Based on Earth, I work everywhere. I led the creative direction for a gamified education app used by thousands of students. Translating complex learning problems into simple game mechanics, I designed systems, flows, and visual languages that kept students engaged. I managed stakeholders, clarified priorities, and avoided unnecessary chaos. I helped build a chat bot-based learning experience from scratch and turned educational theory into fun product reality. I am a collaborative, adaptable designer focused on delivering clear, effective experiences.

Rudy P Agnel

Based on Earth, I work everywhere. I led the creative direction for a gamified education app used by thousands of students. Translating complex learning problems into simple game mechanics, I designed systems, flows, and visual languages that kept students engaged. I managed stakeholders, clarified priorities, and avoided unnecessary chaos. I helped build a chat bot-based learning experience from scratch and turned educational theory into fun product reality. I am a collaborative, adaptable designer focused on delivering clear, effective experiences.

Available to hire

Based on Earth, I work everywhere. I led the creative direction for a gamified education app used by thousands of students. Translating complex learning problems into simple game mechanics, I designed systems, flows, and visual languages that kept students engaged.

I managed stakeholders, clarified priorities, and avoided unnecessary chaos. I helped build a chat bot-based learning experience from scratch and turned educational theory into fun product reality. I am a collaborative, adaptable designer focused on delivering clear, effective experiences.

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Language

English
Fluent

Work Experience

Principal Designer at Solve Education!
February 13, 2018 - August 25, 2025
Led creative direction for a gamified education app used by thousands of students; designed systems, user flows, and visual language; managed stakeholders, clarified priorities, and ensured smooth cross-functional collaboration. Directed the Learn How to Learn project (Indonesia Adaptation), coordinated design and product teams, and delivered a cohesive education experience with a focus on engagement and outcomes. Delivered 16 high-quality educational episodes.

Education

Add your educational history here.

Qualifications

2D Animation course
January 11, 2030 - January 5, 2026

Industry Experience

Education, Software & Internet, Media & Entertainment, Gaming, Professional Services