I’m a software engineer with 7+ years of experience delivering end-to-end solutions across front-end, back-end, and real-time 3D systems. I enjoy solving complex challenges, driving cross-functional collaboration, and delivering robust software for games, immersive experiences, and native apps. My work blends engineering rigor with creative product design to create performant, scalable experiences.
Currently, I founded Sessival Studios in Vancouver, focusing on OPUS audio-visuals in 3D space with Unity, reducing production costs and enabling live entertainment and VJ capabilities. I also contribute to indie and side projects (e.g., SaRPG, Realized), shaping architecture, gameplay systems, shaders, and third-party integrations to push creative boundaries.
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