Hi, I’m Alexandra Tarasova, a Computer Science Engineering student at Michigan State University with a passion for building software and immersive game experiences. I enjoy collaborating with cross-functional teams to design, implement, and refine tools and applications that support research and education. In my spare time I create 3D characters and environments for Unity and Unreal projects, and I mentor peers on game design and outreach initiatives.

Alexandra Tarasova

Hi, I’m Alexandra Tarasova, a Computer Science Engineering student at Michigan State University with a passion for building software and immersive game experiences. I enjoy collaborating with cross-functional teams to design, implement, and refine tools and applications that support research and education. In my spare time I create 3D characters and environments for Unity and Unreal projects, and I mentor peers on game design and outreach initiatives.

Available to hire

Hi, I’m Alexandra Tarasova, a Computer Science Engineering student at Michigan State University with a passion for building software and immersive game experiences. I enjoy collaborating with cross-functional teams to design, implement, and refine tools and applications that support research and education.

In my spare time I create 3D characters and environments for Unity and Unreal projects, and I mentor peers on game design and outreach initiatives.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

Work Experience

E-Board Leader at MSU Women in Computing
May 1, 2025 - October 23, 2025
Community relations and outreach officer for managing and organizing outreach events with department heads and event leaders for youth engagement; attended workshops at Grace Hopper and Society of Women Engineers conferences.
Software Developer at Facility for Rare Isotope Beams, Michigan State University
May 1, 2025 - October 23, 2025
Developed LISE spectrometer simulation tools to support rare isotope experiments. Adapted the 'new version' utility to support secure SSL connections; optimized packaging through profiling analysis and memory usage improvements; ported the LISE package to the Android OS, extending platform accessibility; created LISE web pages for downloads, documentation, and support resources; built 3D models and graphics from SolidWorks for ARIS Beam Dump experiments.
Software Developer at Union Pacific
September 1, 2024 - Present
Part of a MSU senior capstone course, partnering directly with Union Pacific to create VR and AR employee training courses; implemented in Unity using Java and Spring Boot, PostgreSQL, and OpenXR packages.
Lead Character Artist at MSU Game Design
September 1, 2023 - Present
Programmed 2D and 3D platforms, shooters, and puzzle projects in Unity and Unreal Engine with groups of ten students; created and animated 3D characters with Blender and Maya for a 3D shooter set to release on Steam, mentored by Iron Galaxy Studios.
Data Entry Specialist at Dazmiii, Lansing, MI
September 1, 2022 - October 23, 2025
Extracted data from Word, PDF, and Excel documents to upload to shared sites; collaborated with a team of six to communicate with customers on projects.

Education

Bachelor of Science at Michigan State University
January 11, 2030 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Media & Entertainment, Education