I am a multidisciplinary audio specialist with extensive experience in sound design, education, and project management across game development and audio production. I currently lead academic programmes and modules in game design and sound design, managing course administration, development, and external moderation in a higher education setting. Additionally, I co-direct a creative agency responsible for audio-related project tasks and client liaison. My technical expertise spans sound design, recording studios, game engines, and virtual production. I am certified in Wwise and Pro Tools and proficient with software such as Maya, Unreal, Unity, Logic, and Ableton. I have a strong passion for research, development, music, cycling, and technology, which enrich my professional approach and creativity.

Jasz Pike

I am a multidisciplinary audio specialist with extensive experience in sound design, education, and project management across game development and audio production. I currently lead academic programmes and modules in game design and sound design, managing course administration, development, and external moderation in a higher education setting. Additionally, I co-direct a creative agency responsible for audio-related project tasks and client liaison. My technical expertise spans sound design, recording studios, game engines, and virtual production. I am certified in Wwise and Pro Tools and proficient with software such as Maya, Unreal, Unity, Logic, and Ableton. I have a strong passion for research, development, music, cycling, and technology, which enrich my professional approach and creativity.

Available to hire

I am a multidisciplinary audio specialist with extensive experience in sound design, education, and project management across game development and audio production. I currently lead academic programmes and modules in game design and sound design, managing course administration, development, and external moderation in a higher education setting. Additionally, I co-direct a creative agency responsible for audio-related project tasks and client liaison.

My technical expertise spans sound design, recording studios, game engines, and virtual production. I am certified in Wwise and Pro Tools and proficient with software such as Maya, Unreal, Unity, Logic, and Ableton. I have a strong passion for research, development, music, cycling, and technology, which enrich my professional approach and creativity.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Programme & Module leader at SGS College - South Gloucestershire & Stroud College
September 1, 2024 - December 19, 2025
Leading the Foundation Degree in Game Design & Development including Games Engines, Extended Game Engines, Emergent Technology, Workplace Placement, Contemporary Design Context, Game Production, Collaboration, and Dissertation. Responsibilities include day-to-day running and administration of the course, programme development and maintenance, collaboration with external examiners, moderators and partner institution link tutors, quality assurance, recruitment, and organizing open days. Also maintaining and delivering active Game Art degree programmes.
Module leader & Curriculum Development at boomsatsuma
September 30, 2021 - June 21, 2024
Managed day-to-day course running and administration. Acted as programme leader when needed. Led Level 4, 5 & 6 modules, created content and developed Level 5 & 6 module content. Co-created bespoke degree programmes and maintained active Game Art degree programmes, including QA and course maintenance. Engaged with external examiners, moderators and link tutors at partner institutions. Handled recruitment and open days. Taught modules such as Introduction to Animation, Multidisciplinary Practices, 3D Animation, Game Engines Beyond Recreation, Virtual Cameras & Lighting, Virtual Production, Tool Design & Creation, Copyright, Philosophy, and Game Art Devised Project.
Co-Director at Spinn Creative, Bristol
December 1, 2022 - June 21, 2024
Responsible for operations, logistics and client liaison. Managed audio-related tasks within projects, including recording, mixing, sound design, and adaptive music.
Project Development Manager at Game Sound Next Generation Symposium - Bristol
January 1, 2017 - April 30, 2017
Created, organised, and presented an industry symposium exploring audio in games, apps, and other forms of nonlinear media. Collaborated with a team to launch the Game Sound / NextGen event.
Student Events Manager at dBs Music
January 1, 2016 - December 31, 2016
Planned and organised external events and activities alongside student communication. Attended meetups and exhibition events to present projects and provide feedback.
Technician at dBs Music
September 1, 2013 - September 30, 2019
Managed technical support for internal and external events. Responsible for equipment loans, maintenance, repairs, computer network systems management and centre key holder duties.
Course & Module Lead at dBs Music, Bristol
September 1, 2019 - September 19, 2024
Led the BA (Hons) Sound Design Degree and MA/BA Sound For Games & Apps as Course & Module Lead and BA (Hons) Game Art Degree as Module Lead. Delivered lectures and workshops on Game Art, Game Audio & Sound Design modules focusing on 3D design language, environment art, digital audio theory, acoustics, and portfolio production. Developed and maintained module materials, assessment briefs, and feedback documentation according to institutional standards. Assessed and moderated student work, providing timely, constructive feedback. Contributed to course evaluations, student support, and recruitment events. Maintained high academic and pastoral standards, collaborated closely with course leaders to support student success. Modules taught included Environment Art 1 & 2, Surround Sound, Sound for Moving Image, Game Audio Assets, Introduction to Sound Design, Procedural Audio, Game Audio Middleware, Game Audio Portfolio, Non-linear Composition, Middleware, Audio Programming, Audio Production, Game Audio Implementation, and Innovation in Sound. Sept 2023 - Sept 2024 BA (Hons) Sound Design Degree (Course & Module Lead) BA (Hons) Game Art Degree (Module Lead) Sept 2019 - Sept 2022 BA (Hons)/MA Sound for Games & Apps Degree (Course & Module Lead)
Sound Designer at Sol Trader Game - Chris Parsons
January 1, 2016 - December 31, 2016
Provided sound design for the Sol Trader game through online task management, completing sound design submissions, iterations, and revisions until client satisfaction was achieved.
Game Audio Private Tutor at Ritortosounds - Self Employed
January 5, 2026 - April 30, 2026
Private tutoring for an interactive VR 360 heritage site video and spatial audio PhD project using Unity game engine.
Audio Design for Games - Module Lead at Met Studios (BIMM) - Brighton
September 8, 2025 - December 19, 2025
Developed and implemented the complete curriculum for the Level 5 module, Audio Design for BA(Hons) Games Design and Development, BSc (Hons) Games Technology, including all lectures, workshops, assessments, and digital learning resources.
MSc Sound and Music Production - Game Audio Workshop at University of Gloucestershire
November 4, 2024 - November 4, 2024
Designed and delivered a guest lecture workshop covering game audio theory, design and practice using FMOD middleware to demonstrate interactive and adaptive audio techniques.
BA(Hons) Sound Design - Non-Linear Sound Design (REMOTE) at Falmouth University
February 5, 2024 - March 1, 2024
Designed and delivered a series of guest lecture workshops covering game audio theory, design and practice using FMOD middleware and Unity game engine to demonstrate interactive and adaptive audio techniques. This was further developed by integrating FMOD & Unity game engine and populating a 3D environment.
FMOD Unity workshop - Submerge Labs 3: Audio Design for Visual Media at Submerge Interactive Arts Festival
March 23, 2019 - March 23, 2019
Designed and delivered a public game audio workshop where participants were shown how to get audio prepared and implemented into a game scene using FMOD audio middleware. “Jasz Pike led a session looking at recreating the sounds of gunshots, impacts, and environmental sounds to be added into the isometric video game ‘Survival Shooter’.”
FMOD Interactive Audio talk at Game Audio South West Meetup (Advanced Retreat - Bristol)
May 30, 2019 - May 30, 2019
Designed and delivered a public game audio presentation showing, explaining and discussing the versatility of interactive audio using FMOD audio middleware.

Education

BTEC Level 3 in Electronic Music Production & DJing at dBs Music
September 3, 2012 - December 31, 2014
Masters in Sound For Games & Apps at University of St Mark & St John - dBs Music
September 1, 2014 - May 31, 2018

Qualifications

Pro Tools 101
June 2, 2014 - June 5, 2014
Wwise Certified Trainer
December 1, 2020 - December 4, 2020

Industry Experience

Education, Gaming, Media & Entertainment, Software & Internet, Professional Services