I’m a senior level concept artist with 10+ years of experience in the games, film, and entertainment industries. I’ve created concepts for major platforms including PlayStation 2, Xbox 360, and Nintendo Wii, and collaborated with publishers such as LucasArts, Konami/Vivendi, Microsoft, Warner Bros, Disney, Cartoon Network, and Marvel Studios. My work spans characters, environments, props, vehicles, textures, UI, and storyboarding for in‑game cinematics.
Driven by a passion for design and storytelling, I pursue continuous improvement in technique and workflows. I’ve held senior concept roles at teams like The Tea Division and SHuffle Master, THQ, and Krome Studios, and have continued to work as a versatile concept artist and freelance illustrator for games, movies, and graphic novels. I’m ultimately aiming for lead or directing positions in the games/film and entertainment industry, while continuing to contribute creatively in collaboration with teams around the world.
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