Mi ke Chen

Work Experience

Visual Art Lead at Manyhands
January 1, 2022 - Present
Remote lead responsible for visual direction in developing an original IP for a 3D trading card game. Scope includes concept design, character art, environment art, tech/sci-fi designs, creating a stylized 3D visual style optimized for mobile, 3D art asset creation, creature high-poly sculpting, environment/prop modeling, UI/card illustration layout design, and managing external art vendors to maintain asset quality.
Art Director | Concept Designer | 3D artist at Sativieans
January 1, 2010 - Present
Founded Sativieans, a creative content solutions provider focusing on concept design and 2D/3D art creation. Managed concept and design implementation for projects, including 3D art production and external artist coordination to ensure quality and consistency of art assets.
Freelance Artist at Freelance
January 1, 2009 - September 18, 2025
Concept, 3D modeling/texturing and UI design for various external freelance projects.
Concept | 3D Artist | UI Artist at Traxxpad
January 1, 2006 - September 18, 2025
Worked on concept art, 3D modeling/texturing and UI elements for the PSP project; contributed to transformation animation design and front-end interface redesign during alpha stage.
3D Environment Artist at Sigil Games
January 1, 2005 - September 18, 2025
3D modeling and UV mapping of in-game environments, architecture, and props for Vanguard Saga of Heroes using Maya and Unreal2 editor.
3D Environment Artist at TKO-Software
January 1, 2004 - September 18, 2025
3D artist on GoldenEye2: Rogue Agent; optimized levels with polygon reduction to improve frame rate; created environment assets, collision, and cinematic content for PC/Xbox/PS2.
Contract 3D Environment Artist at Liquid Development
January 1, 2003 - September 18, 2025
Built in-game 3D environment objects for Ultima X: Odyssey (PC).
UI Artist at Cinemaware
January 1, 2002 - September 18, 2025
UI design for PlayStation2 title Robin Hood: Defender of the Crown; designed in-game UI interfaces, menus, and screen flows; modeled/textured HUD elements in 3ds Max.
Interactive Design Consultant at Freelance
January 1, 2001 - September 18, 2025
Developed and implemented advertising promotions and web-based game design; focused on UI design, website design, Flash splash pages, banners, and interactive Java games.
Internet Design Consultant at Wunderman Cato Johnson
January 1, 2000 - September 18, 2025
Led design development and prototyping for internal intranet design at a top advertising agency.
Senior Designer at CCI
January 1, 1999 - September 18, 2025
Staff designer responsible for web pages, print and advertising materials for various online communities.
Architect at Rosen Johnson Architects
January 1, 1998 - September 18, 2025
Architectural responsibilities in a professional setting.
Architect at Gerry Paul Architects
January 1, 1996 - September 18, 2025
Architectural duties in a firm setting.

Education

at The Cooper Union School of Architecture
January 1, 1992 - January 1, 1995

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Education