I’m Roland Vallet, a senior animator with 20+ years of experience across AAA games, feature film, and VFX. I specialize in high-quality character, creature, and gameplay animation for both real-time and cinematic pipelines. My work spans pre-production through final delivery, collaborating closely with design, engineering, cinetech, QA, and rendering teams to define targets, test rigs, and refine workflows.
With a background as a software engineer, I bring a rare blend of artistic judgment, technical fluency, and production efficiency to senior animation roles. I enjoy solving complex motion and pipeline challenges, mentoring teammates, and helping teams ship polished, responsive animation that enhances storytelling and gameplay.
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