I am a passionate and self-motivated 3D generalist skilled in modeling, animation, rigging, texturing, and FX. I enjoy turning ideas into visually compelling 3D assets and scenes. I specialise in creating visually engaging animation and visual effects for the game and film industries, combining technical expertise with artistic creativity to deliver polished, high-quality results.

Sachira Karunaratna

I am a passionate and self-motivated 3D generalist skilled in modeling, animation, rigging, texturing, and FX. I enjoy turning ideas into visually compelling 3D assets and scenes. I specialise in creating visually engaging animation and visual effects for the game and film industries, combining technical expertise with artistic creativity to deliver polished, high-quality results.

Available to hire

I am a passionate and self-motivated 3D generalist skilled in modeling, animation, rigging, texturing, and FX. I enjoy turning ideas into visually compelling 3D assets and scenes.

I specialise in creating visually engaging animation and visual effects for the game and film industries, combining technical expertise with artistic creativity to deliver polished, high-quality results.

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Experience Level

Intermediate
Intermediate
Intermediate

Language

Work Experience

3D Generalist at Digital Control
January 30, 2026 - Present
I am a 3D Generalist working at a pre-seed startup, specializing in animation with experience across 3D modeling, digital sculpting, texturing, rigging, and FX. I have contributed to several game projects through hackathons as well as animation-focused projects, creating assets and animations with a strong emphasis on cinematic visuals, storytelling, visual quality, and performance optimization.

Education

Honours in Information and Communication Technology (Software Technology Specialization) at Uva Wellassa University, Sri Lanka
January 11, 2030 - January 1, 2026
ICT (B), Engineering Technology (C), Science for Technology (C) at St. Sylvester's College, Kand y
January 11, 2030 - January 30, 2026
Ordinary Level at Sri Chandanda Buddhist College, Kand y
January 24, 2006 - December 17, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Non-Profit Organization, Other
    paper Product Animation

    AARCTEC Keyboard and mouse Product Animation done using Blender

    paper Deadclaw Character Animation

    Deadclaw is a robot with four crab legs and a skull for a head. Its metal claws are sharp and character is Half machine, half beast.
    3D Modeling, animation, rigging, and UV mapping in Maya, with high-detail sculpting in ZBrush.
    Textures were created in Adobe Substance Painter, and the final renders were produced using Arnold.
    The mood board and visual direction were developed in PureRef, while the final video and presentation assets were edited using CapCut, Adobe Premiere Pro, and Photoshop.