prosanto karmakar
I’m a 3D character and animation artist with strong pipeline skills, creating production-ready assets for games, animation, and digital media.
About
I’m a 3D character and animation artist with strong pipeline skills, creating production-ready assets for games, animation, and digital media. I specialize in modeling, sculpting, clean retopology, UV unwrapping, PBR texturing in Substance Painter, and setting up characters in Unreal Engine and Unity.
I’m based in Dhaka, and I enjoy collaborating with game developers, studios, AR/VR startups, and clients worldwide. I’m detail-oriented and feedback-driven, consistently aiming for high-quality outputs and on-time milestones by breaking work into clear render, wireframe, and texture pass updates.
- Joined November 2026
Languages
- EnglishAdvanced
- Spanish; CastilianBeginner
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Education
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