I'm an Unreal Engine developer with nearly 5 years of experience, delivering PC, VR, and mobile projects. I've led small teams and steered gameplay, networking, and performance optimization from prototyping to release, including two VR titles. I enjoy turning ideas into robust systems and polished experiences, and I thrive in collaborative environments that value clear workflows and reliable tooling.

Roman Djorb Unreal Engine Developer

I'm an Unreal Engine developer with nearly 5 years of experience, delivering PC, VR, and mobile projects. I've led small teams and steered gameplay, networking, and performance optimization from prototyping to release, including two VR titles. I enjoy turning ideas into robust systems and polished experiences, and I thrive in collaborative environments that value clear workflows and reliable tooling.

Available to hire

I’m an Unreal Engine developer with nearly 5 years of experience, delivering PC, VR, and mobile projects. I’ve led small teams and steered gameplay, networking, and performance optimization from prototyping to release, including two VR titles. I enjoy turning ideas into robust systems and polished experiences, and I thrive in collaborative environments that value clear workflows and reliable tooling.

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Experience Level

Expert
Expert
Expert
Intermediate

Language

Russian
Fluent
English
Advanced

Work Experience

Gameplay Programmer at Matrix Arena
September 1, 2024 - Present
Led gameplay programming and team coordination; integrated GAS and implementing various abilities; ported and adapted key systems from the Lyra game; rapidly prototyped a new racing game; implemented all UI widgets and main menu using CommonUI and MVVM plugins; optimized project performance for mobile; created cinematic scenes and edited character animations using Sequencer.
Gameplay Programmer at Portal VR
September 1, 2023 - November 30, 2024
Released two VR games from development to launch; developed broad weapon classes and implemented their gameplay mechanics; optimized project and engine performance for VR; implemented object physics tailored to VR interactions; implemented and supported network mechanics for multiplayer.
Gameplay Programmer at RolePlay Games
October 1, 2021 - October 31, 2023
Fast prototyped a new action RPG; created in-game chat with channels modeled after the New World solution; designed widgets (inventory, settings menu, achievements); built a flexible character editor with appearance customization (hair, clothing, skin, etc.).

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services

Experience Level

Expert
Expert
Expert
Intermediate

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