3D Artist focused on creating realistic, optimized, production-ready assets for real-time projects. Experienced with game pipelines including modeling, UV mapping, baking, PBR texturing, and engine integration. Background in Game Design and Development, with strong understanding of gameplay logic and level design workflows. Enjoys cross-functional collaboration, translating concepts into 3D, and improving through feedback and production review cycles.

Roberto Montagud Cenalmor

3D Artist focused on creating realistic, optimized, production-ready assets for real-time projects. Experienced with game pipelines including modeling, UV mapping, baking, PBR texturing, and engine integration. Background in Game Design and Development, with strong understanding of gameplay logic and level design workflows. Enjoys cross-functional collaboration, translating concepts into 3D, and improving through feedback and production review cycles.

Available to hire

3D Artist focused on creating realistic, optimized, production-ready assets for real-time projects. Experienced with game pipelines including modeling, UV mapping, baking, PBR texturing, and engine integration.

Background in Game Design and Development, with strong understanding of gameplay logic and level design workflows. Enjoys cross-functional collaboration, translating concepts into 3D, and improving through feedback and production review cycles.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

3D Environment & Props Artist at Voxel School
January 1, 2023 - January 1, 2024
Produced environment assets and props for an animated short film in collaboration with departments specializing in animation, lighting, and story telling. Delivered production-ready assets following unified art direction, pipelines standards, and scheduled reviews.
Hard Surface Artist Intern at Voxel School
January 1, 2025 - Present
Development of a full 2D adventure game, produced with a cross-functional team under a studio-style workflow in Unity. Responsible for game play systems, 2D asset creation, and the design of the world, progression, and narrative flow. Experience with structured pipelines, sprint planning, and iterative delivery.
Level Designer Environment & Level Design Intern at Mind Trips
March 1, 2023 - July 21, 2023
Designed and built both exterior and interior areas for a horror-themed escape room video game in Unreal. Modeled and refined environment assets. Optimized visuals and debugged level issues. Worked collaboratively with a small multidisciplinary team to meet project milestones.
Programmer, Artist & World Designer at UJI
February 1, 2022 - July 8, 2022
Development of a full 2D adventure game, produced within a cross-functional team under a studio-style workflow in Unity. Responsible for gameplay systems, 2D asset creation, and the design of the world, progression, and narrative flow. Experience working with structured pipelines, sprint planning, and iterative delivery.
3D Hard Surface Environment Artist Intern (VR) at Hard Surface Artist Intern (VR)
April 1, 2026 - July 1, 2026
Created and optimized 3D weapons for AAA video games. Produced game-ready assets using high and low poly workflows, UVs, and texturing. Collaborated with artists and supervisors to maintain visual quality.
Hard Surface Artist Intern at Quasar Dynamics
January 1, 2026 - April 1, 2026
Produced game-ready assets through high and low poly workflows, UVs, and texturing. Collaborated with artists and supervisors to maintain visual quality. Worked on stylized game project assets including modular cabins, props, and environment pieces.
3D Hard Surface Environment Artist Intern at Globant Games Studio
September 1, 2025 - November 1, 2025
Developed modular environment pieces and game-ready assets using high-to-low poly workflows, UV mapping, and PBR texturing. Worked on a stylized game project creating modular cabins, props, and environment assets. Produced hero assets and refined props following the project’s visual style; handled texturing for various props and supported game assets.
Programmer, Artist & World Designer at Mind Trips
March 1, 2023 - July 1, 2023
Contributed to development of a 2D adventure game in Unity. Worked on gameplay systems, 2D asset creation, and world design. Followed structured pipelines, sprint planning, and iterative development.

Education

Bachelor’s Degree in Video Game Design and Development at Universitat Jaume I
September 2, 2018 - September 28, 2023
Master’s Degree in Digital Sculpture at Universitat Jaume I
January 1, 2023 - January 1, 2025
Master’s Degree in Hard Surface techniques for AAA videogames at Voxel School
March 2, 2025 - November 25, 2025
Advanced Master’s in Hard Surface Modeling and Texturing for AAA Video Games at Voxel School
January 1, 2025 - January 1, 2025
Master’s in Hard Surface Modeling and Texturing for AAA Video Games at Voxel School
January 1, 2025 - January 1, 2025
3D Environment & Props at Voxel School
February 1, 2024 - July 1, 2024
Master’s in Digital Sculpture at Universitat Jaume I
February 1, 2022 - July 1, 2023
Bachelor’s Degree in Video Game Design and Development at Universitat Jaume I
January 1, 2018 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
    Barrett MRAD - Game Ready Sniper
    his Barrett MRAD sniper rifle was created as a realistic, game-ready hard-surface asset for real-time rendering. The model was developed with a strong focus on accurate proportions, clean topology, efficient UVs, and believable PBR materials. I aimed to achieve a slightly worn but fully functional appearance, adding subtle surface variation and signs of use without making the weapon look excessively damaged. The complete workflow included high-poly and low-poly modeling, UV unwrapping, baking, texturing, and final presentation. The asset was optimized for video games while preserving the details needed for close-up renders. This project represents the type of realistic weapons, props, vehicles, and mechanical assets I can create for games, cinematics, and other real-time projects. illustrator webdesigner photo logo graphicdesigner