Hello! I’m Saeed Ebrahimi, a versatile 3D artist with over 10 years of experience shaping stylized characters, creatures, and environments for real-time engines. I specialize in character development, environment art, and efficient production pipelines for game and animation projects. I thrive on crafting visually compelling assets that fit the tone of each project while maintaining production discipline and collaboration with cross-functional teams. I enjoy collaborating with art directors, designers, and developers to deliver high-quality visuals, optimize assets, and ensure a consistent visual language from concept to final render. My strengths include art direction, animation, and design, with hands-on expertise in modeling and motion/stop-motion workflows to support fast-paced game and film pipelines.

Saeed Ebrahimi

5.0 (1 review)

Hello! I’m Saeed Ebrahimi, a versatile 3D artist with over 10 years of experience shaping stylized characters, creatures, and environments for real-time engines. I specialize in character development, environment art, and efficient production pipelines for game and animation projects. I thrive on crafting visually compelling assets that fit the tone of each project while maintaining production discipline and collaboration with cross-functional teams. I enjoy collaborating with art directors, designers, and developers to deliver high-quality visuals, optimize assets, and ensure a consistent visual language from concept to final render. My strengths include art direction, animation, and design, with hands-on expertise in modeling and motion/stop-motion workflows to support fast-paced game and film pipelines.

Available to hire

Hello! I’m Saeed Ebrahimi, a versatile 3D artist with over 10 years of experience shaping stylized characters, creatures, and environments for real-time engines. I specialize in character development, environment art, and efficient production pipelines for game and animation projects. I thrive on crafting visually compelling assets that fit the tone of each project while maintaining production discipline and collaboration with cross-functional teams.

I enjoy collaborating with art directors, designers, and developers to deliver high-quality visuals, optimize assets, and ensure a consistent visual language from concept to final render. My strengths include art direction, animation, and design, with hands-on expertise in modeling and motion/stop-motion workflows to support fast-paced game and film pipelines.

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Language

Persian
Fluent
English
Advanced

Work Experience

3D Artist / Character Artist at Pentagon Games
December 1, 2023 - Present
Created modeled characters, props, and scenes for real-time rendering; delivered animation-friendly rigs and UV-wrapped assets; produced high-quality visual concepts under tight timelines.
Art Director / Concept Artist / Animator at BCMHUNT Game (Blockchain Monster Hunt)
September 1, 2021 - September 7, 2025
Directed character and costume design for an NFT-based mobile game; delivered high-quality visual concepts on short timelines; focused on stylized design aligned with project tone; collaborated with blockchain game team.
Art Director at YGDG Game Studio
April 1, 2020 - September 7, 2025
Directed visual art for multiple game titles from concept to production; created character concepts and animation sequences; managed turnaround schedules and team deliverables.
Lead Visual Artist / Art Director at Paezañ Studio
April 1, 2021 - September 7, 2025
Led visual development of multiple digital art projects; managed a team of designers; coordinated turnarounds and deliverables; specialized in stylized character development and scenic layout.
Character/Asset Artist at Hexagon City DMC C
December 1, 2023 - Present
Modelled character(s), props, and scenes for real-time rendering; created animation-friendly rigs and UV-wrapped assets; delivered optimized assets for web3/NFT game projects.
2D/3D Artist at Pentagon Games
December 1, 2023 - Present
Created stylized 2D and 3D assets for characters and environments; developed game-ready models and textures; collaborated with development teams to ensure consistent visual quality.
Art Director / Animator / Concept Artist at BCMHUNT Game (Blockchain Monster Hunt)
September 1, 2021 - September 7, 2025
Directed character and costumed design for an NFT-based mobile game; delivered high-quality visual concepts under tight timelines; focused on stylized design consistent with project tone; Lead Art Designer (Part-time).
Art Director / Animator / Concept Artist at YGDG Game Studio
April 1, 2020 - September 7, 2025
Directed visual art for multiple game titles, from concept to production; created character concepts and animation sequences; contributed to game design and visuals to storytelling pipelines; managed turnaround schedules and team deliverables.
Lead Art Designer (Part-time) at Paezezan Studio
April 1, 2021 - September 7, 2025
Led visual development of multiple digital art projects; managed a team of designers, assigning tasks and maintaining quality; specialized in stylized character development and scene layout.
Art Director / Animator / Concept Artist at Chain Guardians
April 1, 2021 - Present
Designed visual elements and game assets for a Web3 / NFT-based game; created character facial expressions, costumes, and marketing graphics; supported UI/UX team with in-game graphics and layout mockups.
2D / 3D Artist at Pentagon Games
December 1, 2023 - Present
Created stylized 2D and 3D assets for characters and environments. Developed game-ready models and optimized textures. Collaborated with development teams to ensure consistent visual quality.
Graphic Designer at Chain Guardians
April 1, 2021 - Present
Designed visual elements and game assets for a Web3/NFT-based game. Created character facial expressions, costumes, and marketing graphics. Supported UI/UX team with in-game graphics and layout mockups.
Art Director at Paeezan Studio
April 1, 2021 - September 7, 2025
Led visual development of multiple digital art projects. Managed a team of designers, assigned tasks, and maintained quality. Specialized in stylized character development and scene layout.
Art Director / Animator / Concept Artist at YGDG Game Studio
April 1, 2020 - September 7, 2025
Directed visual art for multiple game titles from concept to production. Created character concepts and animation sequences. Contributed to game design and visuals, and pipeline storytelling. Managed turnaround schedules and team deliverables.
3D Artist at Hexagon City DMC C
December 1, 2023 - Present
Modeled characters, props, and scenes for real-time rendering. Created animation-friendly rigs and UV-unwrapped assets. Focused on stylized design consistent with project tone.
Art Director at BC Hunt Game (Blockchain Monster Hunt)
September 1, 2021 - September 7, 2025
Directed character and costume design for an NFT-based mobile game. Delivered high-quality visual concepts under tight timelines. Worked closely with blockchain developers to align art with gameplay.
Art Director / Animator / Concept Artist at YGDG Game Studio
April 1, 2020 - September 7, 2025
Directed visual art for multiple game titles from concept to production; created character concepts and animation sequences; contributed to game design and visuals storytelling; managed asset pipelines to maintain quality.
Lead Artist Designer (Part-time) at BC Monster Hunt (Blockchain Monster Hunt)
September 1, 2021 - September 7, 2025
Directed character and costume design for an NFT-based mobile game; delivered high-quality visual concepts under tight timelines; collaborated with blockchain developers to align art with gameplay.
2D/3D Artist at Pentagon Games
December 1, 2023 - Present
Created stylized 2D and 3D assets for characters and environments; developed game-ready models and optimized textures; collaborated with development teams to ensure consistent visual quality.
Art Director / Animator / Concept Artist at Hexagon City DMC
December 1, 2023 - Present
Modelled character props and scenes for real-time rendering; created animation-friendly rigs and UV-wrapped assets; focused on stylized design aligned with project tone.

Education

Master's Degree in Animation, Interactive Technology, Visual Graphics and Special Effects at Tarbiat Modares University
January 1, 2016 - January 1, 2019
Bachelor's Degree in Animation, Interactive Technology, Visual Graphics and Special Effects at Damghan University
January 1, 2012 - January 1, 2016
Master's Degree at Tarbiat Modares University
January 1, 2016 - January 1, 2019
Bachelor's Degree at Damghan University
January 1, 2012 - January 1, 2016
Master’s Degree in Animation, Interactive Technology, Visual Graphics and Special Effects at Tarbiat Modares University
January 1, 2016 - January 1, 2019
Bachelor’s Degree in Animation, Interactive Technology, Visual Graphics and Special Effects at Damghan University
January 1, 2012 - January 1, 2016
Bachelor's Degree in Animation, Interactive Technology, Visual Graphics and Special Effects at Damghan University
January 1, 2012 - January 1, 2016
Master's Degree in Animation, Interactive Technology, Visual Graphics and Special Effects at Tarbiat Modares University
January 1, 2016 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet