I am a Unity3D(C#) Gameplay and UI Developer with 6 years of experience across PC, mobile, and consoles. I specialize in RPG, puzzle/logic, and strategy games, and I apply SOLID principles, design patterns, and TDD to deliver robust gameplay systems and optimized graphics. I enjoy building editor tools, tooling automation, and collaborating with designers, artists, and QA to streamline development and port titles to new platforms, including Nintendo Switch and PlayStation/Xbox consoles.

Roman Maksymenko

I am a Unity3D(C#) Gameplay and UI Developer with 6 years of experience across PC, mobile, and consoles. I specialize in RPG, puzzle/logic, and strategy games, and I apply SOLID principles, design patterns, and TDD to deliver robust gameplay systems and optimized graphics. I enjoy building editor tools, tooling automation, and collaborating with designers, artists, and QA to streamline development and port titles to new platforms, including Nintendo Switch and PlayStation/Xbox consoles.

Available to hire

I am a Unity3D(C#) Gameplay and UI Developer with 6 years of experience across PC, mobile, and consoles. I specialize in RPG, puzzle/logic, and strategy games, and I apply SOLID principles, design patterns, and TDD to deliver robust gameplay systems and optimized graphics.

I enjoy building editor tools, tooling automation, and collaborating with designers, artists, and QA to streamline development and port titles to new platforms, including Nintendo Switch and PlayStation/Xbox consoles.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Polish
Fluent
German
Intermediate
Ukrainian
Fluent
Russian
Fluent

Work Experience

Senior Porting & Gameplay Programmer at Reddeer.Games
July 1, 2025 - October 23, 2025
Ported the survival crafting and worldbuilding game Above Snakes to Nintendo Switch; analyzed performance with Unity Profiler, Memory Profiler, Unity Analyzer, and Project Analyzer; created editor tools to analyze projects and automate performance optimization; fixed shaders and cross‑platform issues and documented pipeline.
UI Engineer at Pingle Studio
December 1, 2024 - October 23, 2025
Developed UI systems for Football Manager 2025 (SEGA) using UI Builder and Figma; implemented responsive UI layouts and gameplay-facing UI elements for cross‑platform reliability.
UI & Gameplay Developer at Little Red Dog Games
January 1, 2024 - October 23, 2025
Created UI layout & logic for a modular inventory system for a PC strategy game; Implemented TDD into the pipeline and created unit tests; planning and architecture for new features to enable automated testing; produced documentation and collaborated with UI/UX artists and game designers.
Porting Engineer & UI Developer at Vile Monarch Studios
February 1, 2023 - October 23, 2025
Ported PC RTS game Kosmokrats to Nintendo Switch, PS4, PS5 & Xbox; developed UI systems for Floodland PC game; graphics optimization using Unity & Nvidia Profiler; debugging, SDK implementation, shader fixes; created Unity Editor extensions and technical documentation; supported Unreal Engine 4 projects (Gord).
Game Developer at Ten Square Games S.A.
September 1, 2020 - October 23, 2025
Worked on Flip This House: Home Design Games – a 2D mobile match-3 puzzle game with interior design elements; developed Unity extensions and node-based editors for quest and level design creation & automation; iterated features based on UI/UX inputs; optimized UI and draw calls/memory usage.
Junior Unity Developer at Gamesture sp. z o.o.
June 1, 2019 - October 23, 2025
Worked on the online 2.5D mobile RPG Questland; contributed to major update 2.0 'Swords and Spirits'; enhanced UI elements, TextMeshPro usage, and implemented animations for UI and gameplay.
Unity3D(C#) Gameplay and UI Programmer at Freelance (Upwork)
September 1, 2018 - October 23, 2025
Recreated a text adventure from Flash (ActionScript 2) to Unity3D; developed a customized generator of complex shapes in Unity3D for client projects.
QA Engineer at Special Recording Systems, Ltd.
January 1, 2017 - October 23, 2025
Participated in testing of 4 multimedia recording software products (PC/Web) and 12+ hardware systems; collaborated with programmers and hardware engineers; produced bug reports, analytics, and technical documentation.

Education

M.Sc. Computer Science at AGH University of Science and Technology
February 1, 2017 - September 1, 2018
B.Sc. Telecommunications at State University of Telecommunications
January 11, 2030 - October 23, 2025
Course: Basic Game Design at Game Academy
January 11, 2030 - October 23, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment