I am a passionate Unity Generalist with a 16-year background in software engineering and nearly a decade in the game industry. I enjoy building games from the inside out, bridging the gap between code, art and design through in-depth multidisciplinary knowledge of the Unity engine. I love joining forces with people across disciplines, mentoring teammates and leading production pipelines from concept design to final polish and shipping.

Ruben Caliandro

I am a passionate Unity Generalist with a 16-year background in software engineering and nearly a decade in the game industry. I enjoy building games from the inside out, bridging the gap between code, art and design through in-depth multidisciplinary knowledge of the Unity engine. I love joining forces with people across disciplines, mentoring teammates and leading production pipelines from concept design to final polish and shipping.

Available to hire

I am a passionate Unity Generalist with a 16-year background in software engineering and nearly a decade in the game industry. I enjoy building games from the inside out, bridging the gap between code, art and design through in-depth multidisciplinary knowledge of the Unity engine.

I love joining forces with people across disciplines, mentoring teammates and leading production pipelines from concept design to final polish and shipping.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Italian
Fluent
English
Advanced

Work Experience

Senior Unity Engineer at Tiny Bull Studios
December 1, 2016 - Present
Progressed from Unity Engineer and Graphics Programmer to Technical Art Director, owning software architecture, art pipelines and gameplay systems. Implemented architectures for multiple games and prototypes, including B2B projects. Led VR/AR experiences and multiplayer networking; authored rendering techniques and shaders; translated artistic vision into technical implementations using URP, HDRP and custom rendering solutions. Performed deep CPU/GPU/Memory profiling and optimization for PC, PS5/PS4, Xbox Series X/S, Nintendo Switch, Oculus Rift, Vive, PSVR, iOS and Android. Led engineering, art and design teams, directed technical art strategy and long-term production workflows, and oversaw asset pipelines, shaders, VFX, lighting and cinematics. Contributed to creative direction and UI/UX design; developed custom tools and frameworks for artists, designers and engineers to accelerate content creation and iteration.
Full-stack Web Developer at Various Companies
January 1, 2010 - December 1, 2016
Built scalable web applications; strong backend and frontend engineering foundations. Worked with Node/Express, Ruby on Rails, PHP and Angular, among others. Managed cloud infrastructure (AWS), containerization (Docker), and databases (PostgreSQL, MySQL, MongoDB); implemented caching (Redis, Memcached); set up CI/CD pipelines and web services; collaborated with cross-disciplinary teams to deliver projects from concept to production.

Education

Master's Degree in Computer Science (Virtual Reality & Multimedia) at Università degli Studi di Torino
January 1, 2013 - October 1, 2017
Bachelor's Degree in Computer Science (Networks) at Università degli Studi di Torino
September 1, 2009 - December 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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