ryno
I’m a freelance 3D artist specializing in creating high-quality 3D assets for games, interactive projects, and digital production.
About
I’m a freelance 3D artist specializing in creating high-quality 3D assets for games, interactive projects, and digital production. My workflow covers 3D modeling, UV mapping, texturing, and asset preparation, with a focus on clean topology, optimized geometry, and production-ready results.
I work with clients and development teams to translate concepts, references, and ideas into polished 3D models that meet their project’s visual and technical requirements. I use Blender as my primary tool and adapt my workflow to suit the needs, style, and scope of each project.
I’m open to freelance contracts, remote collaborations, and long-term opportunities with indie developers, studios, and creative teams worldwide.
Core Skills: 3D Modeling · Game-Ready Assets · Character Modeling · Props · UV Mapping · Texturing · Retopology · Optimization · Blender
- Joined October 2026
Skills· 3
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