AS

Anderson Stib Rosas Diaz

Available to hire

I’m Anderson Stibrosa Diaz, a 3D artist focused on organic modeling and high-detail sculpting.

About

I’m Anderson Stibrosa Diaz, a 3D artist focused on organic modeling and high-detail sculpting. With 5+ years of experience, I create characters, creatures, anatomy-focused forms, rocks, terrains, and other natural assets for VFX, games, cinematics, advertising, and real-time projects. My workflow combines strong fundamentals in form, proportions, silhouette, surface detail, and high-poly sculpting with production-ready skills like retopology, UVs, and PBR texturing.

I also work end-to-end across look development, grooming, and compositing. I’ve built Houdini grooming systems and real-time haircards for hair, fur, and beards, created smoke and fire FX, and handled CGI compositing, color grading, and conforming using Nuke and DaVinci Resolve. Alongside traditional asset production, I support teams with real-time and lighting/render pipelines using Arnold, Unreal Engine, and Karma, and I’ve contributed to immersive experiences and brand activations for VR/AR and streaming content.

  • 5 years' experience
  • Joined September 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Education

Work experience· 4 roles

3D Modeler & Sculptor · Davale Games (Freelance)Jul 2026 – Present · 5 mos

Sculpting and modeling creatures and characters, plus environments, terrains, and props. Producing preliminary versions for iterative design and preparing models for 3D printing by cutting/optimizing pieces and generating STL files. Delivering final presentation renders for digital products (e.g., wargames/RPG assets).

3D Generalist · Miacom S.A.SJul 2025 – May 2026 · 11 mos

Created characters, creatures, props, and digital assets for games, cinematics, VR/AR, and digital projects. Developed UVs, retopology, PBR textures, and production-ready assets. Built Houdini grooming systems and game-ready haircards for hair, fur, and beards, and created smoke and fire FX in Houdini. Performed CGI compositing, color grading, and editing/conforming with Nuke and DaVinci Resolve, and contributed to look development, lighting, and rendering using Arnold, Unreal Engine, and Karma. Worked on face modeling and blend shapes, and supported real-time/virtual production workflows and advertising/digital experiences.

3D Artist (Mid, Full-time - Remote) · Apollo EntertainmentApr 2021 – Oct 2024 · 3 yrs 7 mos

3D art work supporting production across modeling/asset creation, grooming/haircards workflows, and rendering/look-development. Worked with real-time and offline pipelines using Unreal Engine and Arnold/Karma, and supported compositing/render pass delivery for VFX workflows.

3 Star Production (Post-Production Freelancer) · 3 Star Production (Freelance)Jun 2019 – Mar 2020 · 10 mos

Education· 5

International certificate in VFX · Vancouver Animation School2019
Animation and audio visual post-production program · Fundación Universidad del Área Andina2017 – 2019
Master in 3D realistic creature creation · LIBEL Academy2020
VFX and compositing course in Maya and Nuke · Crehana2020

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