Hi, I’m Michael D. Rivaroni, a mobile game developer focused on Unity and C#. I ship end-to-end hyper-casual titles to iOS and Android, from market analysis to launch, and I’ve published two titles (Meteor Rush and Froggy Ascent) reaching players in 40+ countries (44% US, 56% international).
Over 4+ years, I’ve grown a 70K-subscriber, 6.5M-view game-dev audience by maintaining a consistent live-ops cadence, delivering post-launch updates driven by real-time metrics. I’ve improved retention and monetization through A/B tested one-tap difficulty curves and an in-app skins shop, while optimizing physics and rendering for low-end devices. I love turning player data into iterative, data-driven improvements.
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