I am a Creative Lead and UI/UX specialist with 15 years of experience building award-winning digital products and immersive worlds. I specialise in leading multidisciplinary teams to deliver high-performance, cross-platform experiences for global brands like Meta, Adidas, NASCAR, and the BBC.

Robin Wells

I am a Creative Lead and UI/UX specialist with 15 years of experience building award-winning digital products and immersive worlds. I specialise in leading multidisciplinary teams to deliver high-performance, cross-platform experiences for global brands like Meta, Adidas, NASCAR, and the BBC.

Available to hire

I am a Creative Lead and UI/UX specialist with 15 years of experience building award-winning digital products and immersive worlds. I specialise in leading multidisciplinary teams to deliver high-performance, cross-platform experiences for global brands like Meta, Adidas, NASCAR, and the BBC.

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Language

English
Fluent

Work Experience

Creative Lead at HEY! Dubit
October 1, 2023 - February 28, 2025
Led the creative and UI/UX direction for Roblox and UEFN activations across mobile, PC and Xbox, partnering with major global brands to design engaging digital experiences. Architected a scalable, cross-platform UI component library used across multiple brand activations, establishing strict usability standards and accelerating developer handoff. Defined the shared game ecosystem and visual language to ensure consistency across a network of titles, setting onboarding benchmarks and audience personas for Gen Z/Alpha. Directed end-to-end product vision from concept through live operations, balancing brand requirements and technical constraints.
Senior UI & UX Designer at HEY! Dubit
October 1, 2021 - September 30, 2023
Led the creative and UI/UX direction for Roblox/UEFN experiences, collaborating with global brands to create highly engaging experiences across mobile, PC and Xbox. Built modular design systems to unify interfaces across titles and platforms, speeding up development and maintaining usability standards. Guided UX research and onboarding optimization, leveraging behavioural analytics to improve acquisition funnels and live operations in partnership with cross-functional teams.
Creative Lead at Koffeecup
March 1, 2025 - February 28, 2026
Directed the creative vision for a £10m flagship life-sim game for Meta Horizon Worlds, leading a 15-person multidisciplinary team across VR and mobile development. Defined core gameplay loops, branding and foundational UI/UX strategy; established a data-driven design process during soft launch and used behavioural analytics to optimise acquisition, onboarding and LiveOps. Orchestrated a shared economy across a network of six games, ensuring the flagship title served as the central hub and currency sink, while maintaining a cohesive visual language.
Lead Designer at Complete Control Ltd.
July 1, 2014 - October 31, 2021
Led visual and UI/UX design from pitch to release for HTML5 and Unity apps across broadcast and entertainment networks. Implemented accessibility standards and inclusive UX practices to ensure broad public reach (e.g., BBC-related projects). Managed a design and development team, owned final visual quality, and partnered with clients to define scope, manage expectations and meet production deadlines. Notable outcomes include Make & Race with 70 million downloads, an 8-year lifespan for a Premier League educational game, a PJ Masks AR app (TIGA nominated) in 9 languages and 3.5% in-app purchase conversion.
Freelance Designer at Various Clients
January 1, 2010 - June 30, 2014
Branding, UI/UX, web and app design for magazines, websites and charities. Led Gen Z & Alpha Roblox strategies, directing spaces for Charli XCX digital concert (Samsung) and brand activations for L’Oréal and Nickelodeon. Managed live-ops updates and UI optimization for IP such as Adidas, NASCAR and Nickverse, leveraging AI tools to prototype faster and accelerate delivery while aligning output with client KPIs. Key achievements included Sunsilk (90M players), Adidas (digital clothing sale), NASCAR (25-minute sessions, 96% approval) and Lunchables (acquisition pivot raising experience approvals from 32% to 93%).

Education

BA HONS GRAPHIC COMMUNICATION at Bath Spa University
January 1, 2004 - January 1, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education