I'm a software engineer with 7+ years of experience delivering end-to-end solutions across front-end, back-end, and real-time 3D systems. I enjoy solving complex challenges, driving cross-functional collaboration, and delivering robust software for games, immersive experiences, and native apps. My work blends engineering rigor with creative product design to create performant, scalable experiences. Currently, I founded Sessival Studios in Vancouver, focusing on OPUS audio-visuals in 3D space with Unity, reducing production costs and enabling live entertainment and VJ capabilities. I also contribute to indie and side projects (e.g., SaRPG, Realized), shaping architecture, gameplay systems, shaders, and third-party integrations to push creative boundaries.

Sarp Saysel

I'm a software engineer with 7+ years of experience delivering end-to-end solutions across front-end, back-end, and real-time 3D systems. I enjoy solving complex challenges, driving cross-functional collaboration, and delivering robust software for games, immersive experiences, and native apps. My work blends engineering rigor with creative product design to create performant, scalable experiences. Currently, I founded Sessival Studios in Vancouver, focusing on OPUS audio-visuals in 3D space with Unity, reducing production costs and enabling live entertainment and VJ capabilities. I also contribute to indie and side projects (e.g., SaRPG, Realized), shaping architecture, gameplay systems, shaders, and third-party integrations to push creative boundaries.

Available to hire

I’m a software engineer with 7+ years of experience delivering end-to-end solutions across front-end, back-end, and real-time 3D systems. I enjoy solving complex challenges, driving cross-functional collaboration, and delivering robust software for games, immersive experiences, and native apps. My work blends engineering rigor with creative product design to create performant, scalable experiences.

Currently, I founded Sessival Studios in Vancouver, focusing on OPUS audio-visuals in 3D space with Unity, reducing production costs and enabling live entertainment and VJ capabilities. I also contribute to indie and side projects (e.g., SaRPG, Realized), shaping architecture, gameplay systems, shaders, and third-party integrations to push creative boundaries.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Turkish
Fluent
French
Intermediate

Work Experience

Founder, Developer at Sessival Studios
March 1, 2025 - Present
OPUS™ audio-visuals in 3D space (Unity Engine), reducing cost & time for clients relative to traditional animation studios and enabling live entertainment & performance through VJ capabilities. Led branding, leads & marketing strategy, and extensive development with high-poly, complex-motion avatars, performance-intensive graphics & shaders, third-party integrations, metaverse-oriented systems & real-time processing.
Game Engineer at Fluffy Dog Studio
April 1, 2022 - October 1, 2023
A new mobile Neopets title. Engineered core back-end architecture including branching dialogue systems; streamlined storyline creation for designers. Built front-end systems for abstract customization of multiple in-game types (characters to buildings). Worked in a fast-paced, agile environment, identified chokepoints and provided technical guidance to product managers for robust code.
Software Developer (Co-op) at Jostle Corporation
January 1, 2020 - January 1, 2021
Java, Web & mobile development; contributed to front-end features and proof-of-concept integrations. Supported modular dynamic in-app UI concepts and cross-platform assets; participated in onboarding and codebase/process improvements.
Native Apps Lead / Software Developer at Jostle Corporation
September 1, 2021 - April 1, 2022
Led Native Apps development; responsible for releases, hot fixes, and implementing native functionalities (Xcode Objective-C with web views). Resolved a complex memory leak impacting multiple customers on the Android TV App. Onboarded new developers and improved build flows.
Independent Game / Software Projects at SaRPG (Indie Open-World RPG) / Realized (iOS Productivity App)
January 1, 2019 - Present
SaRPG: long-running indie project focusing on large-scale optimization, AI combat, polymorphism, I/O, UI/UX, shaders, networking, and node-based editors. Realized: iOS productivity app with quest-based tasks, leveling, XP, and rewards using SwiftUI, CoreData, Widgets, and Notifications.
Unity (VR) Developer at BARLab, UBC
September 1, 2019 - December 31, 2019
Built Unity VR experiments with robust data management architecture and dynamic UIs for researchers to control experiments and data organization.

Education

Bachelor's degree in Cognitive Systems (Computational Intelligence & Design) at University Of British Columbia
January 1, 2017 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate