Hi, I’m Ando Roose, a Senior Animator and Animation Supervisor with a passion for making animations work seamlessly in game engines. I design, prototype, and debug interactive animation systems, build robust pipelines, and bridge the gap between Design, Programming, and Art to deliver fluid gameplay moments. Over the years I’ve led teams at Gameloft Barcelona, Volition and Symbiotic Labs, shaped animation for Red Faction Armageddon and Minion Rush, and collaborated with VFX and Audio to bring scripted scenes to life. I thrive on turning complex ideas into tangible, character-driven experiences and mentoring artists to push their craft.

Ando Roose

Hi, I’m Ando Roose, a Senior Animator and Animation Supervisor with a passion for making animations work seamlessly in game engines. I design, prototype, and debug interactive animation systems, build robust pipelines, and bridge the gap between Design, Programming, and Art to deliver fluid gameplay moments. Over the years I’ve led teams at Gameloft Barcelona, Volition and Symbiotic Labs, shaped animation for Red Faction Armageddon and Minion Rush, and collaborated with VFX and Audio to bring scripted scenes to life. I thrive on turning complex ideas into tangible, character-driven experiences and mentoring artists to push their craft.

Available to hire

Hi, I’m Ando Roose, a Senior Animator and Animation Supervisor with a passion for making animations work seamlessly in game engines. I design, prototype, and debug interactive animation systems, build robust pipelines, and bridge the gap between Design, Programming, and Art to deliver fluid gameplay moments.

Over the years I’ve led teams at Gameloft Barcelona, Volition and Symbiotic Labs, shaped animation for Red Faction Armageddon and Minion Rush, and collaborated with VFX and Audio to bring scripted scenes to life. I thrive on turning complex ideas into tangible, character-driven experiences and mentoring artists to push their craft.

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Language

English
Fluent

Work Experience

Animation Lead at Symbiotic Labs
October 1, 2023 - Present
Establishing animation pipeline and prototyping gameplay and cutscene animations. Supervising the team and coordinating with design to deliver robust animation systems.
Principal Animation Designer at Gameloft Barcelona
January 1, 2022 - December 31, 2022
Responsible for animation: designing, prototyping, maintaining and debugging the interactive animation system for Disney Speedstorm for user input and the AI. Setting up animation state machines and blend trees. Supporting Animation, VFX and Audio teams asset implementation and debugging. Bridging Design and Animation programming engineering teams. Setting up and animating in-game scripted scenes for Disney Speedstorm and Asphalt 9. Animating more complex in-game animations for selected characters.
Animation Lead at Gameloft Barcelona
January 1, 2020 - December 31, 2022
All above and prototyping animations for main characters. Managing the team of Animators and Tech Animators, providing feedback to in-house and outsourcing animators.
Animation Lead at Gameloft Barcelona
January 1, 2015 - December 31, 2020
Working closely with the Design and Animation programming teams, responsible for maintaining and updating the interactive Animation system, setting up animation state-machines and blend-trees. Implementing Animations, VFX and Audio with the Game Engine. Managing the teams of Animators and Outsourcing Art.
Supervising Animator at Gameloft Barcelona
January 1, 2019 - December 31, 2019
Animating and Supervising Animators.
Supervising Animator at Gameloft Barcelona
January 1, 2019 - December 31, 2019
Animating and Supervising Animators.
Special Thanks at Gameloft Barcelona
January 1, 2017 - December 31, 2017
Supporting the team of Gameloft New Orleans with animation implementation. Setting up the interactive Animation system for the game.
Supervising Animator at Gameloft Barcelona
January 1, 2015 - December 31, 2015
Minion Rush: Despicable Me – Supervising Animators, implementing animations with the game engine.
Senior Animator at Gameloft Barcelona
January 1, 2014 - December 31, 2014
Minion Rush: Despicable Me – Animating and implementing animations with the game engine.
Senior Animator at Volition
January 1, 2012 - December 31, 2012
Volition's Core Technology Group (CTG) – Senior Animator. Part of designing Volition's Animation Engine in cooperation with the Engineering Team by providing feedback and input to the development.
Senior Animator at Volition
January 1, 2012 - December 31, 2012
Saints Row IV – Senior Animator. Animating characters.
Senior Animator at Volition
January 1, 2011 - December 31, 2011
Guillermo Del Toro's InSane – Senior Animator. Responsible for prototyping the Animation system.
Senior Animator at Volition
January 1, 2009 - December 31, 2009
Red Faction Armageddon – Senior Animator. In cooperation with Design and Animation programming, responsible for the animation system for the AI, creature movement by animating and implementing it with the game engine.
Senior Animator at Volition
January 1, 2008 - December 31, 2008
Saints Row 2 – Senior Animator. Animating characters.
Senior Animator at Spark Unlimited
January 1, 2008 - December 31, 2008
Turning Point Fall of Liberty – Senior Animator. Updating, maintaining and debugging the interactive animation system; animating and implementing with the game engine; setting up state machines and blend trees; in-game scripted scenes.
Senior Animator at Spark Unlimited
January 1, 2007 - December 31, 2007
Legendary – Senior Animator. Animating characters.
Character Animator at Sony Pictures Imageworks
January 1, 2006 - December 31, 2006
Monster House – Character Animator. The Chronicles of Narnia: The Lion, the Witch and the Wardrobe – Character Animator.
Character Animator at Sony Pictures Imageworks
January 1, 2005 - December 31, 2005
Monster House – Character Animator.
Character Animator at Fathom Studios
January 1, 2004 - December 31, 2004
Delgo – Character Animator.

Education

Bachelor’s Degree in Animation, Interactive Technology, Video Graphics and Special Effects at Academy of Art University
January 1, 2003 - January 1, 2007

Qualifications

Magna cum laude
January 11, 2030 - February 27, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet