I’m a junior 3D artist from Guatire, Venezuela, specializing in hard-surface modeling, prop design, and low-poly survival-horror environments. My focus is on translating concepts into optimized, game-ready assets—like modular crafting stations, mechanical enemies and bosses, and fully readably designed weapons and props—so they work smoothly in real-time gameplay.
I enjoy building with a strong narrative mindset, creating materials and forms that communicate function and scarcity through visual design. I use Blender and Unity/Unreal (asset implementation basics) alongside mechanical rigging fundamentals to deliver assets that are not only detailed and durable, but also practical for production workflows.
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