I’m a concept artist who loves turning wild ideas into characters, props, and worlds you can actually get lost in. Whether it’s storyboards, environments, or visual development, I dive into every detail. Procreate is my weapon of choice to bring concepts to life with style, flair, and personality. I’ve leveled up my skills through BigRock’s Master 40 in Concept Art and I’m always experimenting, learning, and pushing boundaries to make work that’s as memorable as it is visually striking.

Margherita Greco

I’m a concept artist who loves turning wild ideas into characters, props, and worlds you can actually get lost in. Whether it’s storyboards, environments, or visual development, I dive into every detail. Procreate is my weapon of choice to bring concepts to life with style, flair, and personality. I’ve leveled up my skills through BigRock’s Master 40 in Concept Art and I’m always experimenting, learning, and pushing boundaries to make work that’s as memorable as it is visually striking.

Available to hire

I’m a concept artist who loves turning wild ideas into characters, props, and worlds you can actually get lost in. Whether it’s storyboards, environments, or visual development, I dive into every detail. Procreate is my weapon of choice to bring concepts to life with style, flair, and personality.

I’ve leveled up my skills through BigRock’s Master 40 in Concept Art and I’m always experimenting, learning, and pushing boundaries to make work that’s as memorable as it is visually striking.

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Language

Italian
Fluent
English
Fluent
Japanese
Beginner

Work Experience

Digital Illustrator & Concept Artist at Freelance (Italy & USA)
January 1, 2023 - Present
Designed characters, props, and environments inspired by video games. Produced assets using Photoshop, Procreate, and Substance Painter.
Museum Guide at Museo dei Brettii e degli Enotri, Italy
September 1, 2021 - June 1, 2022
Guided visitors through exhibitions, adapting explanations to diverse audiences. Developed leadership and public speaking skills while coordinating group visits.
Lead Concept Artist at BigRock Institute of Magic Technologies, Italy
June 9, 2025 - August 22, 2025
Sandy – Animated Short Film & Video Game Thesis Lead concept artwork for an animated short film and video game thesis project.

Education

Bachelor of Arts at University of Central Florida, Orlando, FL
January 1, 2024 - May 20, 2027
Master in Concept Art at BigRock Institute of Magic Technologies, Italy
March 10, 2025 - August 22, 2025

Qualifications

Master in Concept Art
March 10, 2025 - August 22, 2025

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services
    uniE621 Furin, the Summer Luck Fairy - Where Faith Still Breathes
    In this enchanted world, fairies are the living embodiment of objects connected to human beliefs, events, and celebrations. Each of them guards a special object, a sort of magical tool that helps them carry out their duties. Recently, however, their world has been thrown into chaos by an invasion of dark and mysterious creatures. Over time, the fairies discover that these entities are born from the gradual weakening of human faith: without belief, the fairies grow weaker until they disappear entirely. The most powerful, those still deeply rooted in collective imagination, realize that the belongings directly connected to them can transform into weapons, tools of defense against the encroaching darkness. illustrator designer
    uniE621 Echo of the Summer Wind - Furin’s Weapon Design - Where Faith Still Breathes
    Prop design study for my original character Furin. Since Furin herself is inspired by the Japanese furin (wind chime), I carried that idea into the design of her weapon, using it as a core visual and conceptual element. Her weapon takes the form of a furin-shaped lantern. The project was initially focused on designing a single variation, but I chose to expand it by developing a second one. The two explored designs, a lantern staff and a bow, are both derived from the same base concept. Because of this, I defined Furin as one of the few among her kind with the ability to transform her object into different weapon forms, a trait typically associated with more powerful beings, increasing her versatility and allowing her to face different types of enemies more efficiently. The goal was to maintain recognizable elements across both designs while adapting silhouette and function. I focused on conveying a sense of lightness through hanging components, soft materials, and organic shapes like branches and blossoms. The process includes thumbnail exploration, shape iteration, and color studies to refine balance and cohesion between the two variations. illustrator designer
    uniE621 Cara - Creature Design - Tír na nÓg
    I created this artwork for my Tír na nÓg project. Cara is the second protagonist and initial guide to the story. She is Willow's best and childhood, once "imaginary", friend. She was designed with red and fennec foxes, as well as fireflies, in mind. In fact, she glows like a firefly herself, but she isn't limited to one color... Whenever she feels an intense emotion, she glows a different color, generally associated with each. This picture contains the whole creative process that brought me to my final design. illustrator designer
    uniE621 Crossing of the Starry Lake - Tír na nÓg
    I created this artwork for my Tír na nÓg project. In this scene, Willow and Cara cross the Starry Lake just after stepping through the portal that leads them to the Land of Eternal Youth. The piece was also an opportunity to study and practice rendering water and glowing light within the environment. illustrator
    uniE621 Portal To The Land Of Eternal Youth - Tír na nÓg
    I created this artwork for my Tír na nÓg project. In this scene, Willow and Cara stop in awe in front of the majestic tree that houses the portal that leads to the Land of Eternal Youth, the Tír na nÓg. This illustration depicts the ending scene of the prologue. illustrator
    uniE621 Willow - Portfolio Sheet - Tír na nÓg
    I created this artwork for my Tír na nÓg project. Willow is the protagonist in the story. She is a 13 year old Irish girl that, one night, finds out through the necklace her long gone father gave her, that her childhood imaginary best friend, Cara, wasn't so imaginary after all. After a very rushed reunion, Cara somehow convinces her to follow her to the town's forest, which turns out to be magical. After an unexpected turn of events, some pixies help her disguise herself to fit in better into the forest's society. This picture contains the whole creative process that brought me to my final designs. The first one is Human Willow, while the second one is Willow in a Fae Disguise, which is the version that will be seen for most of the story. illustrator designer