Hi! I'm a Unity Gameplay Developer with a strong track record of shipping features and updates to a live game product. For the past several years, I helped develop and maintain WebbVR, releasing multiple versions across Steam and Viveport and collaborating with designers, artists and educators to continually improve the experience through new gameplay content, level development, optimization, and bug fixes. I'm especially passionate about competitive multiplayer games. I love FPS titles like Overwatch or Halo, and that influence pushed me to build my own game called Demolition Force(Third-Person Vehicle Shooter), where I implemented multiplayer systems using Unity's networking tools. That project gave me great hands-on experience with player interaction, game-feel design, and the problem solving required for real-time networking. I enjoy jumping onto an active project, taking ownership of scoped tasks, and iterating based on feedback to improve gameplay feel and performance. I'd be excited to support VertalStrike by helping with level design, gameplay features, networking, optimization and/or bug fixing. Wherever I can add the most value. I'd love the opportunity to collaborate with your team and contribute to pushing the game toward release!

Samuel D. Silvermans

Hi! I'm a Unity Gameplay Developer with a strong track record of shipping features and updates to a live game product. For the past several years, I helped develop and maintain WebbVR, releasing multiple versions across Steam and Viveport and collaborating with designers, artists and educators to continually improve the experience through new gameplay content, level development, optimization, and bug fixes. I'm especially passionate about competitive multiplayer games. I love FPS titles like Overwatch or Halo, and that influence pushed me to build my own game called Demolition Force(Third-Person Vehicle Shooter), where I implemented multiplayer systems using Unity's networking tools. That project gave me great hands-on experience with player interaction, game-feel design, and the problem solving required for real-time networking. I enjoy jumping onto an active project, taking ownership of scoped tasks, and iterating based on feedback to improve gameplay feel and performance. I'd be excited to support VertalStrike by helping with level design, gameplay features, networking, optimization and/or bug fixing. Wherever I can add the most value. I'd love the opportunity to collaborate with your team and contribute to pushing the game toward release!

Available to hire

Hi! I’m a Unity Gameplay Developer with a strong track record of shipping features and updates to a live game product. For the past several years, I helped develop and maintain WebbVR, releasing multiple versions across Steam and Viveport and collaborating with designers, artists and educators to continually improve the experience through new gameplay content, level development, optimization, and bug fixes.

I’m especially passionate about competitive multiplayer games. I love FPS titles like Overwatch or Halo, and that influence pushed me to build my own game called Demolition Force(Third-Person Vehicle Shooter), where I implemented multiplayer systems using Unity’s networking tools. That project gave me great hands-on experience with player interaction, game-feel design, and the problem solving required for real-time networking.

I enjoy jumping onto an active project, taking ownership of scoped tasks, and iterating based on feedback to improve gameplay feel and performance. I’d be excited to support VertalStrike by helping with level design, gameplay features, networking, optimization and/or bug fixing. Wherever I can add the most value.

I’d love the opportunity to collaborate with your team and contribute to pushing the game toward release!

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Work Experience

Unity 3D Software Engineer / Platform Engineer at Applied Materials (AMAT)
January 1, 2025 - October 24, 2025
Contributed to in‑house VR applications for simulated education training to supplement technician performance, helping mitigate cost and accelerate product development. Implemented efficient gameplay features, AI interactions, and multiplayer systems while collaborating with cross‑functional teams to deliver robust VR experiences.
Unity 3D Software Engineer / Astro-Visualizer at Space Telescope Science Institute (STScI)
January 1, 2024 - October 24, 2025
Coordinated migration of Webb VR from a legacy Unity version to a newer engine, ensuring a seamless transition. Expanded Webb VR functionality, created new levels and modules aligned with science education goals, and delivered major VR releases for events and classroom experiences. Worked with educators, astronomers, and designers to meet accessibility and localization needs.
Unity 3D Developer / Contract Position at Blackhound Studios via Upwork
January 1, 2019 - October 24, 2025
Supported development of Absinth, a mystery‑horror game, by implementing core gameplay features, debugging, and maintaining gameplay functionality. Collaborated across multi‑disciplinary teams to ensure timely delivery and quality.
Game Design & Coding Instructor at DaVinci School of Engineering
January 1, 2019 - October 24, 2025
Taught basic game engineering concepts and coding to students, coordinated with instructors and directors to maintain a safe, engaging classroom environment. Led a course designing a game development project and a small gameplay system to encourage participation and learning.
Software QA Tester / Internship at Bethesda Softworks
January 1, 2017 - October 24, 2025
Collaborated with QA and engineering teams to test and validate multiple video game titles in pre‑production, identifying stability and functionality issues and documenting actions to achieve QA standards.
Programming Tutor at University at Shady Grove
December 31, 2017 - October 23, 2019
Tutored fellow college students in coding practice, helped learners understand logic, C# syntax, and Unity API usage, and supported lab assignments to reinforce concepts.

Education

Bachelor of Science, Simulation, specializing in Application Development Engines & Design Platforms at The University of Baltimore
January 11, 2015 - October 24, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education