Available to hire
Hi, I’m Joo Heo, a versatile game art and graphic design professional based in Toronto. I specialize in 2D animation, concept art, and visual storytelling, with experience spanning games, branding, and illustration. I enjoy turning ideas into polished assets that are visually cohesive and production-ready.
I thrive in collaborative teams and love balancing creativity with practical constraints to deliver on time. I’m continually learning new tools and techniques to speed up workflows while maintaining high quality, and I’m excited to bring imaginative visuals to new projects.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
2D Artist/Animator at Big Viking Games
April 1, 2025 - PresentDesigned and produced 1300+ YoWorld costume assets (characters, icons, backgrounds) while maintaining a consistent visual style and quality standards. Created vector-based 2D YoWorld illustrations and animations optimized for clarity, reuse, and production scalability. Managed the full art pipeline from concept ideation to final delivery, ensuring accuracy and on-time execution. Collaborated with cross-functional stakeholders to incorporate feedback and improve visual quality. Applied and reinforced style guides and visual systems across multiple themed YoWorld releases to ensure consistency. Utilized AI tools (ChatGPT, Midjourney, Google Gemini) to expedite ideation and asset development by 20%. Tools: Adobe Animate, Adobe Photoshop, Adobe Illustrator, CSS/HTML.
Tattoo Artist at Pixel Tattoo
August 1, 2025 - PresentConducted 100+ client consultations to translate ideas and requirements into clear visual concepts. Designed over 50+ designs and executed original artwork using strong drawing, composition, and visual storytelling skills. Independently managed the full creative process, encompassing design planning, production, promotion, and client communication. Communicated design intent and rationale effectively, managing expectations and incorporating feedback to build long term relationships with clients. Built and maintained a consistent visual brand identity across all client-facing and promotional materials on Instagram. Tools: Adobe Lightroom, Adobe Premiere Pro, Adobe Photoshop, Procreate, VLLO.
Graphic Designer at Kushies & Rose Textiles
December 1, 2024 - April 1, 2025Designed pattern and graphic concepts for infant products (Crib, Bassinet, Playard, Diaper Changing Pad) ensuring the visuals align with brand identity and product use. Developed repeat patterns, color systems, and layout optimized for mass production while maintaining brand consistency. Prepared production-ready design files with clear structure and documentation. Created visual mockups and layouts to support internal reviews and production approvals. Collaborated with product, production, and quality stakeholders to refine designs and address feedback. Balanced creative execution with technical constraints to deliver commercially viable designs. Tools: Adobe Photoshop, Adobe Illustrator.
Concept Artist at Octopus Moon Studio / Goat Knight / Hour of Yokai
May 1, 2021 - August 1, 2022Created environment, prop, item, and UI concept assets across multiple 2D and 3D game projects during co-op rotations. Designed visuals with strong emphasis on clarity, hierarchy, silhouette, and usability across different platforms and resolutions. Contributed to UI/UX design, creating menus, icons, and interface layouts with intuitive visual structure. Communicated design intent through clear visuals and annotations, participating in reviews and incorporating feedback. Worked within established art direction and technical constraints, preparing assets for engine implementation. Collaborated with developers and designers throughout the concept-to-production pipeline. Tools: Adobe Photoshop, Adobe Illustrator, Autodesk 3DS Max.
Graphic Designer at Freelance - Seoul, South Korea
January 1, 2018 - April 1, 2025Delivered client-facing design solutions across branding, advertising, illustration, web, and UI/UX projects. Translated briefs into clear, structured visual concepts aligned with business and communication objectives. Designed presentations, marketing materials, and layouts for print and digital use. Maintained brand consistency across all deliverables while adapting to different industries and audiences. Managed multiple projects simultaneously, overseeing timelines, revisions, and final delivery independently. Tools: Adobe Photoshop, Adobe Lightroom, Adobe Illustrator, Figma, Adobe XD, CSS/HTML, JavaScript, Adobe Dreamweaver.
Concept Artist (Co-op Internship) at Octopus Moon Studio • Goat Knight • Hour of Yokai
May 1, 2021 - August 1, 2022Created environment, prop, item, and UI concept assets across multiple 2D and 3D game projects. Designed visuals with emphasis on clarity, hierarchy, silhouette, and usability across different platforms and resolutions. Contributed to UI/UX design, creating menus, icons, and interface layouts. Communicated design intent through visuals and annotations, participated in reviews, and prepared assets for engine implementation. Collaborated with developers and designers throughout the concept-to-production pipeline within established art direction and technical constraints.
Graphic Designer at Freelance – Seoul, South Korea
January 1, 2018 - April 1, 2025Delivered client-facing design solutions across branding, advertising, illustration, web, and UI/UX. Translated briefs into clear visual concepts aligned with business objectives. Designed presentations, marketing materials, and layouts for print and digital use. Maintained brand consistency across deliverables while adapting to different industries and audiences. Managed multiple projects independently, overseeing timelines, revisions, and final delivery.
Co-op Internship / Concept Artist at Octopus Moon Studio • Goat Knight • Hour of Yokai
May 1, 2021 - August 1, 2022Created environment, prop, item, and UI concept assets across multiple 2D and 3D game projects during co-op rotations. Designed visuals with strong emphasis on clarity, hierarchy, silhouette, and usability across platforms. Contributed to UI/UX design, creating menus, icons, and interface layouts with intuitive visual structure. Communicated design intent through clear visuals and annotations, participating in reviews and incorporating feedback. Worked within established art direction and technical constraints, preparing assets for engine implementation. Collaborated with developers and designers throughout the concept-to-production pipeline.
Graphic Designer at Freelance (Seoul, South Korea)
January 1, 2018 - April 1, 2025Delivered client-facing design solutions across branding, advertising, illustration, web, and UI/UX projects. Translated briefs into clear, structured visual concepts aligned with business and communication objectives. Designed presentations, marketing materials, and layouts for print and digital use. Maintained brand consistency across all deliverables while adapting to different industries and audiences. Managed multiple projects simultaneously, overseeing timelines, revisions, and final delivery independently.
Concept Artist at Octopus Moon Studio
May 1, 2021 - August 1, 2022Created environment, prop, item, and UI concept assets across multiple 2D and 3D game projects during co-op rotations. Designed visuals with emphasis on clarity, hierarchy, silhouette, and usability across platforms. Contributed to UI/UX design, creating menus, icons, and interface layouts with intuitive visual structure. Prepared assets for engine implementation and collaborated with developers and designers throughout the concept-to-production pipeline.
Graphic Designer at Freelance Graphic Designer
January 1, 2018 - April 1, 2025Delivered client-facing design solutions across branding, advertising, illustration, web, and UI/UX. Translated briefs into clear, structured visual concepts aligned with business objectives. Designed presentations, marketing materials, and layouts for print and digital use. Maintained brand consistency across deliverables while adapting to diverse industries and audiences. Managed multiple projects independently from concept to final delivery.
Education
Advanced Diploma at George Brown College
January 11, 2030 - January 1, 2021Advanced Diploma in Game Art & Animation at George Brown College
January 11, 2030 - January 1, 2021Advanced Diploma at George Brown College
January 11, 2030 - January 1, 2021Game Art Animation (Advanced Diploma) at George Brown College
January 11, 2030 - January 1, 2021Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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