Senior 3D Artist specializing in game-ready environments, props, vehicles, hard-surface modeling, modular assets, and PBR texturing. Experienced in creating high-quality, optimized assets for major game titles including Forza Motorsport, Forza Horizon, Microsoft Flight Simulator, Days Gone, Prey, Payday 2, and The Walking Dead: Survival Instinct. Proficient in 3ds Max, Maya, Substance 3D Painter, ZBrush, Unreal Engine, and Unity.
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A game-ready industrial vehicle asset created with a focus on detailed hard-surface modeling, clean geometry, UVs, and PBR texturing.
The asset was developed with real-time game production requirements in mind, balancing visual detail with optimized geometry and efficient texture usage.
Skills: Hard-Surface Modeling, Vehicle Modeling, UV Mapping, PBR Texturing, Game Asset Optimization
Tools: 3ds Max, Substance 3D Painter
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