I’m Anderson Stibrosa Diaz, a 3D artist focused on organic modeling and high-detail sculpting. With 5+ years of experience, I create characters, creatures, anatomy-focused forms, rocks, terrains, and other natural assets for VFX, games, cinematics, advertising, and real-time projects. My workflow combines strong fundamentals in form, proportions, silhouette, surface detail, and high-poly sculpting with production-ready skills like retopology, UVs, and PBR texturing.
I also work end-to-end across look development, grooming, and compositing. I’ve built Houdini grooming systems and real-time haircards for hair, fur, and beards, created smoke and fire FX, and handled CGI compositing, color grading, and conforming using Nuke and DaVinci Resolve. Alongside traditional asset production, I support teams with real-time and lighting/render pipelines using Arnold, Unreal Engine, and Karma, and I’ve contributed to immersive experiences and brand activations for VR/AR and streaming content.
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