I'm Rizel Godwin, a creative Unity Developer with a passion for building immersive, action-oriented gameplay experiences. I have a strong background in C# and 3D Game Development, specializing in translating narrative lore into tangible game mechanics, from visceral combat systems to reactive enemy AI. I've delivered high-quality assets in indie startup environments and understand the value of rapid iteration without sacrificing visual fidelity or performance. I enjoy collaborating with small teams to turn bold ideas into polished, shipped features.

Rizel Godwin

I'm Rizel Godwin, a creative Unity Developer with a passion for building immersive, action-oriented gameplay experiences. I have a strong background in C# and 3D Game Development, specializing in translating narrative lore into tangible game mechanics, from visceral combat systems to reactive enemy AI. I've delivered high-quality assets in indie startup environments and understand the value of rapid iteration without sacrificing visual fidelity or performance. I enjoy collaborating with small teams to turn bold ideas into polished, shipped features.

Available to hire

I’m Rizel Godwin, a creative Unity Developer with a passion for building immersive, action-oriented gameplay experiences. I have a strong background in C# and 3D Game Development, specializing in translating narrative lore into tangible game mechanics, from visceral combat systems to reactive enemy AI.

I’ve delivered high-quality assets in indie startup environments and understand the value of rapid iteration without sacrificing visual fidelity or performance. I enjoy collaborating with small teams to turn bold ideas into polished, shipped features.

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Work Experience

Lead Developer at Beyond Infinity Games
January 1, 2021 - January 1, 2024
Led end-to-end development of software projects for an indie startup, delivering features in Unity/C# with a focus on combat systems, AI, and player progression.
Freelance Developer at Self-Employed
January 1, 2018 - Present
Developed custom software solutions for various clients, demonstrating a flexible approach to problem-solving and the ability to deliver high-quality code in multiple languages.

Education

BSc (Hons) Computer Games Development at University of Staffordshire
September 1, 2022 - May 1, 2024

Qualifications

NUnit Certified Developer
January 1, 2018 - January 21, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment