Available to hire
I’m an Unreal Engine developer with nearly 5 years of experience, delivering PC, VR, and mobile projects. I’ve led small teams and steered gameplay, networking, and performance optimization from prototyping to release, including two VR titles. I enjoy turning ideas into robust systems and polished experiences, and I thrive in collaborative environments that value clear workflows and reliable tooling.
Experience Level
Language
Russian
Fluent
English
Advanced
Work Experience
Gameplay Programmer at Matrix Arena
September 1, 2024 - PresentLed gameplay programming and team coordination; integrated GAS and implementing various abilities; ported and adapted key systems from the Lyra game; rapidly prototyped a new racing game; implemented all UI widgets and main menu using CommonUI and MVVM plugins; optimized project performance for mobile; created cinematic scenes and edited character animations using Sequencer.
Gameplay Programmer at Portal VR
September 1, 2023 - November 30, 2024Released two VR games from development to launch; developed broad weapon classes and implemented their gameplay mechanics; optimized project and engine performance for VR; implemented object physics tailored to VR interactions; implemented and supported network mechanics for multiplayer.
Gameplay Programmer at RolePlay Games
October 1, 2021 - October 31, 2023Fast prototyped a new action RPG; created in-game chat with channels modeled after the New World solution; designed widgets (inventory, settings menu, achievements); built a flexible character editor with appearance customization (hair, clothing, skin, etc.).
Education
Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services
Experience Level
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