Hi there! I’m Saish Thakur, a lead technical animator based in Mumbai, India. I bring about 5 years of AAA production experience with a strong foundation in character performance workflows, animation pipelines, and cross‑department collaboration. I’ve built and mentored teams, and I’m comfortable bridging rigging/technical systems with animation to drive expressive, believable movement. I’ve shipped production‑ready pipelines in collaboration with Animation, Modeling, FX, and Unreal teams, and I enjoy solving pipeline challenges, mentoring junior artists, and using automation (Python) to boost efficiency. I’m excited to continue growing into more animation‑focused roles that emphasize performance, movement, and storytelling.

Saish Thakur

Hi there! I’m Saish Thakur, a lead technical animator based in Mumbai, India. I bring about 5 years of AAA production experience with a strong foundation in character performance workflows, animation pipelines, and cross‑department collaboration. I’ve built and mentored teams, and I’m comfortable bridging rigging/technical systems with animation to drive expressive, believable movement. I’ve shipped production‑ready pipelines in collaboration with Animation, Modeling, FX, and Unreal teams, and I enjoy solving pipeline challenges, mentoring junior artists, and using automation (Python) to boost efficiency. I’m excited to continue growing into more animation‑focused roles that emphasize performance, movement, and storytelling.

Available to hire

Hi there! I’m Saish Thakur, a lead technical animator based in Mumbai, India. I bring about 5 years of AAA production experience with a strong foundation in character performance workflows, animation pipelines, and cross‑department collaboration. I’ve built and mentored teams, and I’m comfortable bridging rigging/technical systems with animation to drive expressive, believable movement.

I’ve shipped production‑ready pipelines in collaboration with Animation, Modeling, FX, and Unreal teams, and I enjoy solving pipeline challenges, mentoring junior artists, and using automation (Python) to boost efficiency. I’m excited to continue growing into more animation‑focused roles that emphasize performance, movement, and storytelling.

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Language

English
Fluent

Work Experience

Lead Technical Animator & Rigging at TD Mumbai
March 1, 2021 - November 1, 2025
Delivered 200+ AAA quality rigs for Fortnite, contributing to 500+ total rig assets. Directed a multidisciplinary team of modelers, riggers and animators using ShotGrid/Flow; supported 100+ animators and implemented Skeletal Meshes into Unreal; optimized pipelines and automated workflows. Served as technical liaison across Modeling, Animation, FX and Unreal to ensure asset synchronization and consistency. Presented technical solutions in client meetings and standardized workflow.
Lead Technical Animator & Rigging TD at Epic Games
March 1, 2021 - November 1, 2025
Led a multidisciplinary team of modelers, riggers, and animators using ShotGrid/Flow; supported 100+ animators and implemented Skeletal Meshes into Unreal Engine; optimized pipelines and automated workflows; acted as technical liaison across Modeling, Animation, FX, and Unreal departments; participated in client meetings to present technical solutions and standardize workflows.
3D Generalist (Intern) at Full Sail University
March 1, 2020 - March 1, 2021
Created 10+ characters, creatures, and props from concept to final render; executed full-cycle production across modeling, texturing, rigging, animation, and rendering; contributed to two animated shorts.
Lead Technical Animator & Rigging TD at Steamroller Studios
March 1, 2021 - November 1, 2025
Led multidisciplinary teams of riggers, animators, and modelers across AAA production pipelines. Collaborated with Supervisors and Production to manage assignments, schedules, and creative challenges. Delivered 200+ AAA‑quality rigs for Fortnite and supported over 100 animators with production‑ready workflows. Worked closely with Animation, Modeling, FX, and Unreal teams to ensure smooth pipeline integration. Mentored junior artists, presented work during reviews, and improved production efficiency through Python automation.
3D Animator & Generalist Intern at Full Sail University
March 1, 2020 - March 1, 2021
Created character and creature animations for short film projects using Maya. Worked with hand‑key and mocap workflows focusing on body mechanics, acting, timing, and polish. Collaborated with teams in a production‑style environment across animation, rigging, and rendering.

Education

B.S. Computer Animation at Full Sail University
January 11, 2030 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment