I'm Tim Roche, a dynamic Audio Engineer with over 28 years of experience in sound design and mixing. I currently lead audio innovations at Brown Lab Sound Studios, specializing in Unreal Engine audio systems. Notable achievements include creating the WWE soundscape during the COVID pandemic to simulate a live audience, and I excel at streaming audio operations and enhancing sound quality. I bring a result-driven approach to projects and am passionate about elevating audio experiences in fast-paced environments.

Timothy Roche

PRO

I'm Tim Roche, a dynamic Audio Engineer with over 28 years of experience in sound design and mixing. I currently lead audio innovations at Brown Lab Sound Studios, specializing in Unreal Engine audio systems. Notable achievements include creating the WWE soundscape during the COVID pandemic to simulate a live audience, and I excel at streaming audio operations and enhancing sound quality. I bring a result-driven approach to projects and am passionate about elevating audio experiences in fast-paced environments.

Next availability:
January 21, 2026

I’m Tim Roche, a dynamic Audio Engineer with over 28 years of experience in sound design and mixing. I currently lead audio innovations at Brown Lab Sound Studios, specializing in Unreal Engine audio systems.

Notable achievements include creating the WWE soundscape during the COVID pandemic to simulate a live audience, and I excel at streaming audio operations and enhancing sound quality. I bring a result-driven approach to projects and am passionate about elevating audio experiences in fast-paced environments.

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Language

English
Fluent
Spanish; Castilian
Advanced

Work Experience

Owner/Director/ Lead Game Audio Designer at Brown Lab Sound Studios
January 1, 2022 - Present
Pivoted toward designing Blueprints, MetaSounds, and OneShot Audio Systems for Unreal Engine 5.0–5.3. Led a forward-thinking, inclusive, performance-driven culture and guided industry innovations; managed purchasing, sales, marketing, and customer accounts.
Lead Audio Post Mixer / Senior Audio Engineer / Sound Designer at World Wrestling Entertainment
October 1, 2000 - May 1, 2022
Oversaw all program audio as Lead Audio Post Mixer/Engineer; implemented processes to streamline operations. Created the WWE Thunderdome Soundscape during the COVID pandemic to mimic live crowd; supervised premium event On Air Promotions, Cold Opens, Vignettes, and Animation sound design.
Audio Engineer / Mixer / Foley Artist at Audio Plus Video
January 1, 1995 - January 1, 2000
Recorder for Richard Nixon, Hillary Clinton, Wayne Gretzky, Derek Jeter, Eli Manning, Troy Aikman, and Sammy the Bull Gravano.
VideoMix | Audio Engineer / Mixer at VideoMix Post Production Studios
August 1, 1992 - September 1, 1995
Prepared for recording sessions by selecting and setting up microphones. Performed sound quality checks and front-of-house mixing to maintain company sound system. Maintained and repaired sound equipment.
Owner/Director/Lead Game Audio Designer at Brown Lab Sound Studios
January 1, 2022 - Present
Pioneered the design of Blueprints, Meta Sounds, and OneShot Audio Systems for Unreal Engine 5.0–5.3. Fostered a forward-thinking, inclusive, and performance-driven company culture that champions innovation in game audio.
Lead Audio Post Mixer/Senior Audio Engineer/Sound Designer at World Wrestling Entertainment
October 1, 2000 - May 1, 2022
Orchestrated program audio as a Lead Audio Post Mixer/Senior Engineer/Sound Designer, devising processes and procedures to optimize operations. Conceived WWE Hundred Soundscape during the COVID pandemic to emulate the atmosphere of a live crowd. Supervised all premium events, On Air Promotions, Cold Open, Vignettes, and Animation sound design.
Audio Engineer/Mixer/Foley Artist at Audio Plus Video
January 1, 1995 - January 1, 2000
Functioned as a recording, mixing, and Foley artist for notable figures; managed mic setup, acoustics, and on-site sound production.
Audio Engineer/Mixer at VideoMix Post Production Studios - VideoMix
August 1, 1992 - September 1, 1995
Prepared for recording sessions by meticulously selecting and setting up microphones. Executed sound quality checks and managed front-of-house mixing to ensure optimal performance of the company sound system. Maintained and repaired sound equipment to ensure peak operational readiness.
Owner/Director/Lead Game Audio Designer at Brown Lab Sound Studio
January 1, 2022 - Present
Designed Unreal Engine audio workflows, creating Blueprints, MetaSounds, and OneShot Audio Systems for Unreal Engine 5.0–5.3. Led the development of Brown Lab Sound Studio's Unreal Engine audio systems and streamlined purchasing, sales, marketing, and customer operations to boost efficiency.
Audio Engineer / Mixer at VideoMIX Post Production Studios
August 1, 1992 - September 1, 1995
Prepared for recording sessions by methodically selecting and setting up microphones; executed sound quality checks and managed front-of-house mixing; maintained and repaired sound equipment for peak readiness.
Audio Engineer/Mixer at VideoMix Post Production Studios
August 1, 1992 - September 1, 1995
Prepared recording sessions by meticulously selecting and setting up microphones. Executed sound quality checks and managed front-of-house mixing to ensure optimal performance of the sound system. Maintained and repaired sound equipment.

Education

Recording Engineering & Production Program - Audio Sound Design/Mixing at Institute of Audio Research
January 11, 2030 - December 2, 2025
Recording Engineering & Production Program - Audio Sound Design/Mixing at Institute of Audio Research
January 1, 1990 - January 1, 1991
Audio Sound Design & Mixing Program at Institute of Audio Research
January 1, 1990 - December 31, 1991
Certificate at Institute of Audio Research
January 1, 1990 - December 31, 1991

Qualifications

CEA - Certified Audio Engineer
January 11, 2030 - December 2, 2025
Google Cloud Generative AI
January 11, 2030 - December 2, 2025
AI Essentials
January 11, 2030 - December 2, 2025
Video Game Level Design
January 11, 2030 - December 2, 2025
Forensic Audio
January 11, 2030 - December 2, 2025
Audio Sound Design/Mixing Program
January 1, 1990 - December 31, 1991

Industry Experience

Gaming, Media & Entertainment, Professional Services, Software & Internet, Education, Other
    paper WrestleMania 37 Cold Open!

    WrestleMania 37 Cold Open! 🎉 This was an exciting project held in Tampa, Florida. 🌴 The creative branding was themed around a pirate ship 🏴‍☠️, and I had a great time working on the sound design. I incorporated effects such as cannons blasting 💥, waves crashing 🌊, and the crowd erupting in unison 🥳. It was an exhilarating experience! My responsibilities included audio editing, processing, timeline assembly, voice recording, and mixing 🎧. I am very proud of the final result! 🌟

    paper WrestleMania 38 Cold Open
    WrestleMania Cold Open. I had the opportunity to supervise the opening, which is a prestigious honor. Sound Design Audio Editing Voice Recording Voice Editing Artist