Lead Audio Designer & Software Engineer | High-Fidelity Sound & Technical Solutions
I am a multi-disciplinary creator specialising in game audio and software engineering. My career is built on the intersection of art and logic. Currently, I serve as the Lead Audio Designer for Wizardia and a Junior Test Engineer at Unity Technologies, giving me a rare perspective on how audio interacts with game systems at a foundational level.
From mentoring production assistants to verifying bug fixes for AAA-ready engine features, I am comfortable across the entire development pipeline. I am currently finishing my B.Sc. in Computer Science with a focus on real-time dynamically destructible environments, making me the ideal partner for projects requiring complex technical implementation alongside high-fidelity audio design.
What I bring to your project:
Leadership: Experience directing audio vision and soundtrack production.
Reliability: A background in professional CQA at Unity, ensuring your project is optimised and bug-free.
Versatility: Expert in Ableton Live, REAPER, Wwise, and the Unity Editor.
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