I am an experienced Unity and UE4 programmer. I have 8+ years of experience in game development of which 3 in Unity, 3 in Java, and 2 years in Unreal Engine 4. I have experience working alone and in teams, I know how to communicate with any members of a development team. I have used a wide range of version control and ticket tracking software, and therefore I know how to structure goals to meet deadlines. Listed below are my technical skills. — Programming languages: C/C++, Java, JavaScript, C#; — Java libraries: Slick2d, LWJGL, Retrofit, RxJava, RxAndroid, ButterKnife, and others; — Data/Markup: XML, XML Schema, JSON, HTML/CSS; — IDE: Visual Studio, Eclipse, Intellij Idea, Android Studio; — Asset Creation Software: Blender, Maya, 3dsMax; — Texturing Software: Photoshop, dDo, nDo, 3Do, MegaScans; — OS: Android, Linux, Windows, Mac OS X; — VCS: Git, SVN, CVS, Perforce; — Engines: Unity, CryEngine, UDK, Unreal Engine 4, Cocos2d-x; — Collaboration tools: Trello, Taiga.io, JIRA, Toggl; — Utility: Makefile

Renato Stanic

I am an experienced Unity and UE4 programmer. I have 8+ years of experience in game development of which 3 in Unity, 3 in Java, and 2 years in Unreal Engine 4. I have experience working alone and in teams, I know how to communicate with any members of a development team. I have used a wide range of version control and ticket tracking software, and therefore I know how to structure goals to meet deadlines. Listed below are my technical skills. — Programming languages: C/C++, Java, JavaScript, C#; — Java libraries: Slick2d, LWJGL, Retrofit, RxJava, RxAndroid, ButterKnife, and others; — Data/Markup: XML, XML Schema, JSON, HTML/CSS; — IDE: Visual Studio, Eclipse, Intellij Idea, Android Studio; — Asset Creation Software: Blender, Maya, 3dsMax; — Texturing Software: Photoshop, dDo, nDo, 3Do, MegaScans; — OS: Android, Linux, Windows, Mac OS X; — VCS: Git, SVN, CVS, Perforce; — Engines: Unity, CryEngine, UDK, Unreal Engine 4, Cocos2d-x; — Collaboration tools: Trello, Taiga.io, JIRA, Toggl; — Utility: Makefile

Available to hire

I am an experienced Unity and UE4 programmer. I have 8+ years of experience in game development of which 3 in Unity, 3 in Java, and 2 years in Unreal Engine 4.

I have experience working alone and in teams, I know how to communicate with any members of a development team. I have used a wide range of version control and ticket tracking software, and therefore I know how to structure goals to meet deadlines.

Listed below are my technical skills.
— Programming languages: C/C++, Java, JavaScript, C#;
— Java libraries: Slick2d, LWJGL, Retrofit, RxJava, RxAndroid, ButterKnife, and others;
— Data/Markup: XML, XML Schema, JSON, HTML/CSS;
— IDE: Visual Studio, Eclipse, Intellij Idea, Android Studio;
— Asset Creation Software: Blender, Maya, 3dsMax;
— Texturing Software: Photoshop, dDo, nDo, 3Do, MegaScans;
— OS: Android, Linux, Windows, Mac OS X;
— VCS: Git, SVN, CVS, Perforce;
— Engines: Unity, CryEngine, UDK, Unreal Engine 4, Cocos2d-x;
— Collaboration tools: Trello, Taiga.io, JIRA, Toggl;
— Utility: Makefile

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Work Experience

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Education

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Qualifications

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Industry Experience

Gaming, Computers & Electronics

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

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