Available to hire
Hello,
I have been an avid follower of many art studios, video game studios, and others within the industry, and recently came across this company. I believe I am a fantastic fit for the team with my skills and passions. I found this job listing by actively searching for it, and it would be a dream to be a part of the art team!
I have been doing freelance commission work for around seven years now, and as a result, I am very familiar with photoshop and the other adobe suite products, as well as Autodesk Maya and Maxon’s ZBrush. Through my commission work I have been responsible for creating concept thumbnails, model sheets, characters, creatures, armor design, and environmental design. I am solely responsible for all steps of creating a finalized piece, and I am very receptive and open to critique. The focus of my commissions surround utilizing mood, lighting, composition, staging, and color to create a pleasing piece or finalized model for the client. Along with art, I love using my experience to help guide others. I always try to go out of my way to help others if I believe I can assist them. I value myself in being a strong communicator, team player, and a passionate person and artist.
I would love the opportunity to work on the art team and be able to contribute to all future projects and prospects. I have met some wonderful people because of the industry, and I believe that I will be a good asset to the team. Thank you for your time!
Many thanks,
SJ Lawson
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
Commission Artist at Freelance Artist, Georgia
January 1, 2021 - PresentCompleted over 50 commissions in the past two years creating custom art per client needs, including multiple thumbnail concepts, client communication, frequent updates, criticism acceptance, alterations, and deadline management using Adobe Photoshop. Clients typically requested work related to the video game Destiny 2 including custom scenes, concept art, backgrounds, and armor for both player and official characters.
Concept Artist at Freelance Concept Artist, Georgia
January 1, 2016 - PresentCreated concept art for four different indie studios, including character designs, splash art, thumbnails, and loading screens. Maintained quick turnaround and adhered to studio style guides to enable other artists to finalize designs. Focused on character realization and timely delivery.
3D Background Artist & Compositor at Ellie Wakes Up - Short Film
January 1, 2024 - PresentCreated 3D versions and animated 3D backgrounds for background artists, providing fluid 3D scenes interacting with 2D characters fitting into the universe. Also responsible for editing and compositing shots in Adobe After Effects to streamline background development.
2D Rough Animator and Background Artist at Untitled Senior Film - Short Film
January 1, 2024 - PresentProduced clean, stylized 3D textured backgrounds and fluid rough 2D animation for cleanup artists. Created natural, expressive animation to aid the animators' workflow and improve efficiency in cleanup animation.
2D Rough Animator at Contact Progeny - Short Film
January 1, 2024 - PresentResponsible for creating fluid 2D rough animation, providing a structured basis for cleanup artists with an emphasis on expressiveness in animation.
Freelance Artist (Commission Artist) at Self-Employed / Freelance – Georgia
January 1, 2021 - PresentProvide over 50 commissions in the past two years, creating thumbnail concepts, communicating with clients to solidify their vision, and delivering custom scenes, concept art, backgrounds, and armor designs. Responsible for 3D background mockups and animation, as well as editing/compositing in After Effects to integrate 2D characters with 3D elements and meet deadlines.
Commission Artist at Destiny 2
January 1, 2020 - PresentDesigned custom scenes, backgrounds, and armor for in-game characters, translating client ideas into cohesive art that aligns with Destiny 2’s universe. Created 3D background elements to support background artists and contributed to 2D/3D integration, including some editing/compositing in After Effects.
2D/3D Background Artist at Ellie Wakes Up (Short Film)
January 1, 2024 - PresentCreated backgrounds for the film and contributed rough 2D animation work. Ensured backgrounds were clean, stylized, and suitable for downstream cleanup animation, enabling efficient workflow for the animation team.
Background Artist / Rough Animator at Untitled Senior Film (Short Film)
January 1, 2024 - PresentProduced 3D-environment backgrounds with clean texture work and contributed rough animation for scenes. Helped finalize backgrounds to facilitate cleanup and maintain a smooth production pipeline.
Concept Artist at Freelance
January 1, 2016 - PresentCreated concept art for four indie studios, focusing on character design, splash art, thumbnails, and loading screens. Maintained quick turnaround while matching each studio’s distinct style to enable downstream artists to produce final designs.
2D Rough Animator at Progeny (Short Film)
January 1, 2024 - PresentResponsible for 2D rough animation to establish expressive motion and provide a solid basis for cleanup animators, ensuring fluidity and clarity in performance.
Education
BFA Digital Animation at Kennesaw State University, Georgia
August 1, 2020 - December 1, 2024BFA in Digital Animation at Kennesaw State University
January 1, 2020 - December 1, 2024Qualifications
Industry Experience
Media & Entertainment, Gaming, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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