Senior 3D Generalist with 7+ years of experience in high-end product visualization, Lookdev, and CGI pipelines. I've delivered photorealistic assets and animations for international productions on Netflix, Disney+, Apple TV+, and Prime Video, and for premium brand clients across product and architectural visualization. I specialize in lighting, materials, and rendering — from concept to final deliverable — working in Maya and Blender with Redshift and V-Ray.

Rodrigo Gaitan

Senior 3D Generalist with 7+ years of experience in high-end product visualization, Lookdev, and CGI pipelines. I've delivered photorealistic assets and animations for international productions on Netflix, Disney+, Apple TV+, and Prime Video, and for premium brand clients across product and architectural visualization. I specialize in lighting, materials, and rendering — from concept to final deliverable — working in Maya and Blender with Redshift and V-Ray.

Available to hire

Senior 3D Generalist with 7+ years of experience in high-end product visualization, Lookdev, and CGI pipelines. I’ve delivered photorealistic assets and animations for international productions on Netflix, Disney+, Apple TV+, and Prime Video, and for premium brand clients across product and architectural visualization.
I specialize in lighting, materials, and rendering — from concept to final deliverable — working in Maya and Blender with Redshift and V-Ray.

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Language

Spanish; Castilian
Fluent
English
Advanced
Italian
Beginner

Work Experience

3D Generalist at Vlive Media
September 1, 2023 - Present
Lead the end-to-end CGI pipeline (modeling, animation, lighting, and rendering) for high-profile audiovisual projects, including large-scale events for Tecnológico de Monterrey. Optimized post-production workflows, achieving a 15% reduction in turnaround times for collaborations with regional artists.
3D Generalist at Feroz Carmesí
January 1, 2022 - August 1, 2023
Engineered 3D environments and complex assets for 11 international productions, strictly adhering to Netflix, Disney+, Apple TV+, and Prime Video quality standards. Spearheaded Lookdev, simulation, and compositing processes for global titles such as 'Who Killed Sara' and 'Midnight Family', delivering VFX assets under high-pressure schedules with 20% higher efficiency than industry averages. Optimized visual and technical fidelity for high-budget series through advanced lighting and texturing workflows, directly impacting the aesthetic success of content distributed to millions. Collaborated on solving complex pipeline technical challenges, ensuring data integrity and visual consistency across multiple episodes and seasons of original series.
CG Artist at Virtual Wave Control
August 1, 2021 - November 1, 2021
Executed 3D asset modeling and surfacing for interactive applications, ensuring a seamless transition between artistic vision and technical implementation. Developed the 'Mex City Map' project, optimizing real-time assets to improve navigation fluidity by 25% on mobile interfaces.
Lead 3D Artist at LFT Studio
March 1, 2021 - August 1, 2021
Directed the end-to-end artistic development for a portfolio of 6 corporate clients, supervising and coordinating all production phases from initial layout to final high-end rendering. Managed the creative and technical vision for rigging and motion graphics projects, increasing brand value for clients such as Santanera and Fruitee through premium product visualizations. Supervised quality control and asset optimization, ensuring every delivery exceeded client expectations and aligned with strategic marketing and visual communication goals. Implemented studio workflow improvements, resulting in smoother execution of simultaneous projects and reducing iteration times during the review phase.

Education

Bachelor’s Degree in Digital Arts at Benemérita Universidad Autónoma de Puebla (BUAP)
January 11, 2030 - February 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Manufacturing, Other, Education, Government, Computers & Electronics, Healthcare, Gaming
    paper 3D Engine Exploded View Animation

    Technical exploded-view animation of an internal combustion engine, showcasing individual components and assembly sequence. Created in Maya with focus on mechanical clarity and clean motion timing.

    paper Demo Reel 2025 – 3D Generalist

    Showreel showcasing 7+ years of work as a Senior 3D Generalist across
    entertainment, live events, and product visualization. Includes work
    from international productions distributed on Netflix, Disney+, Apple
    TV+, and Prime Video.

    Specializations featured: Lookdev, lighting & rendering, environment
    modeling, texturing, animation, and CGI pipeline work.

    Software: Maya, Blender, Redshift, V-Ray, Substance Painter.