Hi, I'm Minjoon Na, a 3D animator based in Garden Grove, CA. I specialize in character animation, rigging, skinning, and bringing game characters to life using Maya and Unreal Engine. My work includes a personal Unreal Engine 5 demo and contributing to NBA 2K25 at Visual Concepts, where I helped with skinning clothing and dynamic hair joints. I enjoy sharing knowledge with the community—volunteering critiques and rigging guidance in Discord and Reddit animation communities—and I continually learn through iAnimate courses and CSU Fullerton coursework. I'm excited to collaborate on team projects and indie game development.

Samuel Na

Hi, I'm Minjoon Na, a 3D animator based in Garden Grove, CA. I specialize in character animation, rigging, skinning, and bringing game characters to life using Maya and Unreal Engine. My work includes a personal Unreal Engine 5 demo and contributing to NBA 2K25 at Visual Concepts, where I helped with skinning clothing and dynamic hair joints. I enjoy sharing knowledge with the community—volunteering critiques and rigging guidance in Discord and Reddit animation communities—and I continually learn through iAnimate courses and CSU Fullerton coursework. I'm excited to collaborate on team projects and indie game development.

Available to hire

Hi, I’m Minjoon Na, a 3D animator based in Garden Grove, CA. I specialize in character animation, rigging, skinning, and bringing game characters to life using Maya and Unreal Engine. My work includes a personal Unreal Engine 5 demo and contributing to NBA 2K25 at Visual Concepts, where I helped with skinning clothing and dynamic hair joints.

I enjoy sharing knowledge with the community—volunteering critiques and rigging guidance in Discord and Reddit animation communities—and I continually learn through iAnimate courses and CSU Fullerton coursework. I’m excited to collaborate on team projects and indie game development.

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Language

English
Fluent

Work Experience

Technical Artist Intern at Visual Concepts
March 1, 2024 - August 31, 2024
Contributed to NBA 2K25 development by assisting in skinning clothing and mascots, and creating dynamic hair joints; collaborated with the art team on rigging constraints to ensure proper deformation.
Personal Project Developer at Self-Directed
January 1, 2025 - Present
Developed a Unreal Engine 5 demo (Cowboy Shooter); imported skeleton and mesh from Maya, tested animation sequences and rigging; advancing a game project independently.

Education

iAnimate Games Workshop (1, 2, 3) at iAnimate
January 11, 2030 - June 16, 2026
iAnimate Rigging Courses at iAnimate
January 1, 2024 - June 16, 2026
Life Drawing, Character Animation & Rigging Courses at California State University, Fullerton
January 11, 2030 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet