Hello! I'm Samuel Jerico Cezar Camarines Sur, a professional 3D artist from the Philippines with over four years of experience in the creative industry, focusing on asset creation for games and mobile applications. I specialize in translating design concepts into optimized, high-quality models for real-time platforms. In my collaboration with technical artists, animators, concept artists, art directors, and project managers, I help plan milestones, create roadmaps, and delegate tasks. I’ve produced training materials for new team members and provided feedback on 3D assets to ensure technical standards and artistic consistency, while mentoring junior artists in modeling techniques, software workflows, and project guidelines.

Samuel Jerico Cezar Camarines Sur

Hello! I'm Samuel Jerico Cezar Camarines Sur, a professional 3D artist from the Philippines with over four years of experience in the creative industry, focusing on asset creation for games and mobile applications. I specialize in translating design concepts into optimized, high-quality models for real-time platforms. In my collaboration with technical artists, animators, concept artists, art directors, and project managers, I help plan milestones, create roadmaps, and delegate tasks. I’ve produced training materials for new team members and provided feedback on 3D assets to ensure technical standards and artistic consistency, while mentoring junior artists in modeling techniques, software workflows, and project guidelines.

Available to hire

Hello! I’m Samuel Jerico Cezar Camarines Sur, a professional 3D artist from the Philippines with over four years of experience in the creative industry, focusing on asset creation for games and mobile applications. I specialize in translating design concepts into optimized, high-quality models for real-time platforms.

In my collaboration with technical artists, animators, concept artists, art directors, and project managers, I help plan milestones, create roadmaps, and delegate tasks. I’ve produced training materials for new team members and provided feedback on 3D assets to ensure technical standards and artistic consistency, while mentoring junior artists in modeling techniques, software workflows, and project guidelines.

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Language

English
Fluent

Work Experience

3D Hard Surface Artist (Remote) on Unannounced Projects at Mega Cat Studios
October 1, 2022 - March 1, 2026
Collaborated with technical artists, animators, concept artists, art directors, and project managers on milestone planning, roadmaps, and task delegations. Produced documentation and training materials for new members based on the new 3D pipeline. Reviewed and provided feedback on 3D assets submitted by junior artists, ensuring adherence to technical standards and artistic consistency. Assisted in training and mentoring intern 3D artists on modeling techniques, software workflows, and project guidelines.
3D Hard Surface Artist (Remote) on Unannounced Projects at Mega Cat Studios
January 1, 2022 - September 1, 2022
Produced high quality and optimized assets. Supported asset refinement by adjusting mesh density, texture resolutions, and LOD setups to meet technical benchmarks. Assisted in rigging and skinning character models and clothing to ensure smooth deformation and animation fidelity.
3D Artist (Remote) at Various Clients
May 1, 2019 - November 1, 2021
Animated a variety of animal characters for a children's educational video, focusing on engaging movement and personality to enhance learning. Created and rendered 3D biological scenes for medical educational videos for cellular structures. Provided low-poly models of props for a mobile game.
3D Hard Surface Sub-Lead (Remote) on Unannounced Projects at Mega Cat Studios
October 1, 2022 - March 1, 2026
Collaborated with technical artists, animators, concept artists, art directors, and project managers on milestone planning, roadmaps, and task delegations. Produced documentation and training materials for new members based on the new 3D pipeline. Reviewed and provided feedback on 3D assets submitted by junior artists to ensure adherence to technical standards and artistic consistency. Assisted in training and mentoring intern 3D artists on modeling techniques, software workflows, and project guidelines.
Freelance 3D Artist (Remote) at Various Clients
May 1, 2019 - November 1, 2021
Animated a variety of animal characters for a children's educational video, focusing on engaging movement and personality to enhance learning. Created and rendered 3D biological scenes for medical educational videos for cellular structures. Provided low-poly models of props for a mobile game.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet