Game Designer & Systems Programmer | Toronto, ON I design gameplay loops that hook players instantly and deepen with mastery. From the psychological dread of Atmospheric Horror Experience to the tactical dogfights of Galactica Squadron, every system is built, coded, and refined through real player feedback. Solo developer with full-stack Unity and Unreal Engine 5 skills — C#, Blueprints, HLSL, and published marketplace tools (RetroFX, NarrativeFX, WeatherBiomeSystem). I ship vertical slices, cut scope early, and distill vision into one-page design docs. Currently seeking a studio to craft the next game that leaves players hungry for the full game. Remote or relocate (Canada/EU). _Email not available. Sign in: https://www.twine.net/signup_

Rolandos Georgoulis

Game Designer & Systems Programmer | Toronto, ON I design gameplay loops that hook players instantly and deepen with mastery. From the psychological dread of Atmospheric Horror Experience to the tactical dogfights of Galactica Squadron, every system is built, coded, and refined through real player feedback. Solo developer with full-stack Unity and Unreal Engine 5 skills — C#, Blueprints, HLSL, and published marketplace tools (RetroFX, NarrativeFX, WeatherBiomeSystem). I ship vertical slices, cut scope early, and distill vision into one-page design docs. Currently seeking a studio to craft the next game that leaves players hungry for the full game. Remote or relocate (Canada/EU). _Email not available. Sign in: https://www.twine.net/signup_

Available to hire

Game Designer & Systems Programmer | Toronto, ON

I design gameplay loops that hook players instantly and deepen with mastery.

From the psychological dread of Atmospheric Horror Experience to the tactical dogfights of Galactica Squadron, every system is built, coded, and refined through real player feedback.

Solo developer with full-stack Unity and Unreal Engine 5 skills — C#, Blueprints, HLSL, and published marketplace tools (RetroFX, NarrativeFX, WeatherBiomeSystem).

I ship vertical slices, cut scope early, and distill vision into one-page design docs.

Currently seeking a studio to craft the next game that leaves players hungry for the full game.

Remote or relocate (Canada/EU).
Email not available. Sign in: https://www.twine.net/signup

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent
Greek, Modern
Fluent
French
Beginner

Work Experience

Enemy AI Developer at Chiyome3DLand
February 1, 2024 - May 31, 2024
Developed enemy and boss AI for Unity-based games, using C# to design behaviors for various distinct enemy types. Enhanced gameplay by implementing diverse attack patterns and movement styles, contributing to a more challenging player experience.
Soldering Technician at ToneConcepts
September 1, 2015 - December 31, 2018
Performed detailed debugging, testing, and QA processes to ensure product quality and reliability in electronic devices.
Assistant Manager at Frogs Gym
January 1, 2017 - December 31, 2017
Assisted in managing daily operations and customer service within the gym environment during 2017.
Parts Department Assistant & Tire Clerk Manager at BMW
August 1, 2016 - April 30, 2017
Managed parts department and tire clerk operations, ensuring inventory availability and customer satisfaction.
Freelance QA Tester at Digivante, uTest, PlaytestCloud
November 1, 2024 - November 14, 2025
Identified critical defects through comprehensive testing of web, mobile, and gaming applications across platforms. Collaborated with cross-functional teams to ensure visual fidelity meets technical requirements.
Tool/Framework Developer at RetroFX, NarrativeFX, Simple Biome UE5 Packs – Fab Marketplace
April 1, 2025 - November 14, 2025
Developed 40+ optimized post-process shader effects for UE5.6, achieving 0.3–2.0ms performance at 60 FPS. Engineered a dynamic Weather System with intelligent, region-based weather and automatic biome detection for open-world scalability.
Software Developer at Chiyome3DLand
May 1, 2024 - May 1, 2024
Led C# development of modular AI systems and level editing tools for a Unity3D platformer. Implemented state machines and pathfinding for dynamic boss encounters, improving player engagement.

Education

Advanced Diploma at Seneca College
January 1, 2019 - August 31, 2023
Advanced Diploma in Computer Programming & Analysis at Seneca Polytechnic
January 1, 2019 - August 1, 2023

Qualifications

Azure Fundamentals (AZ-900)
January 1, 2023 - December 31, 2023
Google Data Analytics
January 1, 2023 - December 31, 2023
Microsoft Azure Fundamentals (AZ-900)
January 11, 2030 - November 14, 2025
Google Data Analytics Certificate
January 11, 2030 - November 14, 2025

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Media & Entertainment