Available to hire
Hi, I’m Sarah Aftab. I’m a creative and detail-oriented 3D Game Artist with expertise in 3D modeling, texturing, animation, and visual design for interactive gaming experiences.
I’m skilled at creating high-quality game assets, environments, and character visuals while maintaining strong artistic and technical standards. I collaborate with cross-functional teams to deliver immersive, visually engaging games, and I’m passionate about blending creativity with industry-standard tools to produce compelling game-ready content for global audiences.
Skills
Experience Level
Work Experience
3D Game Artist at Studio-08
November 1, 2025 - PresentDesigned and developed detailed 3D models for game environments, props, and interactive assets while maintaining artistic consistency and production standards. Collaborated with artists, designers, and developers to create visually appealing assets aligned with gameplay and technical requirements. Created and enhanced textures, materials, and shaders to deliver high-quality visuals and immersive game experiences. Optimized 3D assets and models to improve game performance while preserving visual fidelity across multiple platforms. Resolved technical challenges related to modeling, texturing, and asset implementation within the game engine. Applied modern industry practices and emerging techniques to improve workflow efficiency and asset quality. Contributed to project planning and creative discussions by providing constructive feedback and supporting the overall artistic vision of the game.
Graphic Designer at Ideas Animation Agency
August 1, 2024 - October 1, 2025Designed engaging brand identity materials including logos, brochures, social media graphics, and motion graphics. Created high-quality 3D models of characters, environments, and props for use in animated films and promotional videos. Collaborated with animators, creative directors, and storyboard artists to bring concepts to life visually. Maintained visual consistency across assets by adhering to design standards and brand guidelines. Participated in daily stand-ups and sprint reviews to align art production with an agile development timeline. Applied lighting, rigging, and basic animation for characters and assets where needed. Ensured asset optimization for mobile platforms and various hardware specifications.
3D Game Artist at Game District
July 1, 2023 - July 1, 2024Designed and developed optimized 3D models for characters, environments, props across mobile and PC game titles. Collaborated with game designers, animators, and developers to ensure seamless asset integration into Unity and Unreal Engine pipelines. Created detailed high-poly and low-poly models with UV mapping and baking. Produced hand-painted textures using Substance Painter, Photoshop, and Quixel Suite. Maintained visual consistency across assets and contributed to the full art production pipeline. Participated in daily stand-ups and sprint reviews to align with agile workflows. Applied lighting, rigging, and basic animation where needed. Ensured asset optimization for performance across devices and platforms.
Education
Bachelor of Design in Visual Communication Design at Beaconhouse National University
January 1, 2017 - January 1, 2021Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
Experience Level
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