Hi, I’m Russell Kawsar, a highly experienced 3D generalist and UI/UX professional with nearly two decades in the industry. I specialize in a wide range of industry-standard tools and technologies, and I’ve had the opportunity to work on innovative R&D projects for major companies like Toyota, Audi, and Nvidia. I’m passionate about blending cutting-edge 3D, AR, VR, and MR technology with user-centric design to create immersive and practical experiences. I’m a strategist and technology innovator who thrives in collaborative settings and enjoys translating complex ideas into realistic visualizations and intuitive interfaces. If you’re looking for someone who brings both creativity and technical expertise to challenging projects, I’d love to connect and see how I can help bring your vision to life.

Russell Kawsar

Hi, I’m Russell Kawsar, a highly experienced 3D generalist and UI/UX professional with nearly two decades in the industry. I specialize in a wide range of industry-standard tools and technologies, and I’ve had the opportunity to work on innovative R&D projects for major companies like Toyota, Audi, and Nvidia. I’m passionate about blending cutting-edge 3D, AR, VR, and MR technology with user-centric design to create immersive and practical experiences. I’m a strategist and technology innovator who thrives in collaborative settings and enjoys translating complex ideas into realistic visualizations and intuitive interfaces. If you’re looking for someone who brings both creativity and technical expertise to challenging projects, I’d love to connect and see how I can help bring your vision to life.

Available to hire

Hi, I’m Russell Kawsar, a highly experienced 3D generalist and UI/UX professional with nearly two decades in the industry. I specialize in a wide range of industry-standard tools and technologies, and I’ve had the opportunity to work on innovative R&D projects for major companies like Toyota, Audi, and Nvidia. I’m passionate about blending cutting-edge 3D, AR, VR, and MR technology with user-centric design to create immersive and practical experiences.

I’m a strategist and technology innovator who thrives in collaborative settings and enjoys translating complex ideas into realistic visualizations and intuitive interfaces. If you’re looking for someone who brings both creativity and technical expertise to challenging projects, I’d love to connect and see how I can help bring your vision to life.

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Language

English
Fluent

Work Experience

Technical Lead (3D) at Moback Inc.
October 1, 2023 - Present
Responsible for technical sides of AR/VR projects for enterprise clients including Toyota, Audi, Boeing, and Nvidia. Managed creation and maintenance of 3D assets such as Class-A surfacing, look development, animations, motion graphics, concept development, and visualization. Collaborated closely with UX/UI teams, contributing to HMI and ADAS instrument clusters, flight simulator UI designs, and robotics projects using Omniverse.
R&D Lead of 3D and AR/MR, UI/UX at Woven by Toyota / Woven Alpha
September 30, 2023 - July 24, 2025
Led R&D for 3D and AR/MR app development on special projects based in Tokyo HQ, reporting directly to SVP. Developed an advanced interactive MR application from concept to deployment, producing high fidelity procedural digital twins and supporting autonomous simulation tests. Contributed to future EV innovation ideas for Lexus and Toyota models, researched HMI and ADAS use-case scenarios, and proposed new AI technology concepts such as a family-centric AGI avatar companion.
R&D Sr. 3D Generalist, UI/UX at Toyota Research Institute (TRI)
June 30, 2021 - July 24, 2025
Created interactive VR and AR 3D environments for dynamics and simulation tests. Modeled and modified concept vehicles and interiors for various Toyota models. Developed multiple city digital twins, integrated assets into Unity, created UX design for safety use cases with haptics, and supported cross-functional engineering and research teams. Contributed to varied projects, including accident recreation and HMI instrument cluster design.
Lead UI/UX & 3D Dept at Entertainment One (eONE)
April 30, 2017 - July 24, 2025
Led UI/UX and 3D animation for AR/VR game projects. Responsible for motion tracking, key-frame animation, lip-sync, and supervised animation team. Managed mocap data recording, cleanup, and application to characters. Delivered high-quality animations supporting storyboarding and game development processes.
Sr. 3D Generalist at Arc Productions (currently Jam Filled)
September 30, 2015 - July 24, 2025
Worked on asset, rigging, lighting, and layout departments for TV series 'Rusty Rivets'. Modeled and sculpted main characters, re-topologized them, created maps in ZBrush, and prepared for rigging in Maya. Reviewed and finalized animation shots.
Sr. Animator and 3D Generalist at Sinking Ship Entertainment Inc.
February 28, 2015 - July 24, 2025
Produced realistic 3D character animations for live action TV series including 'OddSquad' and 'Annedroids'. Assisted in modeling, texturing, rigging, lighting, rendering, and motion capture processing. Tracked original plates and exported cameras for animation integration. Modified mocap rigs to fit custom animation requirements.
3D Animator at Sinking Ship Entertainment Inc.
April 30, 2014 - July 24, 2025
Animated realistic 3D characters for sci-fi live action TV series 'Annedroids' on PBS and TVO Kids. Created initial animation passes, iterated based on feedback, refined details, and polished shots for lighting department delivery following the studio pipeline.
Lead 3D Animator at FX Booth Inc.
December 31, 2013 - July 24, 2025
Led animation for 3D sci-fi short films and animated series such as 'Cloud Odyssey' and 'Mann Manor'. Managed key-frame and motion capture animations, clothing and collision simulations. Assisted and refined work of other animators, provided technical problem-solving, and ensured on-time delivery of all projects.
3D Artist at NASA (through TerraMetrics)
December 31, 2012 - July 24, 2025
Contributed to a 3-month remote project recreating a 3D visualization video of Voyager II launch for History Channel documentary. Modeled the Titan IIIC shell and launch complex components according to detailed NASA specs, collaborating with a global team via video conferences and live screen sharing.
3D Generalist at Freeman Group
October 31, 2011 - July 24, 2025
Led a team of artists to create complex 3D modeling and assembly animations for auto-parts. Ensured models met specifications with precise measurements and produced high-quality renders using V-Ray.
3D Animator and Modeler at Marq Int'l
February 28, 2011 - July 24, 2025
Developed 3D characters, outfits, set models, environments, and procedural models for TV commercials from concept to final product. Created clothing with clean topology and UVs for cloth simulations.
Technical Lead (3D) at Moback Inc.
October 1, 2023 - Present
Responsible for the technical management of AR/VR projects serving various large enterprise clients such as Toyota, Audi, Ford, Nvidia, and Boeing. Tasks include creating 3D assets, class-A surfacing, look development, animations, motion graphics, concept development, visualization, and collaboration with UX/UI teams. Worked on HMI/ADAS instrument clusters, flight simulator UI design, and robotics projects using Nvidia's Omniverse.
R&D Lead of 3D and AR/MR, UI/UX at Woven by Toyota / Woven Alpha
September 30, 2023 - July 24, 2025
Contractor managing special projects focused on 3D and AR app development at Toyota's Tokyo HQ. Worked alongside UX/UI director, conducted user research, and developed MR applications from concept to deployment. Contributed to procedural digital twins for autonomous simulations and supported cross-functional teams. Worked on electric vehicle innovation, HMI, and ADAS scenarios, and proposed a family-centric AGI avatar companion demonstration for executives.
R&D Sr. 3D Generalist, UI/UX at Toyota Research Institute (TRI)
June 30, 2021 - July 24, 2025
Created interactive VR and AR 3D environments for dynamics and simulation testing including digital twins of vehicles and urban environments. Modeled and designed concept cars and vehicle interiors for Lexus and Toyota models. Developed HMI instrument cluster concepts, integrated VR hardware, and designed UX scenarios with haptics. Supported multiple projects and collaboration across engineering and research teams.
Lead UI/UX & 3D Dept at Entertainment One (eONE)
April 30, 2017 - July 24, 2025
Led UI/UX and 3D animation for AR/VR game projects. Responsible for motion tracking, key-frame animation, lip-sync, and team supervision in the absence of the animation supervisor. Participated in storyboard development and motion capture data processing and cleanup.
Sr. 3D Generalist at Arc Productions (JAM Filled)
September 30, 2015 - July 24, 2025
Worked on asset department, rigging, lighting, layout, and shot finalization for the TV series 'Rusty Rivets.' Modeled and sculpted main characters, re-topologized meshes, and created texture maps using ZBrush and Maya.
Sr. Animator and 3D Generalist at Sinking Ship Entertainment Inc.
February 28, 2015 - July 24, 2025
Animated realistic 3D characters for live-action TV series including 'OddSquad' and 'Annedroids.' Assisted with modeling, texturing, rigging, lighting, rendering, plate tracking, and motion capture editing and cleaning. Ensured character actions and motions were natural and consistent.
3D Animator at Sinking Ship Entertainment Inc.
April 30, 2014 - July 24, 2025
Animated 3D characters for the sci-fi live action TV series 'Annedroids' for PBS and TVO Kids. Created initial animation passes, implemented feedback from pre-visualization, polished shots, and prepared them for lighting.
Lead 3D Animator at FX Booth Inc.
December 31, 2013 - July 24, 2025
Lead animator for 3D sci-fi short films and series such as 'Cloud Odyssey' and 'Mann Manor.' Animated characters, vehicles, clothing simulations, and object collisions using key-frame animation and motion capture. Provided technical solutions and assisted other animators to ensure on-time delivery.
3D Artist at NASA (Project through TerraMetrics)
December 31, 2012 - July 24, 2025
Contract role contributing to 3D visualization of the Voyager II launch for a History Channel documentary. Modeled Titan IIIC shell and launch complex parts accurately based on NASA specifications and blueprints. Collaborated remotely with a global team using video conferencing and live screen sharing.
3D Generalist at Freeman Group
October 31, 2011 - July 24, 2025
Led a team of artists to model and animate complex 3D auto-parts for clients to millimeter specifications, rendered using V-Ray in 3DS Max.
3D Animator and Modeler at Marq Int'l
February 28, 2011 - July 24, 2025
Created 3D characters, outfits, environments, and procedural models for TV commercials from concept sketches through modeling and surfacing. Managed topology and UV mapping for cloth simulations.
Technical Lead (3D) at Moback Inc.
October 1, 2023 - Present
Responsible for the technical aspects of all projects at Moback, an AR/VR company serving major clients like Toyota, Audi, and Nvidia. Created and managed AR/VR projects, collaborated with UX/UI teams, and worked on HMI/ADAS instrument clusters and UI for flight simulators and robotics projects. Developed 3D assets including Class-A surfacing, look development, animations, motion graphics, concept development and visualization.
R&D Lead of 3D and AR/MR, UI/UX at Woven by Toyota / Woven Alpha
September 30, 2023 - July 24, 2025
Contractor responsible for several special projects, focusing on 3D and AR app development. Collaborated with UX/UI department, conducted user interviews, and reported to SVP in Japan HQ. Developed advanced interactive MR applications, high fidelity procedural digital twins of real-world cities for simulations, contributed to future EV innovation ideas, and proposed a family-centric AGI avatar companion demonstration for Toyota executives.
R&D Sr. 3D Generalist, UI/UX at Toyota Research Institute (TRI)
June 30, 2021 - July 24, 2025
Created interactive VR and AR 3D environments for simulations, designed and modeled concept cars and interiors, built digital twins of environments and assets, and developed HMI instrument cluster concepts and UX designs for safety scenarios. Supported cross-functional teams and worked on various projects including accident recreation and autonomous simulation tests.
Lead UI/UX & 3D Dept at Entertainment One (eONE)
April 30, 2017 - July 24, 2025
Led UI/UX and 3D animation for AR/VR game projects. Responsible for motion tracking, key-frame animation, and supervising the animation team. Managed storyboarding, motion capture data clean-up and character animations including lip-sync.
Sr. 3D Generalist at Arc Productions (currently Jam Filled)
September 30, 2015 - July 24, 2025
Worked on asset creation, rigging, lighting, and scene preparation for the TV series Rusty Rivets. Modeled, sculpted, and re-topologized main characters and created maps for rigging.
Sr. Animator and 3D Generalist at Sinking Ship Entertainment Inc.
February 28, 2015 - July 24, 2025
Animated realistic 3D characters for live action TV series including OddSquad and Annedroids. Assisted in modeling, texturing, rigging, lighting, rendering, plate tracking and motion capture editing.
3D Animator at Sinking Ship Entertainment Inc.
April 30, 2014 - July 24, 2025
Created animation blocks and passes for Sci-Fi live action TV series Annedroids, ensured natural and believable character motions, refined details and published approved shots through studio pipeline.
Lead 3D Animator at FX Booth Inc.
December 31, 2013 - July 24, 2025
Led animation for 3D sci-fi animated short films and series, handled character and object animation including simulations, used keyframe and motion capture animation, provided technical support and ensured timely delivery.
3D Artist at NASA (project through TerraMetrics)
December 31, 2012 - July 24, 2025
Contracted to recreate 3D visualizations of the Voyager II launch event for a History Channel documentary. Modeled detailed parts of the Titan IIIC and launch complex remotely in collaboration with international artists, adhering to detailed specifications and blueprints.
3D Generalist at Freeman Group
October 31, 2011 - July 24, 2025
Led a team of artists developing complex 3D modeling and assembly animations for auto parts with millimeter measurement specifications and rendered using V-Ray.
3D Animator and Modeler at Marq Int'l
February 28, 2011 - July 24, 2025
Created 3D characters, outfits, set models, and environments for TV commercials, including cloth simulation-ready topology and clean UV mapping.
Technical Lead (3D) at Moback Inc.
October 1, 2023 - Present
Responsible for the technical sides of all projects for clients including Toyota, AUDI, Ford, Nvidia, and others. Managed AR/VR projects, collaborated with UX/UI teams for digital product lines, worked on HMI/ADAS instrument clusters for Audi and UI design for a Boeing flight simulator. Created 3D assets including Class-A surfacing, look development, animations and motion graphics, concept development, and visualization.
R&D Lead of 3D and AR/MR, UI/UX at Woven by Toyota / Woven Alpha
September 30, 2023 - July 30, 2025
Contractor for special projects at Tokyo HQ focused on 3D and AR app development, collaborating with UX/UI department, conducting user research and interviews. Created an advanced interactive MR application from scratch, developed procedural digital twins for cities, supported cross-functional teams. Worked on projects related to bZ4X, future EV innovation for Lexus and RAV4, and proposed new features for HMI and ADAS. Designed and demonstrated a family-centric AGI avatar companion for Toyota executives.
R&D Sr. 3D Generalist, UI/UX at Toyota Research Institute
June 30, 2021 - July 30, 2025
Created interactive VR and AR 3D environments for simulation tests, designed and modified concept cars and vehicle interiors, created digital twins of cities and physical assets, integrated assets into Unity. Worked on HMI instrument cluster concepts, headset integration, UX design for use-case scenarios, and dynamic asset synchronization. Supported various team projects and contributed across multiple initiatives.
Lead UI/UX & 3D Dept at Entertainment One (eONE)
April 30, 2017 - July 30, 2025
Led UI/UX and 3D animation for AR/VR game projects, responsible for motion tracking and key-frame animation of main and background characters including lip-sync. Supervised animation team in absence of supervisor and contributed to storyboarding, mocap data processing and application on characters.
Sr. 3D Generalist at Arc Productions (now JAM Filled)
September 30, 2015 - July 30, 2025
Worked on asset department, rigging, lighting, layout, and scene preparation for the TV series 'Rusty Rivets'. Responsible for modeling, sculpting, re-topologizing main characters, creating maps in ZBrush, and preparing assets for rigging in Maya.
Sr. Animator and 3D Generalist at Sinking Ship Entertainment Inc.
February 28, 2015 - July 30, 2025
Animated realistic 3D characters for live-action TV series including 'OddSquad' and 'Annedroids'. Assisted in modeling, texturing, rigging, lighting, rendering, motion capture cleanup, and tracked camera exports. Responsible for natural, believable, and consistent animations.
3D Animator at Sinking Ship Entertainment Inc.
April 30, 2014 - July 30, 2025
Animated realistic 3D characters for the sci-fi live action TV series 'Annedroids', delivered animations for pre-visualization and approved final shots using Shotgun tool.
Lead 3D Animator at FX Booth Inc.
December 31, 2013 - July 30, 2025
Lead animator for 3D sci-fi animated short films and series. Animated main characters, vehicles, clothing simulations, and object collisions. Used key-frame animation and motion capture cleanup. Provided technical solutions and ensured timely delivery.
3D Artist at NASA (Project through TerraMetrics)
December 31, 2012 - July 30, 2025
Contract-based remote collaboration for NASA documentary visualizing the Voyager II launch in 1977. Modeled 3D virtual replication of Titan IIIC shell and launch complex with detailed specifications, coordinated with global artists remotely.
3D Generalist at Freeman Group
October 31, 2011 - July 30, 2025
Led team of artists creating complex 3D modeling and assembly animations for auto-parts according to precise millimeter specifications and rendered using V-Ray.
3D Animator and Modeler at Marq International
February 28, 2011 - July 30, 2025
From concept sketches to complete modeling and surfacing of 3D characters, outfits, set models, and procedural models for TV commercials. Created characters and clothing outfits with clean topology and UVs suitable for cloth simulations.

Education

Masters at Seneca
September 15, 2009 - January 12, 2012
3D Animation
Post Graduate at Seneca College & University of Applied Arts and Technology, Toronto
January 1, 2000 - December 31, 2001
Post Graduate on 3D Animation at Seneca College & University of Applied Arts and Technology, Toronto
January 1, 2002 - December 31, 2003
Post Graduate on 3D Animation at Seneca College & University of Applied Arts and Technology, Toronto
January 1, 2000 - December 31, 2000

Qualifications

CITI Program Certification on Human Subject Research
January 11, 2030 - July 24, 2025
CITI program certification on Human Subject Research
January 1, 2017 - December 31, 2021
CITI Program Certification on Human Subject Research
January 11, 2030 - July 24, 2025
CITI Program Certification on Human Subject Research
January 1, 2017 - December 31, 2021

Industry Experience

Gaming, Media & Entertainment, Manufacturing, Computers & Electronics, Other, Transportation & Logistics, Software & Internet, Professional Services, Government