I’m a junior 3D artist from Guatire, Venezuela, specializing in hard-surface modeling, prop design, and low-poly survival-horror environments. My focus is on translating concepts into optimized, game-ready assets—like modular crafting stations, mechanical enemies and bosses, and fully readably designed weapons and props—so they work smoothly in real-time gameplay. I enjoy building with a strong narrative mindset, creating materials and forms that communicate function and scarcity through visual design. I use Blender and Unity/Unreal (asset implementation basics) alongside mechanical rigging fundamentals to deliver assets that are not only detailed and durable, but also practical for production workflows.…

RON AL PA TIÑ O (RON)

I’m a junior 3D artist from Guatire, Venezuela, specializing in hard-surface modeling, prop design, and low-poly survival-horror environments. My focus is on translating concepts into optimized, game-ready assets—like modular crafting stations, mechanical enemies and bosses, and fully readably designed weapons and props—so they work smoothly in real-time gameplay. I enjoy building with a strong narrative mindset, creating materials and forms that communicate function and scarcity through visual design. I use Blender and Unity/Unreal (asset implementation basics) alongside mechanical rigging fundamentals to deliver assets that are not only detailed and durable, but also practical for production workflows.…

Available to hire

I’m a junior 3D artist from Guatire, Venezuela, specializing in hard-surface modeling, prop design, and low-poly survival-horror environments. My focus is on translating concepts into optimized, game-ready assets—like modular crafting stations, mechanical enemies and bosses, and fully readably designed weapons and props—so they work smoothly in real-time gameplay.

I enjoy building with a strong narrative mindset, creating materials and forms that communicate function and scarcity through visual design. I use Blender and Unity/Unreal (asset implementation basics) alongside mechanical rigging fundamentals to deliver assets that are not only detailed and durable, but also practical for production workflows.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Intermediate
Japanese
Beginner

Work Experience

Add your work experience history here.

Education

B.F.A. in Plastic Arts (in progress) at Universidad Nacional Experimental de las Artes (UNEARTE, Armando Reverón)
January 11, 2030 - September 25, 2026
B.F.A. in Plastic Arts (in progress) at Universidad Nacional Experimental de las Artes (UNEARTE, Armando Reverón)
January 11, 2030 - September 25, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate