I’m a senior level concept artist with 10+ years of experience in the games, film, and entertainment industries. I’ve created concepts for major platforms including PlayStation 2, Xbox 360, and Nintendo Wii, and collaborated with publishers such as LucasArts, Konami/Vivendi, Microsoft, Warner Bros, Disney, Cartoon Network, and Marvel Studios. My work spans characters, environments, props, vehicles, textures, UI, and storyboarding for in‑game cinematics. Driven by a passion for design and storytelling, I pursue continuous improvement in technique and workflows. I’ve held senior concept roles at teams like The Tea Division and SHuffle Master, THQ, and Krome Studios, and have continued to work as a versatile concept artist and freelance illustrator for games, movies, and graphic novels. I’m ultimately aiming for lead or directing positions in the games/film and entertainment industry, while continuing to contribute creatively in collaboration with teams around the world.

Rod Wong

I’m a senior level concept artist with 10+ years of experience in the games, film, and entertainment industries. I’ve created concepts for major platforms including PlayStation 2, Xbox 360, and Nintendo Wii, and collaborated with publishers such as LucasArts, Konami/Vivendi, Microsoft, Warner Bros, Disney, Cartoon Network, and Marvel Studios. My work spans characters, environments, props, vehicles, textures, UI, and storyboarding for in‑game cinematics. Driven by a passion for design and storytelling, I pursue continuous improvement in technique and workflows. I’ve held senior concept roles at teams like The Tea Division and SHuffle Master, THQ, and Krome Studios, and have continued to work as a versatile concept artist and freelance illustrator for games, movies, and graphic novels. I’m ultimately aiming for lead or directing positions in the games/film and entertainment industry, while continuing to contribute creatively in collaboration with teams around the world.

Available to hire

I’m a senior level concept artist with 10+ years of experience in the games, film, and entertainment industries. I’ve created concepts for major platforms including PlayStation 2, Xbox 360, and Nintendo Wii, and collaborated with publishers such as LucasArts, Konami/Vivendi, Microsoft, Warner Bros, Disney, Cartoon Network, and Marvel Studios. My work spans characters, environments, props, vehicles, textures, UI, and storyboarding for in‑game cinematics.

Driven by a passion for design and storytelling, I pursue continuous improvement in technique and workflows. I’ve held senior concept roles at teams like The Tea Division and SHuffle Master, THQ, and Krome Studios, and have continued to work as a versatile concept artist and freelance illustrator for games, movies, and graphic novels. I’m ultimately aiming for lead or directing positions in the games/film and entertainment industry, while continuing to contribute creatively in collaboration with teams around the world.

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Language

English
Fluent

Work Experience

Senior Concept Artist at Disney, NBA, NFL (via The Tea Division)
January 1, 2022 - January 1, 2024
Senior concept artist delivering visual direction and assets for multi‑platform IPs and sports properties; collaborated with publishers and internal teams to define characters, environments, props, and UI concepts.
Senior Concept Artist at The Tea Division / Dapper Labs
January 1, 2024 - Present
Contributed concept art for Studio IP Vanguard Exiles; led visual direction for character and environment concepts, collaborating with EA and cross‑functional teams.
Senior Concept Artist at The Tea Division
October 1, 2011 - January 1, 2022
Worked on mobile/social IPs and arcade‑style games for a range of clients including FruitNinja and Jetpack Joyride; produced characters, environments, props, UI concepts.
Concept Artist at Halfbrick
July 1, 2011 - December 1, 2011
Created character and world concepts for Marvel properties; collaborated with teams on asset design and art direction.
Senior Concept Artist at THQ
April 1, 2010 - August 1, 2010
Produced concept art assets for casino slot machine games; worked with publishers and internal teams to shape visual direction.
Senior Concept Artist at Shuffle Master
October 1, 2005 - April 1, 2010
Post-production and concept art for casino gaming; designed characters, environments, props for slot machines and related products.

Education

Bachelor of Arts in Animation at Griffith University
January 11, 2030 - January 19, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment