design modules focusing on 3D design language, environment art, digital audio theory, acoustics, and portfolio production. Developed and maintained module materials, assessment briefs, and feedback documentation according to institutional standards. Assessed and moderated student work, providing timely, constructive feedback. Contributed to course evaluations, student support, and recruitment events. Maintained high academic and pastoral standards, collaborated closely with course leaders to support student success. Modules taught included Environment Art 1 & 2, Surround Sound, Sound for Moving Image, Game Audio Assets, Introduction to Sound Design, Procedural Audio, Game Audio Middleware, Game Audio Portfolio.
Co-Director at Spinn Creative, Bristol
December 1, 2022 - June 19, 2024
Responsible for operations, logistics and client liaison. Managed audio-related tasks within projects, including recording, mixing, sound design, and adaptive music.
Course & Module Leader at dBs Music
September 1, 2018 - June 22, 2024
Led BA (Hons) Sound Design Degree and BA/MA Sound for Games & Apps Degree modules including Sound Design for Moving Image, Middleware, Industry Practice, Creative Coding, and Professional Portfolio Development. Delivered courses and workshops in game audio assets, surround sound, procedural audio, and portfolio development. Served as Programme & Module Lead across various Higher Education institutes delivering game audio, game art, and game development degrees.
Co-Director at Spinn Creative
December 1, 2022 - June 22, 2024
Responsible for operations, logistics, client liaison, and all audio-related tasks within projects. Conducted recording, mixing, sound design, and adaptive music production across projects.
Sound Designer at Sol Trader Game - Chris Parsons
January 1, 2016 - December 31, 2016
Provided sound design for the Sol Trader game through online task management, completing sound design submissions, iterations, and revisions until client satisfaction was achieved.
Programme & Module Leader at University Centre at SGS WISE campus, Bristol
September 1, 2024 - Present
Leading the Foundation Degree in Game Design & Development including Games Engines, Extended Game Engines, Emergent Technology, Workplace Placement, Contemporary Design Context, Game Production, Collaboration, and Dissertation. Responsibilities include day-to-day running and administration of the course, programme development and maintenance, collaboration with external examiners, moderators and partner institution link tutors, quality assurance, recruitment, and organizing open days. Also maintaining and delivering active Game Art degree programmes.
Course & Module Leader at dBs Music, Bristol
August 31, 2024 - August 13, 2025
Led the Ba Sound Design Degree with modules including Sound Design for Moving Image, Sound Design for Middleware, Industry Practice, Creative Coding, and Professional Portfolio Development & Delivery. Previously also Module Leader for Ba Game Art Degree and Ba/Ma Sound for Games & Apps Degree covering non-linear composition, middleware, sound design, audio programming, audio production, and audio direction for games and apps.
Co-Director at Spinn Creative, Bristol
December 1, 2022 - Present
Responsible for operations, logistics, and client liaison. Lead audio-related tasks within projects.
Module Leader & Curriculum Development at Self-Employed at boom satsuma
June 30, 2024 - August 13, 2025
Managed day-to-day running and administration of the course, acted as programme lead in the absence of the course leader, delivered Level 4, 5 & 6 modules, and was responsible for module content creation and development for Level 5 & 6.

Education

Masters in Sound For Games & Apps at University of St Mark & St John - St. John
January 1, 2014 - December 31, 2018
MA Degree at Sound for Games & Apps
January 1, 2014 - December 31, 2018
BTEC Level 3 at Electronic Music Production & DJing
January 1, 2012 - December 31, 2014
MSound at dBs Music
September 1, 2014 - May 31, 2018
Btec Level 3 at dBs Music
September 1, 2012 - May 31, 2014
M Sound (Games & Apps) at dBs Music, Bristol
September 1, 2014 - May 1, 2018
Btec Level 3 at dBs Music, Bristol
September 1, 2012 - May 1, 2014

Qualifications

Wwise Certified Trainer
January 1, 2014 - December 31, 2018
Pro Tools 101
January 1, 2014 - December 31, 2018
Wwise Certified Trainer
December 1, 2020 - December 31, 2023
Pro Tools 101
January 11, 2030 - July 1, 2025
Wwise Certified Trainer
January 11, 2030 - August 13, 2025
Pro Tools 101
January 11, 2030 - August 13, 2025

Industry Experience

Education, Gaming, Media & Entertainment, Software & Internet, Professional Services