Hi, I’m Sabrina Contino, a digital artist with over 10 years of experience in casino game and video game art, creating complete visual packs for a wide range of titles. I specialize in UI/UX for casino experiences, illustration, concept art and cohesive visual systems, with a strong understanding of game flow, bonus features, and player engagement. I’m passionate about crafting visuals that elevate the overall player experience.

Sabrina Contino

Hi, I’m Sabrina Contino, a digital artist with over 10 years of experience in casino game and video game art, creating complete visual packs for a wide range of titles. I specialize in UI/UX for casino experiences, illustration, concept art and cohesive visual systems, with a strong understanding of game flow, bonus features, and player engagement. I’m passionate about crafting visuals that elevate the overall player experience.

Available to hire

Hi, I’m Sabrina Contino, a digital artist with over 10 years of experience in casino game and video game art, creating complete visual packs for a wide range of titles.

I specialize in UI/UX for casino experiences, illustration, concept art and cohesive visual systems, with a strong understanding of game flow, bonus features, and player engagement. I’m passionate about crafting visuals that elevate the overall player experience.

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Language

Spanish; Castilian
Fluent
English
Fluent
Portuguese
Beginner

Work Experience

2D Artist / Tech Artist at Vibra Gaming
January 1, 2019 - January 1, 2025
Created full art assets for casino games and entertainment products, including symbols, logos, backgrounds, and UI components. Delivered high-quality concept art, mood boards, and visual direction, and supported game play flow and feature visuals. Optimized export pipelines, managed production cycles, and coordinated small art teams to ensure timely, production-ready assets for multiple titles.
2D Artist / Tech Artist at Vibragaming
January 1, 2016 - January 1, 2016
Contributed as a 2D artist and technical artist in game projects, focusing on UI/UX design and illustration, while ensuring technical compliance with industry standards.
2D Artist / Tech Artist at Vibracom
December 31, 2015 - December 31, 2015
Provided technical artist services and graphic design support, ensuring that all graphics met the technical requirements for game environments.
2D Artist / Graphic Design at Santo Max
December 31, 2015 - December 31, 2015
Worked as a 2D artist and graphic designer, focusing on character design, environments, and other visual assets for the game development process.
2D Artist / Graphic Designer at Santo Mate
January 1, 2015 - January 1, 2018
Produced art assets for casino and entertainment products, designed game symbols, logos, backgrounds, and UI components, and created high-quality illustrations for pitches, concepts, and marketing materials. Adapted visuals for different resolutions and platforms, painted textures for 3D models, and managed asset packages for distribution on Steam and Epic Store. Oversaw production cycles from brief to final delivery.
2D Artist / Graphic Design at Santo Mateo
January 1, 2015 - November 25, 2025
Worked on graphic design projects, developing characters and environments for games, while collaborating with the development team to implement art into gameplay.
Freelance Illustrator
January 1, 2013 - November 25, 2025
Worked as a freelance illustrator, creating custom artwork and graphic designs for various clients, including game developers and media companies.
Freelance Illustrator at Independent
January 1, 2012 - January 1, 2015
Created illustrations, UI elements and branding for indie games, streamers and content creators. Delivered complete art packs for Steam and Epic Store, including capsule images, feature banners, badges, and promotional graphics. Managed production cycles from concept to delivery in collaboration with developers and producers.
Freelance Illustrator
January 1, 2012 - November 25, 2025
Provided freelance illustration services, creating artwork for various clients and projects, enhancing their visual narratives.
Vector Artist at Vostu
January 1, 2010 - January 1, 2012
Produced vector assets, props and characters for social games with large user bases. Maintained consistent color, lighting and style across expanding asset libraries.

Education

Graphic Design at University of Buenos Aires
January 1, 2010 - January 1, 2014
Bachelor of Arts at University of Morón
January 1, 2015 - January 1, 2020
Graphic Design at University of Morón
January 1, 2007 - January 1, 2010
Graphic Design at University of Morón
January 1, 2007 - January 1, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services, Software & Internet, Other