I am a traditional 2D animator specializing in hand-drawn character performance, with a strong focus on timing, spacing, posing, and expressive storytelling. I work primarily in TVPaint and Procreate and am currently expanding my skills in Toon Boom Harmony, After Effects, Photoshop, and Premiere Pro. I bring experience across animation, design, storyboarding, concept art, project coordination, and research. I enjoy collaborating with creative and production teams, managing deadlines, responding thoughtfully to feedback, and delivering polished work for film, television, games, and commissioned projects.

Sarah Nogues

I am a traditional 2D animator specializing in hand-drawn character performance, with a strong focus on timing, spacing, posing, and expressive storytelling. I work primarily in TVPaint and Procreate and am currently expanding my skills in Toon Boom Harmony, After Effects, Photoshop, and Premiere Pro. I bring experience across animation, design, storyboarding, concept art, project coordination, and research. I enjoy collaborating with creative and production teams, managing deadlines, responding thoughtfully to feedback, and delivering polished work for film, television, games, and commissioned projects.

Available to hire

I am a traditional 2D animator specializing in hand-drawn character performance, with a strong focus on timing, spacing, posing, and expressive storytelling. I work primarily in TVPaint and Procreate and am currently expanding my skills in Toon Boom Harmony, After Effects, Photoshop, and Premiere Pro.

I bring experience across animation, design, storyboarding, concept art, project coordination, and research. I enjoy collaborating with creative and production teams, managing deadlines, responding thoughtfully to feedback, and delivering polished work for film, television, games, and commissioned projects.

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Language

French
Fluent
English
Advanced

Work Experience

Designer at MERCOR
April 1, 2026 - Present
Completed client design tasks within short time frames, reviewed creative assets for guideline compliance, conducted visual and structural quality control, audited high-volume assets, and applied complex design guidelines.
Lead 2D Animator at Kairos Lab
March 1, 2026 - July 1, 2026
Led 2D animation work for production projects, contributing hand-drawn character animation and supporting creative and production coordination from development through delivery.
Member Service & Projects Coordinator at Archeo-Quebec
January 1, 2026 - Present
Supported project coordination, timelines, deliverables, documentation, and records management. Managed multiple priorities, adapted to changing requirements, and helped maintain alignment with organizational goals.
2D Artist & Animator at Film Celestine
February 1, 2025 - September 9, 2025
Full-time role in Montreal, QC focusing on 2D animation, character work, background and prop design, and storyboarding for film Celestine. Collaborated with international team members and supported production through Sept 2024 to Feb 2025.
2D Artist & Animator at Celestine Film School
February 1, 2025 - September 9, 2025
Full-time training position as a 2D artist and animator during the program.
2D Animator at Film Celestine Inc.
October 1, 2024 - February 1, 2025
Provided hand-drawn animation for television and cinematic use in TVPaint. Created sequences under tight deadlines, developed expressive characters with appropriate textures, shadows, and features, integrated animation with other production components, maintained organized files, implemented director revisions, and collaborated with the production team. Also created original painted concept art for props and environments.
Research Assistant at TELUQ University
January 1, 2014 - December 1, 2024
Developed analytical skills using statistical software to analyze large datasets. Assisted with research projects through literature reviews and information gathering, and contributed to the publication of findings as a co-author on more than 20 peer-reviewed journal articles.

Education

2D Artist & Animator Training at Celestine Film School
September 1, 2024 - February 1, 2025
Bachelor of Arts in Film Animation at Concordia University - Mel Hoppenheim School of Cinema
January 11, 2030 - May 1, 2026
Master of Science in Human Resource Management at UQAM - School of Management Sciences
January 11, 2030 - February 1, 2018
Bachelor of Arts in Film Animation at Concordia University - Mel Hoppenheim School of Cinema
January 11, 2030 - May 1, 2026
Master of Science in Human Resource Management at UQAM - School of Management Sciences
January 11, 2030 - February 1, 2018

Qualifications

Ethical dimension of business management
January 11, 2030 - September 9, 2025
Labour Law (Quebec)
January 11, 2030 - September 9, 2025
Labour Law (Quebec)
January 11, 2030 - September 9, 2025
Labour Law (Quebec)
January 11, 2030 - September 9, 2025

Industry Experience

Media & Entertainment, Education, Software & Internet, Professional Services, Other, Gaming, Non-Profit Organization