Available to hire
3D Artist focused on creating realistic, optimized, production-ready assets for real-time projects. Experienced with game pipelines including modeling, UV mapping, baking, PBR texturing, and engine integration.
Background in Game Design and Development, with strong understanding of gameplay logic and level design workflows. Enjoys cross-functional collaboration, translating concepts into 3D, and improving through feedback and production review cycles.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
Spanish; Castilian
Fluent
English
Advanced
Work Experience
3D Environment & Props Artist at Voxel School
January 1, 2023 - January 1, 2024Produced environment assets and props for an animated short film in collaboration with departments specializing in animation, lighting, and story telling. Delivered production-ready assets following unified art direction, pipelines standards, and scheduled reviews.
Hard Surface Artist Intern at Voxel School
January 1, 2025 - PresentDevelopment of a full 2D adventure game, produced with a cross-functional team under a studio-style workflow in Unity. Responsible for game play systems, 2D asset creation, and the design of the world, progression, and narrative flow. Experience with structured pipelines, sprint planning, and iterative delivery.
Level Designer Environment & Level Design Intern at Mind Trips
March 1, 2023 - July 21, 2023Designed and built both exterior and interior areas for a horror-themed escape room
video game in Unreal.
Modeled and refined environment assets.
Optimized visuals and debugged level issues.
Worked collaboratively with a small multidisciplinary team to meet project
milestones.
Programmer, Artist & World Designer at UJI
February 1, 2022 - July 8, 2022Development of a full 2D adventure game, produced within a cross-functional
team under a studio-style workflow in Unity.
Responsible for gameplay systems, 2D asset creation, and the design of the world,
progression, and narrative flow.
Experience working with structured pipelines, sprint planning, and iterative
delivery.
3D Hard Surface Environment Artist Intern (VR) at Hard Surface Artist Intern (VR)
April 1, 2026 - July 1, 2026Created and optimized 3D weapons for AAA video games. Produced game-ready assets using high and low poly workflows, UVs, and texturing. Collaborated with artists and supervisors to maintain visual quality.
Hard Surface Artist Intern at Quasar Dynamics
January 1, 2026 - April 1, 2026Produced game-ready assets through high and low poly workflows, UVs, and texturing. Collaborated with artists and supervisors to maintain visual quality. Worked on stylized game project assets including modular cabins, props, and environment pieces.
3D Hard Surface Environment Artist Intern at Globant Games Studio
September 1, 2025 - November 1, 2025Developed modular environment pieces and game-ready assets using high-to-low poly workflows, UV mapping, and PBR texturing. Worked on a stylized game project creating modular cabins, props, and environment assets. Produced hero assets and refined props following the project’s visual style; handled texturing for various props and supported game assets.
Programmer, Artist & World Designer at Mind Trips
March 1, 2023 - July 1, 2023Contributed to development of a 2D adventure game in Unity. Worked on gameplay systems, 2D asset creation, and world design. Followed structured pipelines, sprint planning, and iterative development.
Education
Bachelor’s Degree in Video Game Design and Development at Universitat Jaume I
September 2, 2018 - September 28, 2023Master’s Degree in Digital Sculpture at Universitat Jaume I
January 1, 2023 - January 1, 2025Master’s Degree in Hard Surface techniques for AAA videogames at Voxel School
March 2, 2025 - November 25, 2025Advanced Master’s in Hard Surface Modeling and Texturing for AAA Video Games at Voxel School
January 1, 2025 - January 1, 2025Master’s in Hard Surface Modeling and Texturing for AAA Video Games at Voxel School
January 1, 2025 - January 1, 20253D Environment & Props at Voxel School
February 1, 2024 - July 1, 2024Master’s in Digital Sculpture at Universitat Jaume I
February 1, 2022 - July 1, 2023Bachelor’s Degree in Video Game Design and Development at Universitat Jaume I
January 1, 2018 - January 1, 2023Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
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