Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Unity 3D Software Engineer / Platform Engineer at Applied Materials (AMAT)
January 1, 2025 - October 24, 2025Contributed to in‑house VR applications for simulated education training to supplement technician performance, helping mitigate cost and accelerate product development. Implemented efficient gameplay features, AI interactions, and multiplayer systems while collaborating with cross‑functional teams to deliver robust VR experiences.
Unity 3D Software Engineer / Astro-Visualizer at Space Telescope Science Institute (STScI)
January 1, 2024 - October 24, 2025Coordinated migration of Webb VR from a legacy Unity version to a newer engine, ensuring a seamless transition. Expanded Webb VR functionality, created new levels and modules aligned with science education goals, and delivered major VR releases for events and classroom experiences. Worked with educators, astronomers, and designers to meet accessibility and localization needs.
Unity 3D Developer / Contract Position at Blackhound Studios via Upwork
January 1, 2019 - October 24, 2025Supported development of Absinth, a mystery‑horror game, by implementing core gameplay features, debugging, and maintaining gameplay functionality. Collaborated across multi‑disciplinary teams to ensure timely delivery and quality.
Game Design & Coding Instructor at DaVinci School of Engineering
January 1, 2019 - October 24, 2025Taught basic game engineering concepts and coding to students, coordinated with instructors and directors to maintain a safe, engaging classroom environment. Led a course designing a game development project and a small gameplay system to encourage participation and learning.
Software QA Tester / Internship at Bethesda Softworks
January 1, 2017 - October 24, 2025Collaborated with QA and engineering teams to test and validate multiple video game titles in pre‑production, identifying stability and functionality issues and documenting actions to achieve QA standards.
Programming Tutor at University at Shady Grove
December 31, 2017 - October 23, 2019Tutored fellow college students in coding practice, helped learners understand logic, C# syntax, and Unity API usage, and supported lab assignments to reinforce concepts.
Unity 3D Software Engineer / VR Simulation Specialist at Applied Materials
January 1, 2023 - January 1, 2025Contribute to the development of in-house VR applications to provide simulated educational training to supplement and support technicians to perform tasks, reducing costs and expediting product development. Expand VR/AR training applications by implementing new features, updates, and fixes. Enhance UI components, audio management, and content tools. Collaborate with a multidisciplinary team of engineers, technicians, designers, and educators to define VR training software requirements for code, XR interaction, usability, bug tracking, and optimization. Deliver 12+ VR application modules on a quarterly basis to expand the training library.
Unity 3D Software Engineer at Space Telescope Science Institute (STScI)
January 1, 2023 - December 31, 2024Part-time role (15 hours/week) to release James Webb Space Telescope updates to the WebbVR application while working alongside a full-time role.
Unity 3D Software Engineer / Astro-Visualist at Space Telescope Science Institute (STScI)
January 1, 2019 - January 1, 2023Coordinate the migration of WebbVR from a legacy Unity 3D version to a newer engine, ensuring a seamless transition. Expand WebbVR functionality with new levels, features, and modules aligned with the scientific education goals. Collaborate with educators, designers, artists, and astronomy scientists to define software requirements (code, scalability, sustainability), bug tracking, project management, VR UX/UI, localization, accessibility, audio integration, QA, design, and optimization. Deliver major WebbVR releases via Steam Store and Viveport, coordinating with writers to develop promotional posts.
Game Design & Coding Instructor at DaVince School of Engineering
January 1, 2017 - January 1, 2019Taught basic gaming software engineering concepts and designs, working closely with students, instructors, and program directors to manage and ensure a balanced, safe classroom environment. Served as instructor in charge of developing and teaching a course designed for middle school students to learn coding for game development and robotics projects; created lesson plans, coached students, and developed a creative gaming system while encouraging participation and learning.
Education
Bachelor of Science, Simulation, specializing in Application Development Engines & Design Platforms at The University of Baltimore
January 11, 2015 - October 24, 2017Bachelor of Science, Simulation, Specializing in Application Development Engines & Design Platforms at The University of Baltimore
January 11, 2030 - April 20, 2026Qualifications
Cum Laude
January 11, 2030 - April 20, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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