Available to hire
Hi, I’m Samuel Christian Atmaja, a creative and experienced 3D artist skilled in creating engaging and high-quality 3D visual content. I’m an accomplished professional with a track record of delivering immersive visuals and practical, production-ready assets.
I’m proficient in industry-standard software such as Blender, 3DS Max, Substance Painter, Unity, and Unreal Engine, which lets me adapt quickly to various project requirements and workflows, delivering high-quality results on time.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
Indonesian
Fluent
English
Advanced
Work Experience
Senior 3D Lead Artist / Environment at GracyWoods Games Ltd.
January 1, 2025 - September 20, 2025Directed a 3-person artist team to deliver high-quality 3D environments and props for Unreal Engine, maintaining 100% adherence to artistic and technical standards. Designed and implemented over 50 modular assets and interactive elements. Developed blueprint logic for immersive gameplay. Mentored junior artists, leading to faster onboarding and improved team skill competency across 3D pipelines.
Senior 3D Animator at Level Infinite Indonesia (PUBG)
January 1, 2024 - September 20, 2025Produced around 10 character animations for marketing campaigns. Rigged and animated characters and assets for advertising campaigns, promotional content, and social media, boosting viewer engagement and visual appeal. Designed and implemented environment elements that enhanced marketing visuals, contributing to more immersive and memorable brand experiences. Delivered seamless Unreal Engine animations in collaboration with creative teams, ensuring projects were completed on schedule while maintaining top-tier quality.
Senior 3D Generalist / Team Coordinator at PT Semesta Realitas Indonesia
January 1, 2024 - September 20, 2025Developed and optimized high-quality 3D characters, props, and environments for multiple game projects, ensuring both visual fidelity and performance efficiency. Applied advanced texturing, rigging, and animation techniques to create immersive and lifelike assets that enhance player engagement. Designed modular and interactive environment elements that streamline development and elevate the overall game experience. Collaborated seamlessly with cross-functional teams, aligning artistic vision with technical requirements to deliver projects on time and to the highest standard. Implemented workflow optimizations and pipeline improvements, increasing production efficiency and reducing asset iteration time without compromising quality.
Senior 3D Lead Artist / Environment at GracyWoods Games Ltd.
January 1, 2025 - September 20, 2025Directed a 3-person artist team to deliver high-quality 3D environments and props for Unreal Engine, maintaining 100% adherence to artistic and technical standards. Designed and implemented over 50 modular assets and interactive elements. Developed blueprint logic for immersive gameplay. Mentored junior artists, speeding onboarding and improving team skill competency across 3D pipelines.
Senior 3D Animator at Level Infinite Indonesia (PUBG)
January 1, 2024 - September 20, 2025Produced around 10 character animations per month for marketing campaigns. Rigged and animated characters and assets for advertising campaigns, promotional content, and social media, boosting viewer engagement and visual appeal. Designed and implemented environment elements that enhanced marketing visuals. Delivered seamless Unreal Engine animations in collaboration with creative teams, ensuring projects were completed on schedule while maintaining top-tier quality.
Senior 3D Generalist / Team Coordinator at PT Semesta Realitas Indonesia
January 1, 2024 - September 20, 2025Developed and optimized high-quality 3D characters, props, and environments for multiple game projects, ensuring both visual fidelity and performance efficiency. Applied advanced texturing, rigging, and animation techniques to create immersive assets that enhance player engagement. Designed modular and interactive environment elements that streamline development and elevate the overall game experience. Collaborated with cross-functional teams, aligning artistic vision with technical requirements to deliver projects on time and to the highest standard. Implemented workflow optimizations and pipeline improvements, increasing production efficiency and reducing asset iteration time without compromising quality.
Senior 3D Lead Artist / Environment at GracyWoods Games Ltd.
January 1, 2025 - September 20, 2025Directed a 3-person artist team to deliver high-quality 3D environments and props for Unreal Engine, maintaining 100% adherence to artistic and technical standards. Designed and implemented over 50 modular assets and interactive elements. Developed blueprint logic for immersive gameplay. Mentored junior artists, leading to faster onboarding and improved team skill competency across 3D pipelines.
Freelance Senior 3D Animator at Level Infinite Indonesia (PUBG)
January 1, 2024 - September 20, 2025Produced around 10 character animations per month for marketing campaigns. Rigged and animated characters and assets for advertising campaigns, promotional content, and social media, boosting viewer engagement and visual appeal. Designed and implemented environment elements that enhanced marketing visuals. Delivered seamless Unreal Engine animations in collaboration with creative teams, ensuring projects were completed on schedule while maintaining top-tier quality.
Senior 3D Generalist / Team Coordinator at PT Semesta Realitas Indonesia
January 1, 2024 - September 20, 2025Developed and optimized high-quality 3D characters, props, and environments for multiple game projects, ensuring both visual fidelity and performance efficiency. Applied advanced texturing, rigging, and animation techniques to create immersive assets that enhance player engagement. Designed modular and interactive environment elements that streamline development and elevate the overall game experience. Collaborated with cross-functional teams, aligning artistic vision with technical requirements to deliver projects on time. Implemented workflow optimizations and pipeline improvements, increasing production efficiency and reducing asset iteration time without compromising quality.
Senior 3D Artist at Festivo
January 1, 2019 - PresentManaged teams of interns to conceptualize and create immersive metaverse experiences for the company’s projects. Spearheaded the creation of 3D assets for a range of projects, including FAO World Food Day (3D virtual tour), AMD Launch 2020 (captivating 3D virtual tour), Gundang Garam International Activation Booth Game (VR/Android game), Muslim Raya Android app, Parallel X VR experience, IUD Placement Training Simulation VR, Soto VR experiences showing Indonesian cuisine. Collaborated with internal and external stakeholders to ensure project success and coordinated with Festivo guest-teaching opportunities. Acted as a regular guest teacher delivering lectures and workshops on multimedia design and virtual reality.
Education
Bachelor’s Degree at BINUS University
January 1, 2014 - January 1, 2018Bachelor's Degree at BINUS University
January 1, 2014 - January 1, 2018Bachelor’s Degree in Game Application and Technology at BINUS University
January 1, 2014 - January 1, 2018Bachelor's Degree at Binus University
January 1, 2014 - December 31, 2018Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
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