Skills
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Language
English
Fluent
Work Experience
Lead Gameplay Engineer, Lead Game Designer, Co-Founder, Scrum Master at Recall Interactive
September 1, 2018 - November 5, 2025Led design and development on an action-adventure RPG; managed interdisciplinary team of 3 developers and 2 interns as creative and production lead; implemented 50 levels, 8 bosses and 4 demos; performed profiler-guided optimization on levels, tools, AI, pathfinding, rendering and physics; built 30 enemies with dynamic tokening and grid-mapping for tactical combat puzzles; engineered physics-based modular combat system with Bézier curves and asynchronous coroutines; developed telekinesis, skill-tree progression, momentum-based grappling and immersive UI.
C++ Software Engineer at Fujitsu Network Communications (Estelar project)
March 1, 2022 - March 1, 2022Led team-wide C++ development of a critical customer experience feature across multiple YANG data models; revamped automation to boost startup performance by 66% across all 1FINITY products and clients; maintained 100% software and test quality across central components using C++ and BitBake.
Gameplay Engineering Intern at Looty Games
April 1, 2018 - April 1, 2018Programmed complex enemy behaviors to help deliver the first investor playable of Roguelike Cannonballers.
Lead Producer and Solutions Consultant at Riskyfire Studio
December 1, 2024 - November 5, 2025Manage project timelines and devise empirical, performant solutions for Unity-based game projects; coordinate agile Scrum processes and cross-functional collaboration; deliver high-quality gameplay and production support.
Education
Bachelor of Science in Computer Science at University of Texas at Austin
August 1, 2015 - December 1, 2018Game Development Certificate at University of Texas at Austin
August 1, 2015 - December 1, 2018Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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