I’m a cinematic and VFX artist based in Prague with 7+ years of experience working across real-time pipelines for AAA games, virtual production, and broadcast-style media. I specialize in Unreal Engine 5 cinematics, real-time VFX, and generalist workflows that help teams deliver consistent, high-quality in-engine results—from camera and Sequencer work to final-pixel rendering.
I enjoy building efficient pipelines using tools like Blueprints, Houdini Engine, and Chaos simulations, and I regularly support character-driven projects through full MetaHuman workflows (including MetaHuman Animator and mocap cleanup). On the post side, I’m comfortable with Nuke and Adobe After Effects for compositing and finishing, and I collaborate closely with production teams using systems like ShotGrid and Jira to manage reviews and revisions smoothly.
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