Available to hire
Hi, I’m Ryan Wright, a passionate gamer and programmer who specializes in gameplay programming and game testing. I have experience as a lead programmer on an indie project and enjoy working with both PC and console platforms. I’m a quick learner who loves exploring new technologies and techniques to push games further.
I’m hardworking, detail-oriented, and adaptable, with strong communication and problem-solving skills. I collaborate well with teams or can work independently, and I always strive to finish tasks on time while following directions.
Language
English
Fluent
Work Experience
Junior Dev Administrator (Freelance) at Develop IT Wright, LLC
August 1, 2019 - October 24, 2025Utilized VMware to create virtual machines; collaborated on SQL Server database development; constructed table schemas and stored procedures in SQL Server.
Game Programmer (Internship) at UCSD PoNG Center
August 1, 2021 - October 24, 2025Created AI using NavMesh in Unity; crafted virtual world with Google Maps API in Unity; presented project to clients; managed tasks using Jira.
Video Game Developer (Internship) at MoonRift Entertainment LLC
May 1, 2022 - October 24, 2025Programmed player movement controls with Visual Studio; set up a 2D camera to follow the player using Cinemachine; created Health Bar that changes depending on player damage; utilized Collaborate and Plastic SCM in Unity for version control.
Quality Engineer (Contract) at Enterprise Solutions Inc.
June 1, 2024 - October 24, 2025Helped launch Snapdragon 8cx Gen 3 Compute Platform and Snapdragon X Elite; played test games to test quality of device; utilized CapFrameX to capture average frame rate; used DebugView and WinDbg to gather data when games crash; used GFXReconstruct to capture graphics corruption during gameplay or benchmark; used UIforETW to capture ETW traces; used Excel sheets to record average fps and any crashes or graphics corruption; provided feedback on test results; managed tasks in Jira.
Gamer (Contract) at Highbrow Technology Inc.
July 1, 2025 - October 24, 2025Completed two short-term contracts for Highbrow Technology Inc.; used Moonlight to play games on a virtual machine; used OBS Studio to record gameplay; uploaded expert gameplay videos and keystrokes to Trace; met or exceeded daily quota of gameplay videos.
Lead Programmer (Freelance) at Indie Games Startup
March 1, 2025 - PresentGave feedback to help develop core concept of game in early stage of development; programmed in Unity; coordinated with the Technical Director and divided up tasks; helped programmer team members on how to use Unity and with other implementations; made commits to GitHub.
Education
Bachelor of Science in Computer Science at San Diego State University
August 1, 2018 - May 1, 2022Qualifications
Industry Experience
Gaming
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