3D Animator with 3+ years of professional experience specializing in first-person animation, character animation, and motion cleanup for games and film. Skilled in producing polished animations using Maya and Blender to improve overall project quality. Experienced in delivering production-ready animation work, including hand/keyframe animation, motion capture cleanup for VR/arcade titles, and first-person rig-based animations. Also contributed to 3D modeling and game-related SFX, sound tracks, and UI/game asset support across multiple projects.

Russell Casalan

3D Animator with 3+ years of professional experience specializing in first-person animation, character animation, and motion cleanup for games and film. Skilled in producing polished animations using Maya and Blender to improve overall project quality. Experienced in delivering production-ready animation work, including hand/keyframe animation, motion capture cleanup for VR/arcade titles, and first-person rig-based animations. Also contributed to 3D modeling and game-related SFX, sound tracks, and UI/game asset support across multiple projects.

Available to hire

3D Animator with 3+ years of professional experience specializing in first-person animation, character animation, and motion cleanup for games and film. Skilled in producing polished animations using Maya and Blender to improve overall project quality.

Experienced in delivering production-ready animation work, including hand/keyframe animation, motion capture cleanup for VR/arcade titles, and first-person rig-based animations. Also contributed to 3D modeling and game-related SFX, sound tracks, and UI/game asset support across multiple projects.

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Language

English
Advanced

Work Experience

Junior 3D Animator at Neun Farben
March 1, 2024 - Present
Produced and refined 300+ character animations using director feedback to improve quality and ensure production-ready outputs. Collaborated with a team of 12 to optimize Maya files and reduce issues by 50%. Animated and polished 300+ Maya files for hands and character motions, and implemented self-checks to minimize rework. Cleaned up 100+ motion capture animations in MotionBuilder for VR and arcade titles, including jitter removal, foot sliding fixes, keyframe cleanup, improved posing, arc polish, silhouette/readability improvements, timing adjustments, and increased reusability.
3D Generalist at Freelance
November 1, 2023 - February 28, 2024
Modeled 5 low-poly stylized models for a war-combat FPS game. Animated 2 first-person game animations (run and reload). Designed 5 SFX for tanks, gun fire, and reloading.

Education

BS in Information Technology with Specialization in Animation and Game Development at Far Eastern University Institute of Technology
August 15, 2019 - February 15, 2024
Learned Game Development and Animation HTML, C++, C# and Python

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet