I’m Rohit Kumar Reddy Kovvuri, a Unity Developer and Research Engineer with a strong background in game mechanics, real-time simulation, and interactive system design. Over the past three years, I’ve led the development of multiple high-fidelity 3D training simulators and visualization tools at Purdue University Northwest’s Center for Innovation through Visualization and Simulation (CIVS), collaborating with industry partners like U.S. Steel and Gerdau. My expertise lies in Unity 3D and C#, where I’ve built scalable, optimized systems that handle complex physics, UI, and interactive elements across desktop and VR platforms. I specialize in clean architecture design, modular coding, and performance optimization, supported by experience with Git-based version control and asset integration. What sets me apart is my ability to take projects from concept to completion combining technical precision, problem-solving, and creativity to deliver engaging and efficient gameplay systems. I thrive in independent and remote setups, where I can contribute both technically and strategically to shaping a project’s direction.

Rohit Kumar Reddy Kovvuri

I’m Rohit Kumar Reddy Kovvuri, a Unity Developer and Research Engineer with a strong background in game mechanics, real-time simulation, and interactive system design. Over the past three years, I’ve led the development of multiple high-fidelity 3D training simulators and visualization tools at Purdue University Northwest’s Center for Innovation through Visualization and Simulation (CIVS), collaborating with industry partners like U.S. Steel and Gerdau. My expertise lies in Unity 3D and C#, where I’ve built scalable, optimized systems that handle complex physics, UI, and interactive elements across desktop and VR platforms. I specialize in clean architecture design, modular coding, and performance optimization, supported by experience with Git-based version control and asset integration. What sets me apart is my ability to take projects from concept to completion combining technical precision, problem-solving, and creativity to deliver engaging and efficient gameplay systems. I thrive in independent and remote setups, where I can contribute both technically and strategically to shaping a project’s direction.

Available to hire

I’m Rohit Kumar Reddy Kovvuri, a Unity Developer and Research Engineer with a strong background in game mechanics, real-time simulation, and interactive system design. Over the past three years, I’ve led the development of multiple high-fidelity 3D training simulators and visualization tools at Purdue University Northwest’s Center for Innovation through Visualization and Simulation (CIVS), collaborating with industry partners like U.S. Steel and Gerdau.

My expertise lies in Unity 3D and C#, where I’ve built scalable, optimized systems that handle complex physics, UI, and interactive elements across desktop and VR platforms. I specialize in clean architecture design, modular coding, and performance optimization, supported by experience with Git-based version control and asset integration.

What sets me apart is my ability to take projects from concept to completion combining technical precision, problem-solving, and creativity to deliver engaging and efficient gameplay systems. I thrive in independent and remote setups, where I can contribute both technically and strategically to shaping a project’s direction.

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Work Experience

Research Engineer at CIVS, Purdue University Northwest
January 1, 2025 - Present
Primary developer for large-scale industrial training simulators, including a Virtual Crane Simulator and an Integrated Reheat Furnace model, using Unity as the core platform. Lead and mentor student developers, collaborate with steel-industry partners, and prepare technical reports and presentations. Deliverables include deployable Unity applications, research publications, and tailored presentations. Proficient with Unity (C#) and Blender for immersive training environments.
Graduate Research Assistant at CIVS, Purdue University Northwest
December 1, 2024 - October 13, 2025
Contributed to crane training simulator development, software integration, and controller customization for two crane models. Converted the simulator from PC-only to PC-VR hybrid for synchronized Oculus and PC displays. Contributed to data visualization efforts with Blender-based camera animations and renderings. Earned 1st place in a poster competition and a Graduate Grant Award for research contributions.

Education

Master of Science in Computer Science at Purdue University Northwest
January 1, 2023 - December 1, 2024
Bachelor of Science in Computer Science at Aditya College
July 1, 2019 - August 1, 2022

Qualifications

Graduate Research Grant
January 11, 2030 - October 13, 2025

Industry Experience

Manufacturing, Software & Internet, Education