I’m Rokas Vyšniauskas, a lead audio designer and music producer with a strong foundation in software engineering. My primary focus is on shaping immersive soundscapes, directing in-game audio, and producing original soundtracks. I specialise in crafting unique sound effects by intricately blending field recordings with synthesised elements. To support and elevate my creative work, I leverage my technical background to bridge the gap between art and technology. I build robust tools, optimise runtime performance for Unity-based projects across Android, iOS and Windows, and continuously refine production pipelines. Drawing on my hands-on experience across music production, software engineering, and QA, I am driven by the challenge of delivering cohesive, high-quality audio-visual experiences.

Rokas Vyšniauskas

I’m Rokas Vyšniauskas, a lead audio designer and music producer with a strong foundation in software engineering. My primary focus is on shaping immersive soundscapes, directing in-game audio, and producing original soundtracks. I specialise in crafting unique sound effects by intricately blending field recordings with synthesised elements. To support and elevate my creative work, I leverage my technical background to bridge the gap between art and technology. I build robust tools, optimise runtime performance for Unity-based projects across Android, iOS and Windows, and continuously refine production pipelines. Drawing on my hands-on experience across music production, software engineering, and QA, I am driven by the challenge of delivering cohesive, high-quality audio-visual experiences.

Available to hire

I’m Rokas Vyšniauskas, a lead audio designer and music producer with a strong foundation in software engineering. My primary focus is on shaping immersive soundscapes, directing in-game audio, and producing original soundtracks. I specialise in crafting unique sound effects by intricately blending field recordings with synthesised elements.

To support and elevate my creative work, I leverage my technical background to bridge the gap between art and technology. I build robust tools, optimise runtime performance for Unity-based projects across Android, iOS and Windows, and continuously refine production pipelines. Drawing on my hands-on experience across music production, software engineering, and QA, I am driven by the challenge of delivering cohesive, high-quality audio-visual experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Lithuanian
Fluent
Swedish
Beginner
German
Advanced
Polish
Beginner

Work Experience

Junior Test Engineer at Unity Technologies
June 26, 2023 - Present
Verified Unity Editor bugs via Jira. Manual and automated testing. Communicated with users, including enterprise customers from AAA games, automotive, and other sectors. Converted bug cases into detailed reports for developers and communicated via Slack. Tested features related to Audio, ECS/DOTS, Shaders and Visual Effects Graphs, DirectX 12/Vulkan, and related scripts and terrain tools.
Lead Audio Designer and Co-Director at Wizardia
February 1, 2022 - Present
Directing the vision for in-game audio and soundtrack; lead composer/producer for game soundscapes and soundtrack albums across various genres; mentoring a music production assistant; designing spell sound effects by blending field recordings with synthesized sounds; mixing and mastering all game audio; calibrating audio systems for production.
Freelance Software Engineer at Musicality Beats
December 1, 2025 - Present
Resolving critical issues related to inconsistent audio latency in games; optimising the game's code to improve runtime performance across Android and iOS. Collaborating with cross-functional teams to ensure smooth audio integration and robust performance.

Education

B. Sc. Computer Science at Vilnius University
September 1, 2019 - June 30, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Other, Professional Services, Education