Hello! I’m Saeed Ebrahimi, a versatile 3D artist with over 10 years of experience shaping stylized characters, creatures, and environments for real-time engines. I specialize in character development, environment art, and efficient production pipelines for game and animation projects. I thrive on crafting visually compelling assets that fit the tone of each project while maintaining production discipline and collaboration with cross-functional teams.
I enjoy collaborating with art directors, designers, and developers to deliver high-quality visuals, optimize assets, and ensure a consistent visual language from concept to final render. My strengths include art direction, animation, and design, with hands-on expertise in modeling and motion/stop-motion workflows to support fast-paced game and film pipelines.
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