Senior 3D Artist specializing in game-ready environments, props, vehicles, hard-surface modeling, modular assets, and PBR texturing. Experienced in creating high-quality, optimized assets for major game titles including Forza Motorsport, Forza Horizon, Microsoft Flight Simulator, Days Gone, Prey, Payday 2, and The Walking Dead: Survival Instinct. Proficient in 3ds Max, Maya, Substance 3D Painter, ZBrush, Unreal Engine, and Unity.

Sathish Kumar K

Senior 3D Artist specializing in game-ready environments, props, vehicles, hard-surface modeling, modular assets, and PBR texturing. Experienced in creating high-quality, optimized assets for major game titles including Forza Motorsport, Forza Horizon, Microsoft Flight Simulator, Days Gone, Prey, Payday 2, and The Walking Dead: Survival Instinct. Proficient in 3ds Max, Maya, Substance 3D Painter, ZBrush, Unreal Engine, and Unity.

Available to hire

Senior 3D Artist specializing in game-ready environments, props, vehicles, hard-surface modeling, modular assets, and PBR texturing. Experienced in creating high-quality, optimized assets for major game titles including Forza Motorsport, Forza Horizon, Microsoft Flight Simulator, Days Gone, Prey, Payday 2, and The Walking Dead: Survival Instinct. Proficient in 3ds Max, Maya, Substance 3D Painter, ZBrush, Unreal Engine, and Unity.

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Work Experience

Senior Environment Artist at SOEDESCO Studios B.V.
January 1, 2022 - Present
Worked on senior-level environment art and hard surface asset production for AAA real-time game development, focusing on building high-quality environment content and vehicle/prop readiness for production schedules.
Art Director at YesRGB ArtStudios Pvt Ltd.
January 1, 2020 - January 1, 2022
Led art direction efforts for real-time game art production, overseeing visual quality, asset creation standards, and pipeline alignment for environment and hard surface deliverables.
Senior Game Artist at Dhruva Infotech / Rockstar India
January 1, 2002 - January 1, 2019
Produced senior-grade game assets across environments, vehicles, and props while supporting AAA production requirements such as modeling accuracy, texturing readiness, and optimization for real-time usage.

Education

Bachelor of Arts in English Literature (B.A.) at Annamalai University
January 11, 2030 - August 29, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    Vintage Rotary Telephone – 3D Modeling & Texturing
    A detailed vintage rotary telephone created as a hard-surface 3D prop, with a focus on mechanical construction, clean modeling, material definition, and realistic PBR texturing. The asset features a classic rotary dial, handset, braided telephone cord, mechanical components, metallic fittings, and detailed ornamental elements. Multiple materials were created to establish realistic differences between aged metal, painted surfaces, rubber, and braided fabric. The project includes detailed 3D modeling, UVs, PBR texturing, and final presentation. The inset view shows the underlying wireframe and modeling construction. My role: 3D modeling, hard-surface modeling, UVs, texturing, and final presentation. Tools: 3ds Max, Substance 3D Painter. 3DModeling HardSurface GameArt 3DArt PropArt GameReady PBR Texturing VintageProp Mechanical
    Heavy-Duty Pipe Wrench – 3D Modeling & Texturing
    A game-ready hard-surface prop created with a focus on detailed mechanical modeling, clean topology, and realistic PBR texturing. The asset features a heavy-duty adjustable pipe wrench with mechanical components, worn metal surfaces, painted grips, and functional construction details. The project includes high-quality modeling, UVs, and PBR texturing with attention to realistic materials and production-ready presentation. The inset view shows the underlying wireframe and construction of the asset. My role: 3D modeling, hard-surface modeling, UVs, texturing, and final presentation. Tools: 3ds Max, Substance 3D Painter 3DModeling HardSurface GameArt 3DArt PropArt GameReady PBR Texturing EnvironmentArt
    Tracked Utility Vehicle – 3D Modeling & Texturing
    A detailed hard-surface tracked utility vehicle created with a focus on clean 3D modeling, mechanical details, materials, and production-ready asset development. The project includes the complete vehicle assembly, tracked suspension, wheels, structural components, and supporting details. 3DModeling HardSurface Vehicle GameArt 3DArt Texturing GameReady
    Industrial Lift Vehicle | Game-Ready Asset

    A game-ready industrial vehicle asset created with a focus on detailed hard-surface modeling, clean geometry, UVs, and PBR texturing.

    The asset was developed with real-time game production requirements in mind, balancing visual detail with optimized geometry and efficient texture usage.

    Skills: Hard-Surface Modeling, Vehicle Modeling, UV Mapping, PBR Texturing, Game Asset Optimization
    Tools: 3ds Max, Substance 3D Painter

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