I am a passionate and self-motivated 3D generalist skilled in modeling, animation, rigging, texturing, and FX. I enjoy turning ideas into visually compelling 3D assets and scenes.
I specialise in creating visually engaging animation and visual effects for the game and film industries, combining technical expertise with artistic creativity to deliver polished, high-quality results.
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AARCTEC Keyboard and mouse Product Animation done using Blender
Deadclaw is a robot with four crab legs and a skull for a head. Its metal claws are sharp and character is Half machine, half beast.
3D Modeling, animation, rigging, and UV mapping in Maya, with high-detail sculpting in ZBrush.
Textures were created in Adobe Substance Painter, and the final renders were produced using Arnold.
The mood board and visual direction were developed in PureRef, while the final video and presentation assets were edited using CapCut, Adobe Premiere Pro, and Photoshop.
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