Lead Audio Designer & Software Engineer | High-Fidelity Sound & Technical Solutions I am a multi-disciplinary creator specialising in game audio and software engineering. My career is built on the intersection of art and logic. Currently, I serve as the Lead Audio Designer for Wizardia and a Junior Test Engineer at Unity Technologies, giving me a rare perspective on how audio interacts with game systems at a foundational level. From mentoring production assistants to verifying bug fixes for AAA-ready engine features, I am comfortable across the entire development pipeline. I am currently finishing my B.Sc. in Computer Science with a focus on real-time dynamically destructible environments, making me the ideal partner for projects requiring complex technical implementation alongside high-fidelity audio design. What I bring to your project: Leadership: Experience directing audio vision and soundtrack production. Reliability: A background in professional CQA at Unity, ensuring your project is optimised and bug-free. Versatility: Expert in Ableton Live, REAPER, Wwise, and the Unity Editor.

Rokas Vyšniauskas

Lead Audio Designer & Software Engineer | High-Fidelity Sound & Technical Solutions I am a multi-disciplinary creator specialising in game audio and software engineering. My career is built on the intersection of art and logic. Currently, I serve as the Lead Audio Designer for Wizardia and a Junior Test Engineer at Unity Technologies, giving me a rare perspective on how audio interacts with game systems at a foundational level. From mentoring production assistants to verifying bug fixes for AAA-ready engine features, I am comfortable across the entire development pipeline. I am currently finishing my B.Sc. in Computer Science with a focus on real-time dynamically destructible environments, making me the ideal partner for projects requiring complex technical implementation alongside high-fidelity audio design. What I bring to your project: Leadership: Experience directing audio vision and soundtrack production. Reliability: A background in professional CQA at Unity, ensuring your project is optimised and bug-free. Versatility: Expert in Ableton Live, REAPER, Wwise, and the Unity Editor.

Available to hire

Lead Audio Designer & Software Engineer | High-Fidelity Sound & Technical Solutions

I am a multi-disciplinary creator specialising in game audio and software engineering. My career is built on the intersection of art and logic. Currently, I serve as the Lead Audio Designer for Wizardia and a Junior Test Engineer at Unity Technologies, giving me a rare perspective on how audio interacts with game systems at a foundational level.

From mentoring production assistants to verifying bug fixes for AAA-ready engine features, I am comfortable across the entire development pipeline. I am currently finishing my B.Sc. in Computer Science with a focus on real-time dynamically destructible environments, making me the ideal partner for projects requiring complex technical implementation alongside high-fidelity audio design.

What I bring to your project:

Leadership: Experience directing audio vision and soundtrack production.

Reliability: A background in professional CQA at Unity, ensuring your project is optimised and bug-free.

Versatility: Expert in Ableton Live, REAPER, Wwise, and the Unity Editor.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Lithuanian
Fluent
Swedish
Beginner
German
Advanced

Work Experience

Junior Test Engineer at Unity Technologies
June 1, 2023 - Present
Verifies Unity Editor bugs via Jira and manual and automated testing; communicates with users including enterprise customers from AAA games, automotive, and other sectors; converts bug cases into detailed reports for developers and communicates via Slack; tests features related to Audio, ECS/DT/S, Shaders and Visual Effects Graphs, DirectX 12/Vulkan, and related scripts and terrain tools.
Lead Audio Designer and Co-Director at Yi'ardia
February 1, 2022 - Present
Directs in-game audio direction and soundtrack concepts; leads soundtrack production and soundscapes; mentors a music production assistant; designs spell sound effects by blending field recordings with synthesized sounds; arranges and orchestrates music; calibrates audio systems for production, mixing, mastering, and testing; participated in live YouTube streams discussing game music and answering audience questions.

Education

B. Sc. Computer Science at Vilnius University
September 1, 2019 - June 30, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Other