Hi, I’m Michael D. Rivaroni, a mobile game developer focused on Unity and C#. I ship end-to-end hyper-casual titles to iOS and Android, from market analysis to launch, and I’ve published two titles (Meteor Rush and Froggy Ascent) reaching players in 40+ countries (44% US, 56% international). Over 4+ years, I’ve grown a 70K-subscriber, 6.5M-view game-dev audience by maintaining a consistent live-ops cadence, delivering post-launch updates driven by real-time metrics. I’ve improved retention and monetization through A/B tested one-tap difficulty curves and an in-app skins shop, while optimizing physics and rendering for low-end devices. I love turning player data into iterative, data-driven improvements.

Michael Rivera

Hi, I’m Michael D. Rivaroni, a mobile game developer focused on Unity and C#. I ship end-to-end hyper-casual titles to iOS and Android, from market analysis to launch, and I’ve published two titles (Meteor Rush and Froggy Ascent) reaching players in 40+ countries (44% US, 56% international). Over 4+ years, I’ve grown a 70K-subscriber, 6.5M-view game-dev audience by maintaining a consistent live-ops cadence, delivering post-launch updates driven by real-time metrics. I’ve improved retention and monetization through A/B tested one-tap difficulty curves and an in-app skins shop, while optimizing physics and rendering for low-end devices. I love turning player data into iterative, data-driven improvements.

Available to hire

Hi, I’m Michael D. Rivaroni, a mobile game developer focused on Unity and C#. I ship end-to-end hyper-casual titles to iOS and Android, from market analysis to launch, and I’ve published two titles (Meteor Rush and Froggy Ascent) reaching players in 40+ countries (44% US, 56% international).

Over 4+ years, I’ve grown a 70K-subscriber, 6.5M-view game-dev audience by maintaining a consistent live-ops cadence, delivering post-launch updates driven by real-time metrics. I’ve improved retention and monetization through A/B tested one-tap difficulty curves and an in-app skins shop, while optimizing physics and rendering for low-end devices. I love turning player data into iterative, data-driven improvements.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Mobile Game Developer at Independent (Self-Published)
October 1, 2020 - Present
Shipped 2 hyper-casual mobile games (Meteor Rush, Froggy Ascent) to the App Store and Google Play, built end-to-end in Unity and C# from market analysis through launch. Grew a 70K-subscriber, 6.5M-view audience over 4+ years with a consistent live-ops cadence and real-time metric-driven post-launch updates. Improved retention and monetization via A/B tested one-tap difficulty curves and an in-app skins shop (IAP), plus performance optimizations for low-end iOS and Android devices.

Education

B.S. in Computer Science at California State University, Fullerton
January 11, 2030 - June 19, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment