Sarah is a multidisciplinary designer and game developer working across UI/UX, identity, motion graphics, and editorial design. Drawing inspiration from everyday life, she builds immersive design worlds where narrative, structure, and detail operate in harmony. Sarah believes design is a form of communication: aligning mind and craft, fostering cross-disciplinary collaboration, and creating meaningful connections between people and products.

Sarah Qianyin Feng

Sarah is a multidisciplinary designer and game developer working across UI/UX, identity, motion graphics, and editorial design. Drawing inspiration from everyday life, she builds immersive design worlds where narrative, structure, and detail operate in harmony. Sarah believes design is a form of communication: aligning mind and craft, fostering cross-disciplinary collaboration, and creating meaningful connections between people and products.

Available to hire

Sarah is a multidisciplinary designer and game developer working across UI/UX, identity, motion graphics, and editorial design. Drawing inspiration from everyday life, she builds immersive design worlds where narrative, structure, and detail operate in harmony. Sarah believes design is a form of communication: aligning mind and craft, fostering cross-disciplinary collaboration, and creating meaningful connections between people and products.

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Language

English
Fluent
Chinese
Fluent

Work Experience

Graphic Design Intern at United Design Lab
June 1, 2025 - August 1, 2025
Conceptualized and independently designed 5+ luxury brand festival gift box packages (Fendi, Loro Piana, Balenciaga); leveraged AI rendering and custom dielines to support high-fidelity production. Created 10+ Nike ACG Chongli Trail Race icons with a unified grid and visual language for merchandise and multiple usage scenarios. Produced 3+ sets of event materials and visual guidelines for Cartier and Valentino to strengthen brand recognition and campaign communication. Built Kin Coffee's visual identity system from scratch, proposing 5+ design directions and a reusable brand guideline framework to shape an approachable, energetic brand.
Exhibitor at Sotheby’s Institute of Art
November 1, 2024 - December 1, 2024
Exhibited original playing-card project; produced and sold 16 limited-edition decks, attracting 300+ visitors during Thanksgiving.
RISO Print Technician at Rhode Island School of Design
September 1, 2024 - Present
Oversaw daily print operations, resolved file output issues, and maintained equipment and workspace to ensure efficiency and sustainability. Managed equipment maintenance and usage protocols, ensuring stable production and equipment safety during peak periods.
Volume 1 Publication Graphic Designer at Rhode Island School of Design
September 1, 2024 - November 1, 2025
Collaborated with editors and the design team on 4+ publications; oversaw content planning and layout while coordinating with contributors to ensure alignment between narrative structure and visual presentation. Designed merchandise (cards, stickers) and produced motion graphics for social promotion, increasing visual system reusability and online exposure by ~30%. Led key visual design for exhibitions and pop-ups, increasing event attendance by 25% and boosting on-campus visibility by 45%.
Game Designer / Visual Artist / Music Composer at Independent Game Development Project
August 1, 2024 - Present
Co-developed two 2D games (simulation and survival) from scratch, establishing world-building and core gameplay systems. Independently designed visuals and animations; produced development logs and promotional videos with 2,000+ views for a single video and 4,000+ total, boosting project visibility and player engagement.
Exhibitor / Graphic Designer at Xu Liaoyuan Museum of Modern Art
April 1, 2024 - August 1, 2024
Exhibited, produced and sold 49 limited-edition decks and distributed 100+ postcards; contributed to exhibition curation as a graphic designer, completing 400+ exhibition labels; project featured in a COSMO Chengdu pop-up market after the exhibition.
Teaching Assistant, Drawing Department at EFS
September 1, 2023 - December 1, 2023
Provided feedback and creative direction for freshmen’s drawing courses, supporting skill development in charcoal and gouache. Coordinated assignment tracking and student–faculty communication, improving information flow and teaching operations.
Graphic Design Intern at XiQi Art
June 1, 2023 - August 1, 2023
Collaborated with the 3D team to develop 5+ color schemes for two sculpture products, overseeing production and Pantone color matching to drive an approximate 18% increase in purchase rates. Designed concepts and visuals for 10+ projects (merchandise, packaging, installations, exhibitions), expanding brand expression and increasing exhibition attendance by 12%. Created layouts, motion graphics, typography, and illustrations for WeChat articles, achieving 3,000+ reads and 15% engagement improvement.

Education

BFA Graphic Design at Rhode Island School of Design
January 1, 2022 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Professional Services, Other