Creative Technologist with a focus on Motion. I began life desperate to become a professional rock n' roll drummer. It didn't quite pan out. HOWEVER, I realized that visuals go along great with audio and that I had a naturally solid sense of timing and flow. I was able to transition into video editing and then quickly started to pick up animation and design. Nearly two decades in this industry later, I still look to learn something new everyday and hone my storytelling and visual language skills in order to accentuate the projects I am lucky enough to work on. My skillset encompasses 3D & 2D Motion and Design, 3D technical artistry, Art Direction, Video Editing, VFX and, of course, music. Over the years, I've used these skillsets in a variety of settings including but not limited to large format Live Events, Experiential, Broadcast and Marketing. As a community taught motion designer, I am also now striving to give back to the community in the form of education, with multiple courses on 3D animation and rendering authored for Linked In Learning , almost 4 years as a Teaching Assistant for the 3D programs at School of Motion and various consulting sessions with other artists.

rynode

Creative Technologist with a focus on Motion. I began life desperate to become a professional rock n' roll drummer. It didn't quite pan out. HOWEVER, I realized that visuals go along great with audio and that I had a naturally solid sense of timing and flow. I was able to transition into video editing and then quickly started to pick up animation and design. Nearly two decades in this industry later, I still look to learn something new everyday and hone my storytelling and visual language skills in order to accentuate the projects I am lucky enough to work on. My skillset encompasses 3D & 2D Motion and Design, 3D technical artistry, Art Direction, Video Editing, VFX and, of course, music. Over the years, I've used these skillsets in a variety of settings including but not limited to large format Live Events, Experiential, Broadcast and Marketing. As a community taught motion designer, I am also now striving to give back to the community in the form of education, with multiple courses on 3D animation and rendering authored for Linked In Learning , almost 4 years as a Teaching Assistant for the 3D programs at School of Motion and various consulting sessions with other artists.

Available to hire

Creative Technologist with a focus on Motion.

I began life desperate to become a professional rock n’ roll drummer.

It didn’t quite pan out.

HOWEVER, I realized that visuals go along great with audio and that I had a naturally solid sense of timing and flow. I was able to transition into video editing and then quickly started to pick up animation and design.

Nearly two decades in this industry later, I still look to learn something new everyday and hone my storytelling and visual language skills in order to accentuate the projects I am lucky enough to work on.

My skillset encompasses 3D & 2D Motion and Design, 3D technical artistry, Art Direction, Video Editing, VFX and, of course, music. Over the years, I’ve used these skillsets in a variety of settings including but not limited to large format Live Events, Experiential, Broadcast and Marketing.

As a community taught motion designer, I am also now striving to give back to the community in the form of education, with multiple courses on 3D animation and rendering authored for Linked In Learning , almost 4 years as a Teaching Assistant for the 3D programs at School of Motion and various consulting sessions with other artists.

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    Flexsteel FLX Chair
    I was brought onto this project by Kyle Predki (Kerpy) to handle the 3D end of things. My role included modeling, lighting, texturing and rendering as well as a little bit of technical direction on the comp side.
    Motion Reel
    This is a collection of projects I have worked on and contributed to significantly over the last few years. ROLES - PROJECT - AGENCY/CLIENT: 0:00 - All aspects - Personal Branding 0:04 - 3D Animation, Versioning, Rendering - "MLB on TBS wraparound package" - Warner Media 0:05 - All Aspects - "Hexbase Introduction" - Radcat 0:06 - Toolkit, 3D Animation, Versioning , Compositing - "USSF on HBO Max wraparound package" - Warner Media 0:07 - Modeling, Staging, Lighting, Texturing, Rendering - "Flexsteel Gaming Chair" - Kyle Predki (Kerpy) 0:08 - Layout, 2D Animation, Compositing - "Hero 11 Release" - GoPro 0:11 - Logo Model, 3D animation, Versioning - "MLB on TBS wraparound package" - Warner Media 0:12 - All Aspects - "Fish & Wildlife Licensing Solutions" - Aspira 0:14 - All Aspects - "Kubota M8 Release Teaser" - Grit Productions 0:15 - Animation - "Atlantic Festival Interstitial" - Kyle Predki (Kerpy) 0:18 - 3D Animation, Texturing, Lighting, Rendering, Versioning - "MLB on TBS wraparound package" - Warner Media 0:19 - All Aspects - "Hexbase Introduction" - Radcat 0:20 - Modeling, Staging, Lighting, Texturing, Rendering - "Flexsteel Gaming Chair" - Kyle Predki (Kerpy) 0:21 - All Aspects - Personal Particle Exploration 0:22 - Toolkit, 3D Animation, Versioning - "MLB on TBS wraparound package" - Warner Media 0:23 - 3D rigging & animation, lighting, texturing, rendering, compositing - "Hero 10 Release" - GoPro 0:24 - Toolkit, 3D Animation, Versioning , Compositing "USSF on HBO Max wraparound package" - Warner Media 0:26 - Environmental design, animation, compositing - "USSF on HBO Max / NHL on TNT studio broadcasts - Warner Media 0:29 - Toolkit, 3D Animation, Versioning , Compositing"USSF on HBO Max wraparound package" - Warner Media 0:30 - All aspects - "30 days of type explorations" - personal 0:34 - Toolkit, 3D Animation, Versioning , Compositing"USSF on HBO Max wraparound package" - Warner Media 0:35 - All Aspects - "Fish & Wildlife Licensing Solutions" - Aspira 0:37 - 3D Animation, Toolkit, Versioning, Rendering - "MLB on TBS wraparound package" - Warner Media