Cinematic and VFX artist with 7+ years of experience building real-time production pipelines for AAA games, virtual production, and broadcast media. I specialize in Unreal Engine 5 cinematics, real-time lighting/VFX, and end-to-end generalist workflows spanning cameras, layout, and animation pipelines. I work comfortably across tools and disciplines—Sequencer, Niagara, Houdini-based procedural workflows, Chaos simulations, and post-production in Nuke/AE—while collaborating through structured production systems like ShotGrid and Jira. I’m fluent in Spanish, English, and French, and based in Prague.

Samani Estrada Ramos

Cinematic and VFX artist with 7+ years of experience building real-time production pipelines for AAA games, virtual production, and broadcast media. I specialize in Unreal Engine 5 cinematics, real-time lighting/VFX, and end-to-end generalist workflows spanning cameras, layout, and animation pipelines. I work comfortably across tools and disciplines—Sequencer, Niagara, Houdini-based procedural workflows, Chaos simulations, and post-production in Nuke/AE—while collaborating through structured production systems like ShotGrid and Jira. I’m fluent in Spanish, English, and French, and based in Prague.

Available to hire

Cinematic and VFX artist with 7+ years of experience building real-time production pipelines for AAA games, virtual production, and broadcast media. I specialize in Unreal Engine 5 cinematics, real-time lighting/VFX, and end-to-end generalist workflows spanning cameras, layout, and animation pipelines.

I work comfortably across tools and disciplines—Sequencer, Niagara, Houdini-based procedural workflows, Chaos simulations, and post-production in Nuke/AE—while collaborating through structured production systems like ShotGrid and Jira. I’m fluent in Spanish, English, and French, and based in Prague.

See more

Language

Spanish; Castilian
Fluent
English
Advanced
French
Intermediate

Work Experience

Senior Cinematic Artist at Room8 Group
September 1, 2023 - March 31, 2025
Created and animated in-engine cinematic camera work for an AAA game project using advanced Unreal Engine 5 Sequencer workflows. Ensured consistency across sequences by applying cinematic tools and maintaining style guides and technical quality standards. Managed feedback and revision cycles through ShotGrid and Jira within a large-scale remote production pipeline. Worked under NDA on a branching narrative horror project (announced later).
Unreal Engine Generalist Artist at UPP S.A.S
April 1, 2022 - August 31, 2023
Built environments and handled layout and camera setup, authored shader graph materials, and delivered lighting setups for high-end VFX and cinematic/film trailer work. Implemented MetaHuman pipelines including MetaHuman Animator and mocap data cleanup for character-driven cinematic projects. Developed proprietary Blueprint toolsets to streamline composition tasks for the wider team. Produced final-pixel path-traced UE5 renders for cinematic deliveries and client previsualization packages, integrating Houdini Engine for procedural generation within the Unreal pipeline.
Content Creation Specialist at CI Games Aruba HPE
June 1, 2018 - August 31, 2019
Managed visual content creation and QA for a global tech corporation, including video editing and digital compositing. Coordinated post-production pipeline activities with external agencies. Produced VFX assets for special events and large-scale projection setups for corporate presentations.
Junior Compositor at Life Productions S.A.S
November 1, 2017 - July 31, 2018
Composited and edited the children’s miniseries Un Bosque Encantado for Canal 13 Colombia. Applied After Effects techniques including 2.5D environments, chroma keying, rotoscoping, VFX, and color correction.

Education

M.A. (Montage and Dramaturgy for Film and Digital Cinema) at Academy of Performing Arts in Prague (FAMU)
January 11, 2030 - August 14, 2026
B.F.A. (Directing for Film and TV) at National University of Colombia, School of Film and TV
January 11, 2030 - August 14, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services