I am a 3D animator with over three years of professional experience in the animation and VFX industry. I specialize in character animations including body mechanics and facial expressions, and I am proficient in rigging for both biped and quadruped characters. My expertise includes the use of Autodesk Maya, ZBrush, Blender, and other 3D software to bring characters to life with detailed animations and storytelling.
I have a strong leadership background and enjoy managing multiple projects simultaneously while ensuring creative goals are met. I have worked extensively with global clients producing marketing assets, designing 3D models, and handling texturing, rigging, and look development of 3D assets. I collaborate closely with clients and mentor junior team members to build strong VFX teams, helping brands improve engagement significantly across campaigns.
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