Available to hire
Narrative & quest designer focused on building character-driven worlds, branching dialogue, and readable gameplay pacing from concept through production. Experienced across Unity (Steam-facing messaging and dialogue tooling) and Unreal Engine (tutorial/onboarding flow and UI-constrained writing).
I collaborate closely with design, art, audio, and engineering to keep narrative tone consistent, reduce player friction early, and deliver production-ready dialogue and quest content with measurable outcomes like wishlists.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Greek, Modern
Fluent
French
Beginner
Work Experience
Narrative Designer / Game Writer at Torchen Manga TD – Tower Defense (UE5.6)
December 1, 2025 - April 1, 2026Wrote dialogue, barks, and UI text within strict character limits while maintaining distinct voice across multiple characters. Collaborated with sound design on vocal direction to align written tone with audio delivery.
Quest Designer at Clash: Heroes of Feralia (UE5.6)
December 1, 2025 - PresentDesigned onboarding quest flow and tutorial progression, balancing player guidance with pacing to reduce early friction. Planned camera and spawn events to improve readability at key narrative moments.
Narrative Designer at ThreeClipse – Crown and Applause (Unity)
June 1, 2025 - PresentDirected narrative vision for a 7–8 person cross-functional team, shaping worldbuilding, theme, and character voice from concept through production. Collaborated directly with production, design, art, audio, and engineering to maintain narrative consistency. Owned Steam page copy and press kit materials, aligning external messaging with in-game tone and helping drive 1,000+ wishlists. Built a browser-based dialogue visualization tool to map and debug branching narrative structures, improving continuity across the dialogue network.
Tool/Framework Developer at RetroFX, NarrativeFX, Simple Biome UE5 Packs – Fab Marketplace
April 1, 2025 - November 14, 2025Developed 40+ optimized post-process shader effects for UE5.6, achieving 0.3–2.0ms performance at 60 FPS. Engineered a dynamic Weather System with intelligent, region-based weather and automatic biome detection for open-world scalability.
Junior Narrative Designer at ThreeClipse – Crown and Applause (Unity)
January 1, 2025 - June 1, 2025Wrote 2,500+ words of production-ready dialogue including prologues, barks, and POI events delivered in CSV format under senior narrative designer mentorship. Built branching dialogue system with score-driven paths and three distinct endings, coordinating with audio to keep tone consistent across scenes.
QA Tester at Digivante, uTest, PlaytestCloud
November 1, 2024 - PresentProvided player-friction and design feedback on mobile, PC, and web titles for studios including Bungie, Supercell, and Disney.
Freelance QA Tester at Digivante, uTest, PlaytestCloud
November 1, 2024 - November 14, 2025Identified critical defects through comprehensive testing of web, mobile, and gaming applications across platforms. Collaborated with cross-functional teams to ensure visual fidelity meets technical requirements.
Software Developer at Chiyome3DLand
May 1, 2024 - May 1, 2024Led C# development of modular AI systems and level editing tools for a Unity3D platformer. Implemented state machines and pathfinding for dynamic boss encounters, improving player engagement.
Enemy AI Developer at Chiyome3DLand
February 1, 2024 - May 31, 2024Developed enemy and boss AI for Unity-based games, using C# to design behaviors for various distinct enemy types. Enhanced gameplay by implementing diverse attack patterns and movement styles, contributing to a more challenging player experience.
Assistant Manager at Frogs Gym
January 1, 2017 - December 31, 2017Assisted in managing daily operations and customer service within the gym environment during 2017.
Parts Department Assistant & Tire Clerk Manager at BMW
August 1, 2016 - April 30, 2017Managed parts department and tire clerk operations, ensuring inventory availability and customer satisfaction.
Soldering Technician at ToneConcepts
September 1, 2015 - December 31, 2018Performed detailed debugging, testing, and QA processes to ensure product quality and reliability in electronic devices.
Education
Advanced Diploma at Seneca College
January 1, 2019 - August 31, 2023Advanced Diploma in Computer Programming & Analysis at Seneca Polytechnic
January 1, 2019 - August 1, 2023Advanced Diploma, Computer Programming & Analysis at Seneca Polytechnic
January 1, 2019 - January 1, 2023Qualifications
Azure Fundamentals (AZ-900)
January 1, 2023 - December 31, 2023Google Data Analytics
January 1, 2023 - December 31, 2023Microsoft Azure Fundamentals (AZ-900)
January 11, 2030 - November 14, 2025Google Data Analytics Certificate
January 11, 2030 - November 14, 2025Industry Experience
Gaming, Software & Internet, Computers & Electronics, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Hire a Game Developer
We have the best game developer experts on Twine. Hire a game developer in Toronto today.