I am a veteran animator with over 30 years of experience in film, television, and game production. I specialize in facial, lip-sync, and keyframe animation for humans, creatures, and other objects, with strong pre-vis and layout skills for TV series and feature films. I have worked across major studios including Digital Domain, Imageworks, ILM, Weta, and Scanline, delivering high-quality animation for blockbuster titles and immersive experiences.

Todd 'Ken' King

I am a veteran animator with over 30 years of experience in film, television, and game production. I specialize in facial, lip-sync, and keyframe animation for humans, creatures, and other objects, with strong pre-vis and layout skills for TV series and feature films. I have worked across major studios including Digital Domain, Imageworks, ILM, Weta, and Scanline, delivering high-quality animation for blockbuster titles and immersive experiences.

Available to hire

I am a veteran animator with over 30 years of experience in film, television, and game production. I specialize in facial, lip-sync, and keyframe animation for humans, creatures, and other objects, with strong pre-vis and layout skills for TV series and feature films.

I have worked across major studios including Digital Domain, Imageworks, ILM, Weta, and Scanline, delivering high-quality animation for blockbuster titles and immersive experiences.

See more

Language

English
Fluent

Work Experience

Senior Animator at Scanline VFX
January 1, 2005 - December 31, 2009
Spider-Man: Far From Home; Guardians of the Galaxy Vol. 2; Pan; Batman V Superman: Dawn Of Justice; King Arthur; Ben-Hur; Justice League.

Education

Diploma in Computer Animation at Sheridan College
January 1, 1992 - January 1, 1993
Classical Animation Certificate at Sheridan College
January 1, 2012 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Computers & Electronics, Media & Entertainment, Software & Internet
    paper Doom: Dark World

    I recently completed a 6 month project on the new Doom: Dark World video game.
    As a senior animator I was responsible for the hardest most complicated shots on the show.
    I also worked on setting up shots and doing camera work.